Agent skill

Pixijs Core Concepts

by netaart in netaart/cohub

A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.

MITAuto-check passedGame Development

Install Pixijs Core Concepts

skills CLI
$ npx skills add netaart/cohub --skill pixijs-core-concepts -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install netaart/cohub pixijs-core-concepts --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-core-concepts .claude/skills/pixijs-core-concepts && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
pixijs-core-concepts
GitHub stars
572
Token cost
~1.7k tokens
SKILL.md length
493 words
Files
3 (incl. references)
Skills in repo
30
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.

  • Understanding how PixiJS v8 renders frames: the systems-and-pipes renderer
  • SKILL.md covers Quick Start, Topics, Decision guide and Quick concepts, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • The render loop

What it does

Pixijs Core Concepts is an agent skill from netaart/cohub. Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer.

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/render-loop.md` and `references/renderers.md`).

It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.

When your agent uses it

  • Understanding how PixiJS v8 renders frames: the systems-and-pipes renderer
  • The render loop
  • How the library adapts to different environments
  • Render pipeline

Example prompts

  • “/pixijs-core-concepts”

What it can do on your machine

Read from SKILL.md and the folder at commit eee4291. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • pixijs.download

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Pixijs Core Concepts loads about 1.7k tokens when it runs, and up to ~5.1k if it reads all its reference files. Until then it costs about 114 tokens; SKILL.md has 493 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~114
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from netaart/cohub at commit eee4291, republished under its MIT licence (© netaart). 493 words, ~1,668 tokens.

Download SKILL.mdSave it as .claude/skills/pixijs-core-concepts/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
pixijs-core-concepts
description
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer.
license
MIT
disable-model-invocation
true

Foundational model for how PixiJS v8 gets pixels on the screen: the renderer decides which GPU backend to use, the render loop drives per-frame work, and the environment layer adapts the library to browser, Web Worker, or SSR contexts. For the scene graph itself (Containers, transforms, destroy), see pixijs-scene-core-concepts.

Quick Start

ts
console.log(app.renderer.name); // 'webgl' | 'webgpu' | 'canvas'

app.ticker.add((ticker) => {
  sprite.rotation += 0.01 * ticker.deltaTime;
});

const tex = app.renderer.extract.texture({ target: app.stage });

app.renderer.render({ container: app.stage });

app.renderer is the WebGLRenderer, WebGPURenderer, or CanvasRenderer chosen by autoDetectRenderer. The TickerPlugin drives renderer.render() automatically; call it manually only with autoStart: false. Backend selection happens in Application.init({ preference }); see pixijs-application for setup.

Related skills: pixijs-application (Application construction and lifecycle), pixijs-ticker (per-frame logic, priorities, FPS capping), pixijs-environments (Web Worker, SSR, strict CSP), pixijs-custom-rendering (writing a RenderPipe), pixijs-scene-core-concepts (scene graph basics).

Topics

TopicReferenceWhen
Choosing a backendreferences/renderers.mdPreference forms, per-renderer options, systems and pipes
Per-frame executionreferences/render-loop.mdPriority order, time units, manual rendering

For deep dives into any single topic, open the corresponding reference file. Non-browser targets (DOMAdapter, WebWorkerAdapter, custom adapters, strict CSP) are covered in the pixijs-environments skill.

Decision guide

  • Setting up an Application? Start with pixijs-application. This skill explains what the renderer does under the hood.
  • Choosing between WebGL and WebGPU? Use ['webgpu', 'webgl'] as your preference array. WebGPU is fastest where available; WebGL is the reliable fallback. See references/renderers.md.
  • Running in a Web Worker? Set DOMAdapter.set(WebWorkerAdapter) before app.init. See the pixijs-environments skill for complete setup.
  • Need manual control over when rendering happens? Set autoStart: false and call app.renderer.render(app.stage) from your own loop. See references/render-loop.md.
  • Integrating with a physics library? Add your update at UPDATE_PRIORITY.HIGH so physics runs before the render at LOW. See references/render-loop.md.
  • Writing a custom renderable? Implement a RenderPipe. See pixijs-custom-rendering skill.
  • Running under strict CSP? Import 'pixi.js/unsafe-eval'. See the pixijs-environments skill.

Quick concepts

Show full SKILL.md (213 more words)Show less
Renderer = systems + pipes

Each renderer is composed of Systems (lifecycle services: textures, buffers, state, filters, masks) and RenderPipes (per-renderable instruction builders: sprite, graphics, mesh, particle, text, tiling). Writing a custom renderable means implementing a RenderPipe and registering it via extensions.

The render loop

app.ticker.add(fn) registers a callback that runs every frame. The TickerPlugin registers app.render() at UPDATE_PRIORITY.LOW, so ticker callbacks at NORMAL or HIGH run before the draw. Disable the plugin with autoStart: false for manual control.

Environments

DOMAdapter abstracts every DOM call PixiJS makes (canvas creation, image loading, fetch, XML parsing). Swap with DOMAdapter.set(WebWorkerAdapter) for Workers or implement a custom Adapter for Node/SSR. Must be done before Application.init.

Common Mistakes

[HIGH] Accessing app.renderer before init() resolves

Wrong:

ts
const app = new Application();
app.init({ width: 800, height: 600 });
console.log(app.renderer.name); // undefined — init() is async

Correct:

ts
const app = new Application();
await app.init({ width: 800, height: 600 });
console.log(app.renderer.name); // 'webgl' | 'webgpu' | 'canvas'

Application.init() is async. app.renderer, app.canvas, and app.screen do not exist until after the promise resolves.

[HIGH] Setting DOMAdapter after Application.init

Wrong:

ts
const app = new Application();
await app.init({ width: 800, height: 600 });
DOMAdapter.set(WebWorkerAdapter); // too late — init already allocated resources

Correct:

ts
DOMAdapter.set(WebWorkerAdapter);
const app = new Application();
await app.init({ width: 800, height: 600 });

The adapter abstracts DOM calls the renderer makes during construction (canvas creation, image loading, fetch). Swap it before init() or the wrong adapter is baked into the renderer.

[MEDIUM] Treating preference as a guarantee

Wrong:

ts
await app.init({ preference: "webgpu" });
// assume WebGPU is active
useWebGPUOnlyFeature(app.renderer);

Correct:

ts
await app.init({ preference: "webgpu" });
if (app.renderer.name === "webgpu") {
  useWebGPUOnlyFeature(app.renderer);
}

preference is a hint, not a demand. If the browser lacks WebGPU support, PixiJS falls back to WebGL (or Canvas). Always branch on renderer.name for backend-specific code.

API Reference

© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .agents/skills/pixijs-core-concepts of netaart/cohub.

  • SKILL.md
  • references/render-loop.md
  • references/renderers.md

Open the folder on GitHubat commit eee4291

Compare with similar skills

Pixijs Core Concepts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Pixijs Core Concepts compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Pixijs Core Concepts this skillnetaart/cohub572—~1.7kAutomated safety check: PassMIT
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Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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All 30 skills in this repo
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    A skill your agent uses when loading and managing resources in PixiJS v8.

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  • A skill your agent uses when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together.

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  • Pixijs Scene Mesh

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    A skill your agent uses when rendering custom geometry in PixiJS v8.

    572 GitHub starsUsed in 1 repo~1.8k tokens
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  • Pixijs Scene Sprite

    netaart/cohub

    A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.

    572 GitHub starsUsed in 1 repo~1.6k tokens
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  • Pixijs Scene Text

    netaart/cohub

    A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.

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Questions about Pixijs Core Concepts

What does Pixijs Core Concepts do?

A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Pixijs Core Concepts is an agent skill from netaart/cohub. Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.

When should I use Pixijs Core Concepts?

Pixijs Core Concepts fits situations like: understanding how PixiJS v8 renders frames: the systems-and-pipes renderer; the render loop; how the library adapts to different environments; render pipeline.

How do I install Pixijs Core Concepts in Claude Code?

Run `npx skills add netaart/cohub --skill pixijs-core-concepts -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-core-concepts in netaart/cohub) into .claude/skills/pixijs-core-concepts in your project. Claude Code loads it when a task matches its description.

How do I install Pixijs Core Concepts in Codex?

Run `npx skills add netaart/cohub --skill pixijs-core-concepts -a codex`. Or copy the skill folder (.agents/skills/pixijs-core-concepts in netaart/cohub) into .agents/skills/pixijs-core-concepts in your project. Codex loads it when a task matches its description.

Can I use Pixijs Core Concepts in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-core-concepts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-core-concepts, .gemini/skills/pixijs-core-concepts, .github/skills/pixijs-core-concepts and .opencode/skills/pixijs-core-concepts in your project.

What does Pixijs Core Concepts need to run?

SKILL.md names no scripts, command-line tools or credentials: Pixijs Core Concepts is instructions for the agent only.

Does Pixijs Core Concepts access the network?

SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.

Is Pixijs Core Concepts safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Pixijs Core Concepts use?

Pixijs Core Concepts is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Pixijs Core Concepts use?

About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.4k tokens, read only when the agent opens those files.

What are the alternatives to Pixijs Core Concepts?

Skills that share tags, products or a category with Pixijs Core Concepts: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Pixijs Core Concepts?

netaart (a GitHub organization) maintains it in netaart/cohub, which has 572 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 10, 2026.

Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.