Godot 2D Physics is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer, collisionmask, setcollisionlayervalue, setcollisionmaskvalue, Area2D, bodyentered, bodyexited, RayCast2D, forceraycastupdate, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D…
Its SKILL.md is about 4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 32 other files, including scripts and reference files (for example `references/area2d-and-queries.md`, `references/collision-layers-masks.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development and Slides and decks. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.