Agent skill

Vibe Model

by vibe-stack in vibe-stack/vibe3d

Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source.

MITAuto-check passedGame Development

Install Vibe Model

skills CLI
$ npx skills add vibe-stack/vibe3d --skill vibe-model -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vibe-stack/vibe3d vibe-model --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vibe-stack/vibe3d.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/vibe-model .claude/skills/vibe-model && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vibe-model
GitHub stars
137
Token cost
~1.1k tokens
SKILL.md length
496 words
Files
4 (incl. references)
Skills in repo
2
Repo updated
First seen
Licence
MIT

At a glance

Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source.

  • Visually matching
  • SKILL.md covers Author, Preview, Check and Critique, plus 1 more section
  • Calls bun and node
  • Preparing a procedural hard-surface model for a Vibe3D registry

What it does

Vibe Model is an agent skill from vibe-stack/vibe3d. Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. Use when building, revising, visually matching, previewing, or preparing a procedural hard-surface model for a Vibe3D registry. Do not use for generic Three.js application code, bitmap editing, characters, organic assets, foliage, terrain, or particle effects.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/fast-loop.md` and `references/modeling-rules.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: the last asset library you'll ever need. The licence is MIT.

When your agent uses it

  • Visually matching
  • Preparing a procedural hard-surface model for a Vibe3D registry
  • Generic Three.js application code
  • Particle effects

Example prompts

  • “/vibe-model”

What it can do on your machine

Read from SKILL.md and the folder at commit d8f86a0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bun
    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vibe Model loads about 1.1k tokens when it runs, and up to ~2.6k if it reads all its reference files. Until then it costs about 107 tokens; SKILL.md has 496 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~107
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vibe-stack/vibe3d at commit d8f86a0, republished under its MIT licence (© vibe-stack). 496 words, ~1,094 tokens.

Download SKILL.mdSave it as .claude/skills/vibe-model/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
vibe-model
description
Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. Use when building, revising, visually matching, previewing, or preparing a procedural hard-surface model for a Vibe3D registry. Do not use for generic Three.js application code, bitmap editing, characters, organic assets, foliage, terrain, or particle effects.

Vibe Model

Build direct Three.js models with one short visual loop:

text
model source -> deterministic preview -> independent visual critique
      ^                                      |
      `----------- highest-impact fix -------'

Before authoring, read both references completely:

  • fast-loop.md for capture and critique;
  • modeling-rules.md for hard-surface geometry rules that prevent generated-looking results and wasted iterations.

Author

Work directly in the registry model source. In this repository the canonical sources live at assets/prototypes/<model-id>/model.ts and are compiled into the Sci-Fi Kit registry. In another registry, follow its configured source directory.

Export createModel. It may return a Three.js Group or a controller with a stable root, optional update, semantic parts and actions, and idempotent dispose. Keep preview-only scene setup in createPreview rather than inside the installed model root.

Use shared primitives and material sources when they preserve the intended shape. Keep the model small enough to understand and change in one focused edit. Preserve physical bevel widths, clearances, sockets, pivots, semantic part anchors, and declared configuration behavior.

Preview

Capture as soon as the primary silhouette and major secondary masses exist:

sh
bun run vibe:model preview \
  --module assets/prototypes/<model-id>/model.ts \
  --export createModel \
  --asset <model-id> \
  --reference <reference-image>

The local compatibility command bun run asset:forge preview may be used during migration. Prefer vibe:model in new documentation and automation.

Keep the camera deterministic. Change yaw, pitch, width, height, or the preview factory only when the reference requires it.

Check

Before each critique:

sh
node --import tsx scripts/coplanar-check.ts <model-id>

It fails on visible faces sharing a plane and facing the same way. That z-fights, and neither a still nor a critic will name it. Coincidence buried inside another solid is not reported. Fix per rule 9 in modeling-rules.md.

Show full SKILL.md (258 more words)Show less

Critique

Give a fresh critic only the brief, reference, and current beauty image. Ask for a resemblance score, what reads correctly, and no more than three prioritized fixes.

Score silhouette and proportions first, then major masses and negative space, distinctive landmarks, material/value/color read, and detail plausibility. Apply the highest-impact correction and capture again.

Stop at a score of 85 or higher, after two plateauing scores, or after ten iterations. Treat a plateau as evidence to change the representation or obtain better reference evidence.

A score is not an acceptance. The critique measures resemblance to the reference and is blind to everything else: parts seated on the wrong plane, geometry left floating in front of a face, coincident faces tearing, extents carried over from an earlier revision. Ask the critic to list modelling errors separately from resemblance gaps, with a location for each; unprompted it scores only likeness. Register the model in the browser registry and put the render and the live URL in front of the requester before calling it done, and say what you approximated. Their look is the acceptance; the score only decides when to stop iterating.

Deliver

Keep the accepted TypeScript source and final deterministic preview. Preserve runtime anatomy and ownership contracts. Mark preview-only nodes with userData.excludeFromExport = true.

When a GLB is requested, export the accepted model through the shared portable GLB path so procedural wear is baked into standard PBR data. Report the model source, final preview, iteration count, accepted score, and unresolved visual approximations. Do not commit generated previews or GLBs unless requested.

© vibe-stack, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .agents/skills/vibe-model of vibe-stack/vibe3d.

  • SKILL.md
  • agents/openai.yaml
  • references/fast-loop.md
  • references/modeling-rules.md

Open the folder on GitHubat commit d8f86a0

Compare with similar skills

Vibe Model next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vibe Model compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vibe Model this skillvibe-stack/vibe3d137—~1.1kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Vibe Model

What does Vibe Model do?

Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. Vibe Model is an agent skill from vibe-stack/vibe3d.js source.

When should I use Vibe Model?

Vibe Model fits situations like: visually matching; preparing a procedural hard-surface model for a Vibe3D registry; generic Three.js application code; particle effects.

How do I install Vibe Model in Claude Code?

Run `npx skills add vibe-stack/vibe3d --skill vibe-model -a claude-code`. Or copy the skill folder (.agents/skills/vibe-model in vibe-stack/vibe3d) into .claude/skills/vibe-model in your project. Claude Code loads it when a task matches its description.

How do I install Vibe Model in Codex?

Run `npx skills add vibe-stack/vibe3d --skill vibe-model -a codex`. Or copy the skill folder (.agents/skills/vibe-model in vibe-stack/vibe3d) into .agents/skills/vibe-model in your project. Codex loads it when a task matches its description.

Can I use Vibe Model in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vibe-stack/vibe3d --skill vibe-model -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vibe-model, .gemini/skills/vibe-model, .github/skills/vibe-model and .opencode/skills/vibe-model in your project.

What does Vibe Model need to run?

Going by SKILL.md and its folder, Vibe Model needs the command-line tools its instructions call (bun and node).

Does Vibe Model access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vibe Model safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vibe Model use?

Vibe Model is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Vibe Model use?

About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.

What are the alternatives to Vibe Model?

Skills that share tags, products or a category with Vibe Model: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vibe Model?

vibe-stack (a GitHub organization) maintains it in vibe-stack/vibe3d, which has 137 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on August 30, 2026.

Source: vibe-stack/vibe3d on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.