Gdscript Advanced
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-battle-royale --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-battle-royale .claude/skills/godot-genre-battle-royale && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-genre-battle-royale" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-battle-royale into .claude/skills/godot-genre-battle-royale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-battle-royale", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-battle-royaleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-battle-royale --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-genre-battle-royale .agents/skills/godot-genre-battle-royale && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-genre-battle-royale" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-battle-royale into .agents/skills/godot-genre-battle-royale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-battle-royale", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-battle-royale --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-genre-battle-royale .cursor/skills/godot-genre-battle-royale && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-genre-battle-royale" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-battle-royale into .cursor/skills/godot-genre-battle-royale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-battle-royale", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-genre-battle-royale--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-battle-royale --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-genre-battle-royale .gemini/skills/godot-genre-battle-royale && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-genre-battle-royale" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-battle-royale into .gemini/skills/godot-genre-battle-royale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-battle-royale", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-battle-royaleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-genre-battle-royale .github/skills/godot-genre-battle-royale && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-battle-royale" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-battle-royale into .github/skills/godot-genre-battle-royale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-battle-royale", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-battle-royale --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-genre-battle-royale .opencode/skills/godot-genre-battle-royale && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-battle-royale" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-battle-royale into .opencode/skills/godot-genre-battle-royale/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-battle-royale", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-genre-battle-royaleExpert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems…
Godot Genre Battle Royale is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battleroyale, zoneshrink, stormdamage, deploymentsystem, lootspawn, networkingoptimization…
Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files, including scripts and reference files (for example `references/expert-battle-royale-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development, Performance optimization and Deployment. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 14 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Genre Battle Royale loads about 3.9k tokens when it runs, and up to ~6.1k if it reads all its reference files. Until then it costs about 146 tokens; SKILL.md has 1,199 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,199 words, ~3,865 tokens.
.claude/skills/godot-genre-battle-royale/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.TRANSFER_MODE_RELIABLE for movement data; strictly use Unreliable to prevent packet backup and network congestion.--headless) or dummy drivers to save massive CPU/GPU resources.connected_to_server signal before attempting synchronization logic.VisibilityNotifier3D; strictly disable AnimationPlayer, _process(), and heavy AI logic for players that are not visible to the observer.print() as console I/O is blocking and will tank server performance in high-player-count matches.MANDATORY: Read the appropriate script before implementing the corresponding pattern.
MANDATORY for any zone/storm work — phase radii, contained next-center selection, distance-to-center damage (anti-tunneling). Do not paste inline zone_manager tutorials.
Global elimination signal bus with match stat tracking.
Expert dedicated server initialization that branches logic based on headless execution and server-specific feature flags.
High-player-capacity ENet server setup optimized for 100+ concurrent peers over UDP.
Pattern for synchronizing player transforms via TRANSFER_MODE_UNRELIABLE to minimize network congestion in large matches.
Authoritative server-side validation logic for preventing cheat-based item collection and infinite looting.
Optimized communication pattern using rpc_id() to target specific peers and reduce wasted packet broadcasts.
Handling network jitter and out-of-order UDP packets via sequential state buffering and tick-based sorting.
Bypassing the node hierarchy for massive loot density. Uses RenderingServer directly to eliminate CPU overhead for item drops.
Non-blocking map sector streaming using ResourceLoader background threads for seamless open-world exploration.
Drawing dense foliage and environment assets (100k+ instances) via MultiMeshInstance3D to maximize rendering performance.
Offloading server-side bot behavior and pathfinding logic to the WorkerThreadPool to prevent main-thread stalling.
