Platform
Godot agent skills, page 5
Godot skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 193 | Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene… | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 194 | Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win… | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 195 | Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting… | thedivergentai/ | 809 | — | ~4.1k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 196 | Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment… | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 197 | Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG… | thedivergentai/ | 809 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 198 | Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 199 | Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation… | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 200 | Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 201 | Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 202 | Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 203 | Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 204 | Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. | thedivergentai/ | 809 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 205 | Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 206 | Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive… | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 207 | 207.Godot Particles Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 208 | Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. | thedivergentai/ | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 209 | 209.Godot Physics 3D Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 210 | Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. | thedivergentai/ | 809 | — | ~2.8k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 211 | Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS… | thedivergentai/ | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 212 | Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause… | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 213 | Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 214 | Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 215 | Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). | thedivergentai/ | 809 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 216 | Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 217 | Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 218 | Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 219 | Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 220 | Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 221 | 221.Godot UI Theming Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. | thedivergentai/ | 809 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 222 | Full-history Godot version migration hub. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 809 | — | ~1.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 223 | 223.Iphone Duo Games Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and… | mirzaaghazadeh/ | 142 | — | ~1.8k | Automated safety check: Pass | Unknown | yesterday |
| 224 | Godot 4背包系统完整实现,包括数据层、逻辑层和UI层设计。支持物品管理、拖放交互、格子满了处理等常见功能. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~3.1k | Automated safety check: Pass | MIT | 7 days ago |
| 225 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 913 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 226 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 913 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 227 | A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance… | scenario-labs/ | 913 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 228 | A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps… | scenario-labs/ | 913 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 229 | A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or… | scenario-labs/ | 913 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 230 | 230.Godot Csharp Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling… | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 231 | 231.Animation Review Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~395 | Automated safety check: Pass | Unknown | 20 days ago |
| 232 | 232.Audio Review Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~327 | Automated safety check: Pass | Unknown | 20 days ago |
| 233 | Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~364 | Automated safety check: Pass | Unknown | 20 days ago |
| 234 | 234.Particles Review Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~355 | Automated safety check: Pass | Unknown | 20 days ago |
| 235 | 235.Physics Review Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~300 | Automated safety check: Pass | Unknown | 20 days ago |
| 236 | 236.Shader Review Reviews Godot Shader/Material implementation for known pitfalls. | RandallLiuXin/ | 549 | 1 repo | ~304 | Automated safety check: Pass | Unknown | 20 days ago |
| 237 | 237.Tilemap Review Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 20 days ago |
| 238 | 238.UI Review Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~313 | Automated safety check: Pass | Unknown | 20 days ago |
| 239 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 795 | — | ~664 | Automated safety check: Pass | MIT | yesterday |
| 240 | 240.Component System A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design | jame581/ | 795 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |