Topic · Game Development
Best 3D graphics and WebGL skills, page 4
3D graphics and WebGL skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 145 | 145.Gen Part Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 146 | Build lightweight SDF/canvas displacement glass with Vaso. An agent skill from agent-skills-hub/agent-skills-hub. | agent-skills-hub/ | 111 | — | ~674 | Automated safety check: Pass | MIT | 6 days ago |
| 147 | Investigate this repository's Canvas/WebGL UI with Playwright MCP Vision Mode. | atty303/ | 103 | — | ~1.4k | Automated safety check: Pass | MIT | 3 days ago |
| 148 | 148.Phaser4 Gamedev Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.8k | Automated safety check: Pass | No licence | 5 mo ago |
| 149 | 149.Pycortex Guide Domain-validated guidance for cortical surface visualization and brain surface rendering of fMRI data using pycortex: data types (Volume, Vertex, Dataset), 2D cortical flatmaps, 3D WebGL brain… | NeuroAIHub/ | 1.1k | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | 6 days ago |
| 150 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 275 | — | ~4.8k | Automated safety check: Pass | MIT | 3 mo ago |
| 151 | 151.R3f Physics Add Rapier rigid bodies, colliders, forces, sensors, and joints to React Three Fiber. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 152 | 152.Render Glb Render GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~527 | Automated safety check: Pass | MIT | 9 mo ago |
| 153 | 生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss… | HHU3637kr/ | 145 | 1 repo | ~4.7k | Automated safety check: Pass | MIT | 15 days ago |
| 154 | 154.Umap Learn UMAP dimensionality reduction. An agent skill from davila7/claude-code-templates. | davila7/ | 32k | 12 repos | ~3.8k | Automated safety check: Pass | MIT | today |
| 155 | 155.Vtj Input System Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. | hexianWeb/ | 194 | — | ~1.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 156 | Build a fully self-contained 360° equirectangular panorama viewer as a single HTML file. | happycapy-ai/ | 137 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 157 | A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. | netaart/ | 570 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 158 | Three.js post-processing - EffectComposer, bloom, DOF, screen effects. | OWWZO/ | 186 | 5 repos | ~3.6k | Automated safety check: Pass | No licence | 19 days ago |
| 159 | Guide users through their first interaction with the Cesium 3D globe via MCP tools | gaopengbin/ | 140 | — | ~354 | Automated safety check: Pass | MIT | today |
| 160 | Build portable, first-person colored ASCII city engines and small GIS-derived city packs. | magnus919/ | 113 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 161 | 161.Openscad Create and render OpenSCAD 3D models. An agent skill from mitsuhiko/agent-stuff. | mitsuhiko/ | 3.2k | 1 repo | ~1.6k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 162 | 162.Og Generation Regenerate the landing site's OG/social card (web/landing/public/og.webp) by rendering a temporary in-app route with the real hero WebGL aurora and screenshotting it with headless Chrome. | termio-sh/ | 540 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 163 | 163.Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. | rehan-remade/ | 5.3k | — | ~2k | Automated safety check: Notes | MIT | today |
| 164 | 164.Video Lessons Diagnose Remotion implementation and render defects: font fallback, text jitter, local-frame timing, transition seams, wall-clock CSS, WebGL output and export reproducibility. | Remocn/ | 158 | — | ~689 | Automated safety check: Pass | MIT | yesterday |
| 165 | 165.Threejs Builder Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention… | chongdashu/ | 149 | — | ~3.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 166 | Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. | mintdotgg/ | 114 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 167 | 167.Room From Photos Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser. | SkylarKitchen/ | 117 | — | ~6k | Automated safety check: Pass | MIT | 11 days ago |
| 168 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 275 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 169 | A skill your agent uses to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. | calesthio/ | 191 | — | ~9.7k | Automated safety check: Pass | MIT | 2 mo ago |
| 170 | 170.R3f Shaders Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 171 | 171.Vtj Performance Optimizes Three.js rendering performance. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 194 | — | ~802 | Automated safety check: Pass | MIT | 2 mo ago |
| 172 | Starts a local CAD Viewer server for a directory of CAD, robot-description or DXF files and returns a live review link, reusing a running instance when one already serves that directory. | autonomous-ai/ | 1.1k | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 173 | 173.Artifact Design Design guidance for any HTML/Markdown file shown in octo's Artifacts panel — reports, dashboards, architecture/system diagrams, generated UIs, slide-style pages, 3D scenes. | open-octo/ | 125 | — | ~2.7k | Automated safety check: Pass | MIT | today |
| 174 | Primary entrypoint for complete Three.js browser game creation and premium iteration. | corosolto/ | 257 | — | ~2.8k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 175 | 175.Threejs Shaders Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. | OWWZO/ | 186 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | 19 days ago |
| 176 | 176.3D Modeling Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems… | jasonkneen/ | 1.6k | 1 repo | ~1k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 177 | 177.Design Model Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks. | Mojang/ | 161 | — | ~1.5k | Automated safety check: Pass | Unknown | 2 days ago |
| 178 | 178.Assets Finding and downloading stock assets (footage, images, illustrations, 3D models, sound effects, fonts) from the asset sites the owner uses, in the owner's own Chrome with browser-harness. | GTKottman/ | 396 | — | ~601 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 179 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 275 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 180 | 180.R3f Textures Configure textures in React Three Fiber, including color spaces, UV channels, sampling, video, and render targets. | EnzeD/ | 128 | — | ~1.3k | Automated safety check: Pass | No licence | 1 mo ago |
| 181 | 181.Hz Iwsdk Webxr Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. | meta-quest/ | 213 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 182 | Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 194 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 183 | Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly… | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 184 | 184.Threejs Textures Three.js textures - texture types, UV mapping, environment maps, texture settings. | OWWZO/ | 186 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 19 days ago |
| 185 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | davila7/ | 32k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | today |
| 186 | 186.Magazine Web Ppt 生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。 | sanqiufong/ | 132 | 2 repos | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 187 | A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. | jasonkneen/ | 1.6k | — | ~1k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 188 | 188.3D Browser Game Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 4 days ago |
| 189 | Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 194 | — | ~1.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 190 | 将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。 | mingchen666/ | 237 | — | ~1.3k | Automated safety check: Pass | No licence | 17 days ago |
| 191 | 191.Gauntlet Fps Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI… | corosolto/ | 257 | — | ~2.6k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 192 | 192.Render Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render… | partcad/ | 503 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | today |