Topic · Game Development
Best 3D graphics and WebGL skills, page 2
3D graphics and WebGL skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 132 | — | ~5.7k | Automated safety check: Pass | MIT | 14 days ago |
| 50 | Check whether a Playwright, Puppeteer, Selenium or CDP-driven browser presents a coherent fingerprint, using liarjs as a library against a Page you already have - navigator.webdriver, HeadlessChrome… | liarjsdev/ | 518 | 1 repo | ~1.3k | Automated safety check: Notes | MIT | 2 mo ago |
| 51 | create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. | jasonkneen/ | 1.6k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | today |
| 52 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 147 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 53 | Entrypoint for building, upgrading, and finishing Three.js browser games. | valkor-ai/ | 1.2k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 54 | Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. | OWWZO/ | 186 | 5 repos | ~2.9k | Automated safety check: Pass | No licence | 19 days ago |
| 55 | Build and iterate playable Three.js game systems. An agent skill from corosolto/client. | corosolto/ | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | today |
| 56 | Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 213 | 1 repo | ~2.7k | Automated safety check: Pass | Apache-2.0 | 13 days ago |
| 57 | 57.Runninghub Generate images, videos, audio, and 3D models via RunningHub API (420 endpoints) and run any RunningHub AI Application (custom ComfyUI workflow) by webappId. | HM-RunningHub/ | 141 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 58 | 58.Build123d CAD modeling with build123d Python library. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~1.4k | Automated safety check: Notes | MIT | 9 mo ago |
| 59 | 把一个化学反应做成自包含的微观 3D 交互演示网页:左/上为 Three.js 可交互分子动画 (拖滑块看断键·成键·原子重组,分步高亮),右为 KaTeX 反应方程 + 分步讲解 + 原子守恒计数 + 可选能量-反应进程曲线。支持三入口——给定文字反应/方程、随机出题、上传图片识别后演示。 | wy51ai/ | 1.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 9 days ago |
| 60 | 60.Tellux How to write application code with Tellux (0.3 API shape). An agent skill from cyanfish-x/tellux. | cyanfish-x/ | 207 | — | ~884 | Automated safety check: Pass | MIT | 16 days ago |
| 61 | Turn arbitrary source content (README, article, story, slides, deck, data/report, product description, tutorial text, audio/transcript, or a bare topic) into a finished, high-quality MP4 video. | architectds/ | 117 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 62 | 交互式动态视觉叙事生成器 v11.0 (Hybrid Drive Edition)。基于用户输入的任意主题关键词, 通过多轮交互式对话收集需求,利用 React 19 + Tailwind 4 驱动的 Minimal Mono 极简编辑器, 实时操纵隔离在 Iframe 中的硬核 GSAP/WebGL 影视级叙事引擎。 | pixelxzen/ | 185 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 4 mo ago |
| 63 | Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 64 | Deterministic palette/matrix pixel art (not AI). An agent skill from notque/vexjoy-agent. | notque/ | 438 | — | ~2.3k | Automated safety check: Notes | MIT | 5 days ago |
| 65 | 65.Render Generate a 3D model from a text description or reference image using build123d and render it in the browser viewer. | mfranzon/ | 169 | — | ~3.5k | Automated safety check: Notes | No licence | 2 mo ago |
| 66 | Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. | OWWZO/ | 186 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | 19 days ago |
| 67 | 67.Kinetic Reel Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type… | tuzhechen2005/ | 127 | — | ~1.8k | Automated safety check: Pass | Unknown | 11 days ago |
| 68 | 68.Vibe Model Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. | vibe-stack/ | 137 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 69 | 69.Openscad Create versioned OpenSCAD (.scad) files for 3D printing, render previews, and compare iterations. | iancanderson/ | 130 | — | ~842 | Automated safety check: Pass | No licence | 8 mo ago |
| 70 | 70.Vitexec A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured… | pmndrs/ | 132 | — | ~2.5k | Automated safety check: Pass | Unknown | 5 days ago |
| 71 | Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved. | hassancs91/ | 101 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 72 | Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. | chongdashu/ | 149 | — | ~2.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 73 | 73.23rd Install, choose, and compose 23rd shadcn/ui registry components for React and Svelte 5. | radiumcoders/ | 142 | — | ~2.8k | Automated safety check: Pass | No licence | yesterday |
| 74 | 74.Blender 3D 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets… | GTKottman/ | 396 | — | ~902 | Automated safety check: Pass | AGPL-3.0 | today |
| 75 | 75.Polycss Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements. | layoutit/ | 759 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 76 | A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. | pixijs/ | 346 | — | ~1.9k | Automated safety check: Pass | MIT | 6 days ago |
| 77 | Guides building browser apps with the @manycore/aholo-viewer npm package to render 3D Gaussian Splatting and mesh content from TypeScript. | manycoretech/ | 1.1k | — | ~2.2k | Automated safety check: Pass | MIT | today |
| 78 | Build, improve, and review production interfaces with the Better Design MCP. | marvkr/ | 254 | — | ~1.2k | Automated safety check: Pass | MIT | 15 days ago |
| 79 | 79.Onmark Video Create, edit, validate, inspect, snapshot, review, benchmark, or render deterministic Onmark videos from one HTML screenplay. | zihanyang-dev/ | 126 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 80 | See and control desktop apps on this Cloud sandbox’s virtual Linux screen with cloudroom computer-use: launch GUI apps you build or install, read their UI, click, type, and take screenshots. | davidondrej/ | 272 | — | ~881 | Automated safety check: Notes | Apache-2.0 | today |
| 81 | 81.P5js Production pipeline for interactive and generative visual art using p5.js. | Tommy-yw/ | 546 | 1 repo | ~6.8k | Automated safety check: Pass | MIT | 4 mo ago |
| 82 | Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 83 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. | corosolto/ | 257 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | today |
| 84 | Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 85 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 795 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 86 | Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live. | bgauryy/ | 949 | — | ~1.2k | Automated safety check: Pass | MIT | 4 days ago |
| 87 | Three.js interaction - raycasting, controls, mouse/touch input, object selection. | OWWZO/ | 186 | 5 repos | ~4.1k | Automated safety check: Pass | No licence | 19 days ago |
| 88 | Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs. | v2space-labs/ | 115 | — | ~3.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 89 | Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 194 | — | ~638 | Automated safety check: Pass | MIT | 2 mo ago |
| 90 | 90.Vibe Terrain Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology… | vibe-stack/ | 137 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 91 | Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level. | flopperam/ | 1.1k | — | ~1.4k | Automated safety check: Pass | No licence | 3 mo ago |
| 92 | A skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a… | benjiyaya/ | 241 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 93 | Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. | chongdashu/ | 149 | — | ~2.2k | Automated safety check: Pass | No licence | 5 mo ago |
| 94 | 94.Nerv UI NERV Operations Console v2 — Evangelion-inspired UI component library. | TheGreatGildo/ | 228 | — | ~2.3k | Automated safety check: Pass | MIT | 7 mo ago |
| 95 | 95.Convert Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which… | partcad/ | 503 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 96 | Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences. | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |