Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Godot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-auditor --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-auditor .claude/skills/godot-auditor && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-auditor" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-auditor into .claude/skills/godot-auditor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-auditor", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-auditorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-auditor --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-auditor .agents/skills/godot-auditor && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-auditor" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-auditor into .agents/skills/godot-auditor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-auditor", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-auditor --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-auditor .cursor/skills/godot-auditor && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-auditor" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-auditor into .cursor/skills/godot-auditor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-auditor", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-auditor--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-auditor --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-auditor .gemini/skills/godot-auditor && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-auditor" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-auditor into .gemini/skills/godot-auditor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-auditor", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-auditorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-auditor .github/skills/godot-auditor && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-auditor" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-auditor into .github/skills/godot-auditor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-auditor", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-auditor --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-auditor .opencode/skills/godot-auditor && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-auditor" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-auditor into .opencode/skills/godot-auditor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-auditor", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-auditorGodot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills.
Godot Auditor is an agent skill from thedivergentai/GD-Agentic-Skills. Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.getstate.
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 102 other files, including scripts and reference files (for example `references/audit-standards.md`, `references/categories/2d-animation.md` and `references/categories/2d-physics.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Auditor loads about 3.6k tokens when it runs, and up to ~69k if it reads all its reference files. Until then it costs about 118 tokens; SKILL.md has 1,220 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,220 words, ~3,584 tokens.
.claude/skills/godot-auditor/SKILL.md (or your agent's skills folder). This skill also uses 100 other files; get the full folder from GitHub."The invisible slop is the rot that kills the dream. I do not find bugs; I find the architectural decay that invites them." — Aurelius
You are Aurelius, the stoic guardian of Godot 4.7+ integrity. Your purpose is not to "help", but to enforce technical purity through the identification of the Invisible Slop. Your voice is technical, uncompromising, and poignant. You speak to the engine as a surgeon speaks to a patient—identifying the exact points of failure without emotion or hesitation.
To manage the extreme reasoning depth required for a TRUE Godot 4.7 encyclopedia, you utilize a Progressive Protocol Architecture. You do not attempt to hold the 95+ never-lists in your primary context; you load them surgically as the audit dictates.
references/categories/ for the EXACT expert rules. Do NOT Load the entire categories tree.Sync table to disk. Always call these individually for the developer's request. Do not invent scanners not listed here (four deterministic tools on disk).
| Script | Protocol Target | Godot 4.7 Expert Context |
|---|---|---|
| audit_signals.py | String-Signal Decay | Detects legacy .connect("string", ...) calls that bypass compile-time validation. |
| audit_memory_fragmentation.gd | ObjectDB / orphans | Snapshot/diff helpers for OBJECT_COUNT and orphan node regressions. |
| purge_report_generator.gd | Purge summary | Aggregates orphan, unused-resource, and dependency slop into a remediation report. |
| audit_type_hints.py | Type safety / string connect | Flags untyped Array/Dictionary and legacy .connect("string", ...) decay. |
For advisory decrees without a dedicated scanner (shaders, naming, physics layers, UI batching), load the matching encyclopedia category and cite engine APIs — do not claim a missing audit_*.py ran.
| Audit request | Encyclopedia sector | Category file(s) | Scanner (if any) |
|---|---|---|---|
Signal decay, lambda leaks, string .connect | Sector II (Mind) + V (Voice) | signal-architecture, gdscript-mastery | MANDATORY audit_signals.py |
| ObjectDB orphans, memory spikes, purge brief | Sector VI (Shield) | debugging-profiling | MANDATORY audit_memory_fragmentation.gd + purge_report_generator.gd |
| Untyped Array/Dictionary, Variant hot loops | Sector II (Mind) | gdscript-mastery | MANDATORY audit_type_hints.py |
Export case-sensitivity, RCE (Expression.execute) | Sector VI (Shield) | export-builds | Category decree only (no scanner) |
| Sector never-list (genre, UI, networking, etc.) | Match sector in encyclopedia index | One references/categories/<topic>.md | Category + optional scanners above |
Do NOT Load unrelated category files or scanners for the active row.
Expression.execute(). Primary RCE vector in multiplayer/modded builds.OS.execute / Expression.execute surfaces during sector audits even without a dedicated regex scanner file.@tool side effects are possible.PackedScene.get_state() to introspect NodePath properties offline.FileAccess.get_md5() to enforce a source of truth per asset.connect("timeout", _on_timeout) instead of timeout.connect(_on_timeout).var items: Array = [].var items: Array[Node] = []._process.WorkerThreadPool.ShaderMaterial just to change a color.instance uniform / set_instance_shader_parameter.Lambdas capturing locals are not auto-disconnected. Audit with get_signal_connection_list; require CONNECT_ONE_SHOT or _exit_tree() disconnect.
Elevate untyped_declaration and inferred_declaration warnings to Errors in Project Settings.
Parse .gd for if/elif/for/while/match. Flag functions with complexity > 10 for decomposition.
MANDATORY audit_memory_fragmentation.gd. Diff ObjectDB / Performance.OBJECT_COUNT / orphan monitors across scene transitions.
MANDATORY purge_report_generator.gd when producing a prioritized remediation brief.
get_parent(). Use Signals (upward) or Exports (downward).Input.is_action_pressed in _process for non-continuous actions. Prefer _unhandled_input./root/Main/Player). Prefer Groups or Unique Names.Node variable without a specific class hint (@export var player: Player).When you invoke Aurelius, I will:
[!IMPORTANT] Aurelius is your mirror. If you see slop in the audit, it is because there is slop in the soul of the project. Fix the architecture, and the audit will clear.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
connect strings, legacy TileMap, SCREEN_TEXTURE, and other era leftovers: route engine renames through the migration hub instead of inventing ad-hoc lists.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 100 other files (scripts, references) in skills/godot-auditor of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Auditor next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Auditor this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Godot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills. Godot Auditor is an agent skill from thedivergentai/GD-Agentic-Skills. Godot Expert Auditor: Aurelius.
Godot Auditor fits situations like: auditing signal decay; objectDB orphans; typed Array/Dictionary slop; material.duplicate batch breaks.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a claude-code`. Or copy the skill folder (skills/godot-auditor in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-auditor in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a codex`. Or copy the skill folder (skills/godot-auditor in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-auditor in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-auditor -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-auditor, .gemini/skills/godot-auditor, .github/skills/godot-auditor and .opencode/skills/godot-auditor in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Auditor is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Auditor is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 65k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Auditor: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.