Agent skill

Render Glb

by rawwerks in rawwerks/VibeCAD

Render GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD.

MITAuto-check passedGame Development

Install Render Glb

skills CLI
$ npx skills add rawwerks/VibeCAD --skill render-glb -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install rawwerks/VibeCAD render-glb --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/rawwerks/VibeCAD.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/render-glb/skills/render-glb .claude/skills/render-glb && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
render-glb
GitHub stars
121
Token cost
~527 tokens
SKILL.md length
132 words
Files
1
Skills in repo
4
Repo updated
First seen
Licence
MIT

At a glance

Render GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD.

  • Works in 4 steps: Generate model → export GLB → Render GLB → PNG → Read PNG → see what you built → …
  • You need to SEE your generated 3D model
  • SKILL.md covers Zero-Setup with bunx, Why This Matters, Basic Usage and Options, plus 3 more sections
  • Calls bunx

What it does

Render Glb is an agent skill from rawwerks/VibeCAD. Render GLB 3D models to PNG images for visual verification. Use when you need to SEE your generated 3D model, verify geometry, check visual correctness, or show results to users. Triggers on: render GLB, preview model, visualize 3D, see my model, check geometry, visual verification, screenshot model, model preview.

Its SKILL.md is about 530 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: A library of Claude Code skills for teaching coding agents how to use various CAD tools. The licence is MIT.

When your agent uses it

  • You need to SEE your generated 3D model
  • Verify geometry
  • Check visual correctness
  • Show results to users

Example prompts

  • “/render-glb”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Generate model → export GLB
  2. Render GLB → PNG
  3. Read PNG → see what you built
  4. Iterate if needed

What it can do on your machine

Read from SKILL.md and the folder at commit 609e888. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bunx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • npmjs.com
    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Render Glb loads about 527 tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 132 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~82
When it runs · the whole SKILL.md, loaded when a task matches
~527

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from rawwerks/VibeCAD at commit 609e888, republished under its MIT licence (© rawwerks). 132 words, ~527 tokens.

Download SKILL.mdSave it as .claude/skills/render-glb/SKILL.md (or your agent's skills folder).
name
render-glb
description
Render GLB 3D models to PNG images for visual verification. Use when you need to SEE your generated 3D model, verify geometry, check visual correctness, or show results to users. Triggers on: render GLB, preview model, visualize 3D, see my model, check geometry, visual verification, screenshot model, model preview.

Render GLB to Image

Render 3D GLB files to PNG images so agents can visually verify their work.

Zero-Setup with bunx

bash
bunx render-glb model.glb output.png

No installation required. First run downloads the tool, subsequent runs are instant.

Why This Matters

Agents can generate 3D models but typically can't see them. This creates a visual verification loop:

  1. Generate model → export GLB
  2. Render GLB → PNG
  3. Read PNG → see what you built
  4. Iterate if needed

Basic Usage

bash
# Render with defaults (good for most cases)
bunx render-glb model.glb preview.png

# Then read the image to see your work
# (use Read tool on preview.png)

Options

bash
bunx render-glb <input.glb> <output.png> [options]

Options:
  --width <n>      Image width in pixels (default: 800)
  --height <n>     Image height in pixels (default: 600)
  --background <hex>  Background color (default: #808080)

Visual Verification Workflow

When building 3D models, use this pattern:

python
# 1. Build your model
from build123d import Box, Sphere, export_gltf
model = Box(20, 20, 20) + Sphere(radius=15)
export_gltf(model, "./model.glb", binary=True)
bash
# 2. Render to image
bunx render-glb model.glb preview.png
# 3. Read the image (using Read tool)
# Now you can SEE what you built and verify it's correct

Integration with CAD Skills

This skill complements:

  • build123d - Python CAD modeling
  • Any tool that exports GLB format

Typical workflow:

  1. Use CAD skill to generate geometry
  2. Export to GLB
  3. Use render-glb to verify visually
  4. Iterate if model isn't correct

© rawwerks, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/render-glb/skills/render-glb of rawwerks/VibeCAD.

Open the folder on GitHubat commit 609e888

Compare with similar skills

Render Glb next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Render Glb compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Render Glb this skillrawwerks/VibeCAD121—~527Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Render Glb

What does Render Glb do?

Render GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD. Render Glb is an agent skill from rawwerks/VibeCAD. Render GLB 3D models to PNG images for visual verification.

When should I use Render Glb?

Render Glb fits situations like: you need to SEE your generated 3D model; verify geometry; check visual correctness; show results to users.

How do I install Render Glb in Claude Code?

Run `npx skills add rawwerks/VibeCAD --skill render-glb -a claude-code`. Or copy the skill folder (plugins/render-glb/skills/render-glb in rawwerks/VibeCAD) into .claude/skills/render-glb in your project. Claude Code loads it when a task matches its description.

How do I install Render Glb in Codex?

Run `npx skills add rawwerks/VibeCAD --skill render-glb -a codex`. Or copy the skill folder (plugins/render-glb/skills/render-glb in rawwerks/VibeCAD) into .agents/skills/render-glb in your project. Codex loads it when a task matches its description.

Can I use Render Glb in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rawwerks/VibeCAD --skill render-glb -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/render-glb, .gemini/skills/render-glb, .github/skills/render-glb and .opencode/skills/render-glb in your project.

What does Render Glb need to run?

Going by SKILL.md and its folder, Render Glb needs the command-line tools its instructions call (bunx). Our summary lists: Python 3.

Does Render Glb access the network?

SKILL.md names 2 domains. As links in the text: npmjs.com and github.com. This is read from the text; nothing was executed.

Is Render Glb safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Render Glb use?

Render Glb is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Render Glb use?

About 527 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Render Glb?

Skills that share tags, products or a category with Render Glb: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Render Glb?

rawwerks (a GitHub user) maintains it in rawwerks/VibeCAD, which has 121 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on January 5, 2026.

Source: rawwerks/VibeCAD on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.