MultiplayerSynchronizer delta/on-change replication setup.get_var(true) on untrusted data — Deserializing arbitrary objects allows attackers to execute remote code on the server or other clients.Object or Resource types over network — Use the MultiplayerSynchronizer strictly for base types (int, float, vec).UNRELIABLE packets arrive in order — Design state interpolation carefully to handle missing or out-of-order ticks.multiplayer_poll false without manual calling — If using custom threads, failing to call multiplayer.poll() freezes all traffic.Deploy → Loot → Move with storm → Engage → Last standing.
| Phase | Skills | Purpose |
|---|---|---|
| 1. Net | godot-multiplayer-networking | Authoritative server, relevancy, RPCs |
| 2. Map | godot-3d-world-building, godot-genre-open-world | Terrain scale, streaming, HLOD |
| 3. Items | godot-inventory-system | Backpack / attachments / armor |
| 4. Combat | godot-genre-shooter, godot-combat-system | Hitscan/projectile + damage validation |
| 5. Zone | MANDATORY storm_system.gd | Storm phases / DPS / contained centers |
| 6. Balance | godot-monte-carlo-balancer | Zone DPS, loot rarity, TTK bands |
| Need | Action |
|---|---|
| Phase shrink, contained centers, distance DPS | MANDATORY storm_system.gd |
| Storm wall VFX | Inverted SphereMesh + unshaded cull_disabled shader driven by storm radius |
| Need | Action |
|---|---|
| Dense drops | rid_loot_spawner.gd + pooling |
| Anti-cheat pickup | MANDATORY authoritative_looting.gd |
| Tables / rarity | Data Resources + peer inventory — not instantiate() loops in SKILL.md |
| Need | Action |
|---|---|
| Plane → freefall → parachute → grounded | Finite state on player controller; server validates landing inventory |
| Map sectors | async_map_loader.gd |
| Need | Action |
|---|---|
| 100+ peers | enet_br_server.gd + headless_branch_logic.gd |
| Movement | state_replication_unreliable.gd |
| Relevancy | Near ~20Hz+, far ~5Hz; replication_interval / interest management |
| Targeted messages | targeted_rpc_relay.gd |
| Jitter buffer | server_state_buffer.gd |
Server keeps transform history; validate client hit timestamps against rewound poses (authoritative). Pair with shooter/combat peers.
MultiplayerSynchronizer + REPLICATION_MODE_ON_CHANGE for health/inventory; ALWAYS only for hot transforms. Cap with delta_interval.
Unshaded, cull_disabled spatial shader on inverted sphere scaled by storm_system.gd.
LLM-ignorance rule: If a general agent would not know it before reading, load the reference — never delete expert deltas.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
replication_interval / on-change deltas, and per-peer visibility filters for interest management.--headless and multi-instance CLI launches for dedicated match servers.ResourceLoader sector streaming for non-blocking open-world map loads.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 16 other files (scripts, references) in skills/godot-genre-battle-royale of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Genre Battle Royale next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Genre Battle Royale this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.9k | Automated safety check: Pass | LGPL-3.0 | |
| Gdscript Advancedjame581/GodotPrompter | 805 | — | ~3.4k | Automated safety check: Pass | MIT | |
| Godot Optimizationjame581/GodotPrompter | 805 | — | ~3k | Automated safety check: Pass | MIT | |
| Unity Developeraiskillstore/marketplace | 433 | 7 repos | ~2.7k | Automated safety check: Pass | None | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
jame581/GodotPrompter
A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
aiskillstore/marketplace
Build Unity games with optimized C scripts, efficient rendering, and proper asset management.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems…. Godot Genre Battle Royale is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling).
Godot Genre Battle Royale fits situations like: multiplayer survival games; last-one-standing formats; keywords: battleroyale; deploymentsystem.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a claude-code`. Or copy the skill folder (skills/godot-genre-battle-royale in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-battle-royale in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a codex`. Or copy the skill folder (skills/godot-genre-battle-royale in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-battle-royale in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-battle-royale -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-battle-royale, .gemini/skills/godot-genre-battle-royale, .github/skills/godot-genre-battle-royale and .opencode/skills/godot-genre-battle-royale in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Genre Battle Royale is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Genre Battle Royale is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Genre Battle Royale: Gdscript Advanced (jame581/GodotPrompter, 805 stars), Godot Optimization (jame581/GodotPrompter, 805 stars), Unity Developer (aiskillstore/marketplace, 433 stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.