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Godot agent skills, page 5

Skills #193–240 of 307, ranked by score.

Godot skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Godot skills, ranked
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193

Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene…

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.028 days ago
194

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win…

thedivergentai/GD-Agentic-Skills809—~3.2kAutomated safety check: PassLGPL-3.028 days ago
195

Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting…

thedivergentai/GD-Agentic-Skills809—~4.1kAutomated safety check: PassLGPL-3.028 days ago
196

Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment…

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: PassLGPL-3.028 days ago
197

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG…

thedivergentai/GD-Agentic-Skills809—~4.4kAutomated safety check: PassLGPL-3.028 days ago
198

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching.

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: PassLGPL-3.028 days ago
199

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation…

thedivergentai/GD-Agentic-Skills809—~3.1kAutomated safety check: PassLGPL-3.028 days ago
200

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design.

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.028 days ago
201

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing.

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: PassLGPL-3.028 days ago
202

Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics.

thedivergentai/GD-Agentic-Skills809—~2.9kAutomated safety check: PassLGPL-3.028 days ago
203

Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering.

thedivergentai/GD-Agentic-Skills809—~4kAutomated safety check: PassLGPL-3.028 days ago
204

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI.

thedivergentai/GD-Agentic-Skills809—~2.6kAutomated safety check: PassLGPL-3.028 days ago
205

Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics.

thedivergentai/GD-Agentic-Skills809—~3.2kAutomated safety check: PassLGPL-3.028 days ago
206

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive…

thedivergentai/GD-Agentic-Skills809—~3.2kAutomated safety check: PassLGPL-3.028 days ago
207

Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders.

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: PassLGPL-3.028 days ago
208

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification.

thedivergentai/GD-Agentic-Skills809—~3kAutomated safety check: PassLGPL-3.028 days ago
209

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers.

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.028 days ago
210

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration.

thedivergentai/GD-Agentic-Skills809—~2.8kAutomated safety check: PassLGPL-3.028 days ago
211

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS…

thedivergentai/GD-Agentic-Skills809—~3kAutomated safety check: PassLGPL-3.028 days ago
212

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause…

thedivergentai/GD-Agentic-Skills809—~2.9kAutomated safety check: PassLGPL-3.028 days ago
213

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control).

thedivergentai/GD-Agentic-Skills809—~3.1kAutomated safety check: PassLGPL-3.028 days ago
214

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills.

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.028 days ago
215

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures).

thedivergentai/GD-Agentic-Skills809—~2.5kAutomated safety check: PassLGPL-3.028 days ago
216

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration.

thedivergentai/GD-Agentic-Skills809—~3.2kAutomated safety check: PassLGPL-3.028 days ago
217

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching.

thedivergentai/GD-Agentic-Skills809—~3.1kAutomated safety check: PassLGPL-3.028 days ago
218

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials.

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.028 days ago
219

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.

thedivergentai/GD-Agentic-Skills809—~2.9kAutomated safety check: PassLGPL-3.028 days ago
220

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design.

thedivergentai/GD-Agentic-Skills809—~2.9kAutomated safety check: PassLGPL-3.028 days ago
221

Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling.

thedivergentai/GD-Agentic-Skills809—~3.7kAutomated safety check: PassLGPL-3.028 days ago
222

Full-history Godot version migration hub. An agent skill from thedivergentai/GD-Agentic-Skills.

thedivergentai/GD-Agentic-Skills809—~1.6kAutomated safety check: PassLGPL-3.028 days ago
223

Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and…

mirzaaghazadeh/iphone-duo-skills142—~1.8kAutomated safety check: PassUnknownyesterday
224

Godot 4背包系统完整实现,包括数据层、逻辑层和UI层设计。支持物品管理、拖放交互、格子满了处理等常见功能. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~3.1kAutomated safety check: PassMIT7 days ago
225

A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…

scenario-labs/skills913—~4.4kAutomated safety check: PassMITyesterday
226

A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an…

scenario-labs/skills913—~4.9kAutomated safety check: PassMITyesterday
227

A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance…

scenario-labs/skills913—~4.9kAutomated safety check: PassMITyesterday
228

A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps…

scenario-labs/skills913—~4.9kAutomated safety check: PassMITyesterday
229

A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…

scenario-labs/skills913—~4.9kAutomated safety check: PassMITyesterday
230

Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.7kAutomated safety check: PassApache-2.011 days ago
231

Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~395Automated safety check: PassUnknown20 days ago
232

Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~327Automated safety check: PassUnknown20 days ago
233

Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~364Automated safety check: PassUnknown20 days ago
234

Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~355Automated safety check: PassUnknown20 days ago
235

Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~300Automated safety check: PassUnknown20 days ago
236

Reviews Godot Shader/Material implementation for known pitfalls.

RandallLiuXin/GodotMaker5491 repo~304Automated safety check: PassUnknown20 days ago
237

Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~345Automated safety check: PassUnknown20 days ago
238

Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~313Automated safety check: PassUnknown20 days ago
239

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

jame581/GodotPrompter795—~664Automated safety check: PassMITyesterday
240

A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design

jame581/GodotPrompter795—~3.3kAutomated safety check: PassMITyesterday