Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Create and render OpenSCAD 3D models. An agent skill from mitsuhiko/agent-stuff.
$ npx skills add mitsuhiko/agent-stuff --skill openscad -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mitsuhiko/agent-stuff openscad --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mitsuhiko/agent-stuff.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/openscad .claude/skills/openscad && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "openscad" agent skill from https://github.com/mitsuhiko/agent-stuff/tree/main/skills/openscad into .claude/skills/openscad/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openscad", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mitsuhiko/agent-stuff/tree/main/skills/openscadType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mitsuhiko/agent-stuff --skill openscad -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mitsuhiko/agent-stuff openscad --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mitsuhiko/agent-stuff.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/openscad .agents/skills/openscad && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "openscad" agent skill from https://github.com/mitsuhiko/agent-stuff/tree/main/skills/openscad into .agents/skills/openscad/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openscad", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mitsuhiko/agent-stuff --skill openscad -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mitsuhiko/agent-stuff openscad --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mitsuhiko/agent-stuff.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/openscad .cursor/skills/openscad && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "openscad" agent skill from https://github.com/mitsuhiko/agent-stuff/tree/main/skills/openscad into .cursor/skills/openscad/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openscad", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mitsuhiko/agent-stuff.git --path skills/openscad--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mitsuhiko/agent-stuff --skill openscad -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mitsuhiko/agent-stuff openscad --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mitsuhiko/agent-stuff.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/openscad .gemini/skills/openscad && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "openscad" agent skill from https://github.com/mitsuhiko/agent-stuff/tree/main/skills/openscad into .gemini/skills/openscad/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openscad", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mitsuhiko/agent-stuff openscadInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mitsuhiko/agent-stuff --skill openscad -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mitsuhiko/agent-stuff.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/openscad .github/skills/openscad && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "openscad" agent skill from https://github.com/mitsuhiko/agent-stuff/tree/main/skills/openscad into .github/skills/openscad/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openscad", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mitsuhiko/agent-stuff --skill openscad -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mitsuhiko/agent-stuff openscad --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mitsuhiko/agent-stuff.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/openscad .opencode/skills/openscad && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "openscad" agent skill from https://github.com/mitsuhiko/agent-stuff/tree/main/skills/openscad into .opencode/skills/openscad/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openscad", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
openscadCreate and render OpenSCAD 3D models. An agent skill from mitsuhiko/agent-stuff.
Openscad is an agent skill from mitsuhiko/agent-stuff. Create and render OpenSCAD 3D models. Generate preview images from multiple angles, extract customizable parameters, validate syntax, and export STL files for 3D printing platforms like MakerWorld.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files (for example `tools/common.sh`, `tools/export-stl.sh` and `tools/extract-params.sh`).
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: These are commands I use with agents, mostly Claude. The licence is Apache-2.0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0865c84. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Shell), which the agent can run.
Shell commands in SKILL.md call:
brewFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Openscad loads about 1.6k tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 338 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from mitsuhiko/agent-stuff at commit 0865c84, republished under its Apache-2.0 licence (© mitsuhiko). 338 words, ~1,579 tokens.
.claude/skills/openscad/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.Create, validate, and export OpenSCAD 3D models. Supports parameter customization, visual preview from multiple angles, and STL export for 3D printing platforms like MakerWorld.
OpenSCAD must be installed. Install via Homebrew:
brew install openscadThis skill provides several tools in the tools/ directory:
# Generate a single preview image
./tools/preview.sh model.scad output.png [--camera=x,y,z,tx,ty,tz,dist] [--size=800x600]
# Generate multi-angle preview (front, back, left, right, top, iso)
./tools/multi-preview.sh model.scad output_dir/# Export to STL for 3D printing
./tools/export-stl.sh model.scad output.stl [-D 'param=value']# Extract customizable parameters from an OpenSCAD file
./tools/extract-params.sh model.scad# Check for syntax errors and warnings
./tools/validate.sh model.scadAlways validate your OpenSCAD models visually after creating or modifying them.
After writing or editing any OpenSCAD file:
multi-preview.shread toolThis catches issues that syntax validation alone cannot detect:
Never deliver an OpenSCAD model without visually confirming it looks correct from multiple angles.
Write OpenSCAD code with customizable parameters at the top:
// Customizable parameters
wall_thickness = 2; // [1:0.5:5] Wall thickness in mm
width = 50; // [20:100] Width in mm
height = 30; // [10:80] Height in mm
rounded = true; // Add rounded corners
// Model code below
module main_shape() {
if (rounded) {
minkowski() {
cube([width - 4, width - 4, height - 2]);
sphere(r = 2);
}
} else {
cube([width, width, height]);
}
}
difference() {
main_shape();
translate([wall_thickness, wall_thickness, wall_thickness])
scale([1 - 2*wall_thickness/width, 1 - 2*wall_thickness/width, 1])
main_shape();
}Parameter comment format:
// [min:max] - numeric range// [min:step:max] - numeric range with step// [opt1, opt2, opt3] - dropdown options// Description text - plain description./tools/validate.sh model.scadGenerate preview images to visually validate the model:
./tools/multi-preview.sh model.scad ./previews/This creates PNG images from multiple angles. Use the read tool to view them.
./tools/export-stl.sh model.scad output.stl
# With custom parameters:
./tools/export-stl.sh model.scad output.stl -D 'width=60' -D 'height=40'Common camera angles for previews:
--camera=0,0,0,45,0,45,200--camera=0,0,0,90,0,0,200--camera=0,0,0,0,0,0,200--camera=0,0,0,90,0,90,200Format: x,y,z,rotx,roty,rotz,distance
For MakerWorld, you typically need:
export-stl.shConsider creating a model.json with metadata:
{
"name": "Model Name",
"description": "Description for MakerWorld",
"parameters": [...],
"tags": ["functional", "container", "organizer"]
}# 1. Create the model (write .scad file)
# 2. Validate syntax
./tools/validate.sh box.scad
# 3. Generate multi-angle previews
./tools/multi-preview.sh box.scad ./previews/
# 4. IMPORTANT: View and validate ALL preview images
# Use the read tool on each PNG file to visually inspect:
# - previews/box_front.png
# - previews/box_back.png
# - previews/box_left.png
# - previews/box_right.png
# - previews/box_top.png
# - previews/box_iso.png
# Look for geometry issues, misalignments, or unexpected results.
# If anything looks wrong, go back to step 1 and fix it!
# 5. Extract and review parameters
./tools/extract-params.sh box.scad
# 6. Export STL with default parameters
./tools/export-stl.sh box.scad box.stl
# 7. Export STL with custom parameters
./tools/export-stl.sh box.scad box_large.stl -D 'width=80' -D 'height=60'Remember: Never skip the visual validation step. Many issues (wrong dimensions, boolean operation errors, inverted geometry) are only visible when you actually look at the rendered model.
cube([x, y, z]);
sphere(r = radius);
cylinder(h = height, r = radius);
cylinder(h = height, r1 = bottom_r, r2 = top_r); // conetranslate([x, y, z]) object();
rotate([rx, ry, rz]) object();
scale([sx, sy, sz]) object();
mirror([x, y, z]) object();union() { a(); b(); } // combine
difference() { a(); b(); } // subtract b from a
intersection() { a(); b(); } // overlap onlylinear_extrude(height) 2d_shape();
rotate_extrude() 2d_shape();
hull() { objects(); } // convex hull
minkowski() { a(); b(); } // minkowski sum (rounding)circle(r = radius);
square([x, y]);
polygon(points = [[x1,y1], [x2,y2], ...]);
text("string", size = 10);© mitsuhiko, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 9 other files in skills/openscad of mitsuhiko/agent-stuff.
Open the folder on GitHubat commit 0865c84
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in mitsuhiko/agent-stuff, which our catalogue first saw on October 7, 2026.
Openscad next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Openscad this skillmitsuhiko/agent-stuff | 3.2k | 1 repos | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
mitsuhiko/agent-stuff
Austrian public transport (VOR AnachB) for all of Austria. An agent skill from mitsuhiko/agent-stuff.
mitsuhiko/agent-stuff
Cache and refresh remote git repositories under ~/.cache/checkouts/<host/<org/<repo so future references can reuse a local copy.
mitsuhiko/agent-stuff
Automate and interact with web pages through Chrome or Chromium using the Chrome DevTools Protocol (CDP): navigate, click, fill forms, inspect content, take screenshots, and debug console or network…
mitsuhiko/agent-stuff
Access Google Workspace APIs (Drive, Docs, Calendar, Gmail, Sheets, Slides, Chat, People) via local helper scripts without MCP.
mitsuhiko/agent-stuff
Austrian rail travel planner (ÖBB Scotty). An agent skill from mitsuhiko/agent-stuff.
mitsuhiko/agent-stuff
Fetch and analyze Sentry issues, events, transactions, and logs.
Categories
Create and render OpenSCAD 3D models. An agent skill from mitsuhiko/agent-stuff. Openscad is an agent skill from mitsuhiko/agent-stuff. Create and render OpenSCAD 3D models.
Openscad fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add mitsuhiko/agent-stuff --skill openscad -a claude-code`. Or copy the skill folder (skills/openscad in mitsuhiko/agent-stuff) into .claude/skills/openscad in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mitsuhiko/agent-stuff --skill openscad -a codex`. Or copy the skill folder (skills/openscad in mitsuhiko/agent-stuff) into .agents/skills/openscad in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mitsuhiko/agent-stuff --skill openscad -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/openscad, .gemini/skills/openscad, .github/skills/openscad and .opencode/skills/openscad in your project.
Going by SKILL.md and its folder, Openscad needs a shell for the scripts in its folder and the command-line tools its instructions call (brew). Our summary lists: A Bash shell.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Openscad is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Openscad: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mitsuhiko (a GitHub user) maintains it in mitsuhiko/agent-stuff, which has 3,179 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on September 27, 2026.
Source: mitsuhiko/agent-stuff on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.