Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Render GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD.
$ npx skills add rawwerks/VibeCAD --skill render-glb -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install rawwerks/VibeCAD render-glb --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/rawwerks/VibeCAD.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/render-glb/skills/render-glb .claude/skills/render-glb && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "render-glb" agent skill from https://github.com/rawwerks/VibeCAD/tree/main/plugins/render-glb/skills/render-glb into .claude/skills/render-glb/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-glb", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/rawwerks/VibeCAD/tree/main/plugins/render-glb/skills/render-glbType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add rawwerks/VibeCAD --skill render-glb -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install rawwerks/VibeCAD render-glb --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rawwerks/VibeCAD.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/render-glb/skills/render-glb .agents/skills/render-glb && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "render-glb" agent skill from https://github.com/rawwerks/VibeCAD/tree/main/plugins/render-glb/skills/render-glb into .agents/skills/render-glb/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-glb", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rawwerks/VibeCAD --skill render-glb -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install rawwerks/VibeCAD render-glb --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rawwerks/VibeCAD.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/render-glb/skills/render-glb .cursor/skills/render-glb && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "render-glb" agent skill from https://github.com/rawwerks/VibeCAD/tree/main/plugins/render-glb/skills/render-glb into .cursor/skills/render-glb/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-glb", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/rawwerks/VibeCAD.git --path plugins/render-glb/skills/render-glb--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add rawwerks/VibeCAD --skill render-glb -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install rawwerks/VibeCAD render-glb --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rawwerks/VibeCAD.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/render-glb/skills/render-glb .gemini/skills/render-glb && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "render-glb" agent skill from https://github.com/rawwerks/VibeCAD/tree/main/plugins/render-glb/skills/render-glb into .gemini/skills/render-glb/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-glb", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install rawwerks/VibeCAD render-glbInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add rawwerks/VibeCAD --skill render-glb -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/rawwerks/VibeCAD.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/render-glb/skills/render-glb .github/skills/render-glb && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "render-glb" agent skill from https://github.com/rawwerks/VibeCAD/tree/main/plugins/render-glb/skills/render-glb into .github/skills/render-glb/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-glb", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rawwerks/VibeCAD --skill render-glb -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install rawwerks/VibeCAD render-glb --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rawwerks/VibeCAD.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/render-glb/skills/render-glb .opencode/skills/render-glb && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "render-glb" agent skill from https://github.com/rawwerks/VibeCAD/tree/main/plugins/render-glb/skills/render-glb into .opencode/skills/render-glb/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-glb", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
render-glbRender GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD.
Render Glb is an agent skill from rawwerks/VibeCAD. Render GLB 3D models to PNG images for visual verification. Use when you need to SEE your generated 3D model, verify geometry, check visual correctness, or show results to users. Triggers on: render GLB, preview model, visualize 3D, see my model, check geometry, visual verification, screenshot model, model preview.
Its SKILL.md is about 530 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: A library of Claude Code skills for teaching coding agents how to use various CAD tools. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 609e888. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunxFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
npmjs.comgithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Render Glb loads about 527 tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 132 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from rawwerks/VibeCAD at commit 609e888, republished under its MIT licence (© rawwerks). 132 words, ~527 tokens.
.claude/skills/render-glb/SKILL.md (or your agent's skills folder).Render 3D GLB files to PNG images so agents can visually verify their work.
bunx render-glb model.glb output.pngNo installation required. First run downloads the tool, subsequent runs are instant.
Agents can generate 3D models but typically can't see them. This creates a visual verification loop:
# Render with defaults (good for most cases)
bunx render-glb model.glb preview.png
# Then read the image to see your work
# (use Read tool on preview.png)bunx render-glb <input.glb> <output.png> [options]
Options:
--width <n> Image width in pixels (default: 800)
--height <n> Image height in pixels (default: 600)
--background <hex> Background color (default: #808080)When building 3D models, use this pattern:
# 1. Build your model
from build123d import Box, Sphere, export_gltf
model = Box(20, 20, 20) + Sphere(radius=15)
export_gltf(model, "./model.glb", binary=True)# 2. Render to image
bunx render-glb model.glb preview.png# 3. Read the image (using Read tool)
# Now you can SEE what you built and verify it's correctThis skill complements:
Typical workflow:
© rawwerks, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/render-glb/skills/render-glb of rawwerks/VibeCAD.
Open the folder on GitHubat commit 609e888
Render Glb next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Render Glb this skillrawwerks/VibeCAD | 121 | — | ~527 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
rawwerks/VibeCAD
CAD modeling with build123d Python library. An agent skill from rawwerks/VibeCAD.
rawwerks/VibeCAD
Compare 3D CAD models using boolean operations (IoU, Dice, precision/recall).
rawwerks/VibeCAD
Optimize and post-process GLB/glTF 3D models. An agent skill from rawwerks/VibeCAD.
Categories
Render GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD. Render Glb is an agent skill from rawwerks/VibeCAD. Render GLB 3D models to PNG images for visual verification.
Render Glb fits situations like: you need to SEE your generated 3D model; verify geometry; check visual correctness; show results to users.
Run `npx skills add rawwerks/VibeCAD --skill render-glb -a claude-code`. Or copy the skill folder (plugins/render-glb/skills/render-glb in rawwerks/VibeCAD) into .claude/skills/render-glb in your project. Claude Code loads it when a task matches its description.
Run `npx skills add rawwerks/VibeCAD --skill render-glb -a codex`. Or copy the skill folder (plugins/render-glb/skills/render-glb in rawwerks/VibeCAD) into .agents/skills/render-glb in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rawwerks/VibeCAD --skill render-glb -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/render-glb, .gemini/skills/render-glb, .github/skills/render-glb and .opencode/skills/render-glb in your project.
Going by SKILL.md and its folder, Render Glb needs the command-line tools its instructions call (bunx). Our summary lists: Python 3.
SKILL.md names 2 domains. As links in the text: npmjs.com and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Render Glb is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 527 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Render Glb: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
rawwerks (a GitHub user) maintains it in rawwerks/VibeCAD, which has 121 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on January 5, 2026.
Source: rawwerks/VibeCAD on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.