Mobile Development
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
$ npx skills add poingstudios/godot-admob-plugin --skill mediation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install poingstudios/godot-admob-plugin mediation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/mediation .claude/skills/mediation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "mediation" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/mediation into .claude/skills/mediation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mediation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/mediationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add poingstudios/godot-admob-plugin --skill mediation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install poingstudios/godot-admob-plugin mediation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/mediation .agents/skills/mediation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "mediation" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/mediation into .agents/skills/mediation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mediation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill mediation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install poingstudios/godot-admob-plugin mediation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/mediation .cursor/skills/mediation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "mediation" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/mediation into .cursor/skills/mediation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mediation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/poingstudios/godot-admob-plugin.git --path .agents/skills/mediation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add poingstudios/godot-admob-plugin --skill mediation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install poingstudios/godot-admob-plugin mediation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/mediation .gemini/skills/mediation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "mediation" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/mediation into .gemini/skills/mediation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mediation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install poingstudios/godot-admob-plugin mediationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add poingstudios/godot-admob-plugin --skill mediation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/mediation .github/skills/mediation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "mediation" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/mediation into .github/skills/mediation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mediation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill mediation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install poingstudios/godot-admob-plugin mediation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/mediation .opencode/skills/mediation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "mediation" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/mediation into .opencode/skills/mediation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mediation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
mediationCreate and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
Mediation is an agent skill from poingstudios/godot-admob-plugin. Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Dispute resolution and Game development. It works with Godot, Android, iOS and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
swiftadbgitFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
developers.google.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Mediation loads about 2k tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 585 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 585 words, ~2,003 tokens.
.claude/skills/mediation/SKILL.md (or your agent's skills folder).This guide outlines the architecture and step-by-step instructions for adding or maintaining AdMob mediation adapters (e.g., Meta, IronSource, Vungle, AppLovin) within the Godot AdMob Editor Plugin.
Mediation integration consists of native Android/iOS libraries, GDScript/C# interface wrappers, and editor export configurations:
┌────────────────────────────────┐
│ Game Project │
└───────────────┬────────────────┘
│ (API Calls)
▼
┌─────────────────────────────────────────────────────────────┐
│ Godot Addon │
│ - AppLovin.gd (GDScript Wrapper) │
│ - AppLovin.cs (C# Parity Wrapper) │
│ - project_settings_service.gd (registers settings) │
│ - export_plugins (copies AARs/XCFrameworks) │
└──────────────────────┬──────────────────────────────┬───────┘
│ (JNI / Android Bridge) │ (Objective-C++ / iOS Bridge)
▼ ▼
┌──────────────────────────────┐ ┌──────────────────────────────┐
│ Android Library │ │ iOS Framework │
│ - PoingGodotAdMobAppLovin.kt │ │ - PoingGodotAdMobAppLovin.mm │
│ - play-services-ads-applovin │ │ - AppLovinAdapterTarget │
│ - AppLovin SDK (AAR) │ │ - AppLovin SDK (XCFramework) │
└──────────────────────────────┘ └──────────────────────────────┘Add the setting to project_settings_service.gd:
SettingDefinition.new(ANDROID_MEDIATION_PREFIX + "network_name", TYPE_BOOL, false)Create <NetworkName>.gd inside platforms/godot_editor/addons/admob/gdscript/src/mediation/extras/<network_name>/:
MobileSingletonPlugin.:= operators.<NetworkName>._setup_mediation_adapters().Create <NetworkName>.cs in platforms/godot_editor/addons/admob/csharp/src/Mediation/Extras/<NetworkName>/:
PascalCase for method names, bridging to the snake_case GDScript plugin calls.SetupMediationAdapters().include ':src:mediation:<network_name>' to platforms/android/settings.gradle.build.gradle pulling dependencies from the GDScript config.src/main/AndroidManifest.xml registering your org.godotengine.plugin.v2.PoingGodotAdMob<NetworkName> metadata.PoingGodotAdMob<NetworkName>(godot: Godot?) inheriting GodotPlugin and exposing methods annotated with @UsedByGodot.config/poing_godot_admob_<network_name>.gd declaring your dependency coordinates (e.g., "com.google.ads.mediation:applovin:x.y.z.w").KNOWN_LIBS and MEDIATION_LIBS.plugin and include the path to your .xcframework dependencies in FRAMEWORKPATH.config/poing-godot-admob-<network_name>.gdip under platforms/ios/src/mediation/<network_name>/config/ declaring SPM package rules.major.minor.patch). For 4-component mediation versions (e.g., 13.6.3.0), multiply the patch component by 100 (e.g., use 13.6.300).platforms/godot_editor/ios/plugins/ using the admob_packages array format.PoingGodotAdMob<NetworkName>.h & .mm referencing <NetworkNameSDK/NetworkNameSDK.h>.PoingGodotAdMob<NetworkName>Module.h & .mm to register the plugin singleton with the engine during initialization.Create a new Markdown documentation file <network_name>.md under docs/mediate/integrate_partner_networks/:
Verify module compilation by running:
./gradlew buildVerify Swift Package Manager dependency resolution:
swift package resolveCompile the static library using SCons:
scons plugin=<network_name> arch=arm64 target=debugGenerate and package all binaries into the editor addon directory using the main build script:
./scripts/build_local.sh all <godot_version>is_required := false): When a mediation plugin (like AppLovin) is disabled in Project Settings, the GDScript wrapper uses push_warning rather than printerr.push_warning is not outputted to standard console streams, meaning it will not appear in adb logcat logs. To force-print missing singleton messages to logcat, you must temporarily set is_required := true in the adapter wrapper initialization (which uses printerr).curl, git ls-remote, or the native read_url_content tool) to inspect packages, repositories, or documentation pages.<network_name> with the target mediation name in lowercase, e.g., vungle, bidmachine):https://developers.google.com/admob/android/mediation/<network_name>https://developers.google.com/admob/ios/mediation/<network_name>com.google.ads.mediation:<network_name>:<version>).© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/mediation of poingstudios/godot-admob-plugin.
Open the folder on GitHubat commit c75c79f
Mediation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Mediation this skillpoingstudios/godot-admob-plugin | 632 | — | ~2k | Automated safety check: Pass | MIT | |
| Mobile Developmentjame581/GodotPrompter | 799 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 931 | — | ~5.1k | Automated safety check: Notes | MIT | |
| Godot Platform Mobilethedivergentai/GD-Agentic-Skills | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Gamedev Shippingericrisco/rsc-harness | 174 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Godot Export Buildsthedivergentai/GD-Agentic-Skills | 816 | — | ~3k | Automated safety check: Pass | LGPL-3.0 |
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
thedivergentai/GD-Agentic-Skills
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
ericrisco/rsc-harness
A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…
thedivergentai/GD-Agentic-Skills
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.
Categories
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. Mediation is an agent skill from poingstudios/godot-admob-plugin., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
Mediation fits situations like: tasks that involve Dispute resolution; tasks that involve Game development.
Run `npx skills add poingstudios/godot-admob-plugin --skill mediation -a claude-code`. Or copy the skill folder (.agents/skills/mediation in poingstudios/godot-admob-plugin) into .claude/skills/mediation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add poingstudios/godot-admob-plugin --skill mediation -a codex`. Or copy the skill folder (.agents/skills/mediation in poingstudios/godot-admob-plugin) into .agents/skills/mediation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill mediation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mediation, .gemini/skills/mediation, .github/skills/mediation and .opencode/skills/mediation in your project.
Going by SKILL.md and its folder, Mediation needs the command-line tools its instructions call (swift, adb and git).
SKILL.md names 1 domain. In commands or code: developers.google.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Mediation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Mediation: Mobile Development (jame581/GodotPrompter, 799 stars), Scenario Godot Performance Export (scenario-labs/skills, 931 stars), Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 816 stars) and Gamedev Shipping (ericrisco/rsc-harness, 174 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.
Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.