Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source.
$ npx skills add vibe-stack/vibe3d --skill vibe-model -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vibe-stack/vibe3d vibe-model --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vibe-stack/vibe3d.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/vibe-model .claude/skills/vibe-model && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vibe-model" agent skill from https://github.com/vibe-stack/vibe3d/tree/main/.agents/skills/vibe-model into .claude/skills/vibe-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-model", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vibe-stack/vibe3d/tree/main/.agents/skills/vibe-modelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vibe-stack/vibe3d --skill vibe-model -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vibe-stack/vibe3d vibe-model --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-stack/vibe3d.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/vibe-model .agents/skills/vibe-model && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vibe-model" agent skill from https://github.com/vibe-stack/vibe3d/tree/main/.agents/skills/vibe-model into .agents/skills/vibe-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-model", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibe-stack/vibe3d --skill vibe-model -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vibe-stack/vibe3d vibe-model --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-stack/vibe3d.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/vibe-model .cursor/skills/vibe-model && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vibe-model" agent skill from https://github.com/vibe-stack/vibe3d/tree/main/.agents/skills/vibe-model into .cursor/skills/vibe-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-model", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vibe-stack/vibe3d.git --path .agents/skills/vibe-model--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vibe-stack/vibe3d --skill vibe-model -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vibe-stack/vibe3d vibe-model --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-stack/vibe3d.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/vibe-model .gemini/skills/vibe-model && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vibe-model" agent skill from https://github.com/vibe-stack/vibe3d/tree/main/.agents/skills/vibe-model into .gemini/skills/vibe-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-model", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vibe-stack/vibe3d vibe-modelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vibe-stack/vibe3d --skill vibe-model -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vibe-stack/vibe3d.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/vibe-model .github/skills/vibe-model && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vibe-model" agent skill from https://github.com/vibe-stack/vibe3d/tree/main/.agents/skills/vibe-model into .github/skills/vibe-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-model", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibe-stack/vibe3d --skill vibe-model -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vibe-stack/vibe3d vibe-model --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-stack/vibe3d.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/vibe-model .opencode/skills/vibe-model && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vibe-model" agent skill from https://github.com/vibe-stack/vibe3d/tree/main/.agents/skills/vibe-model into .opencode/skills/vibe-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibe-model", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vibe-modelPreview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source.
Vibe Model is an agent skill from vibe-stack/vibe3d. Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. Use when building, revising, visually matching, previewing, or preparing a procedural hard-surface model for a Vibe3D registry. Do not use for generic Three.js application code, bitmap editing, characters, organic assets, foliage, terrain, or particle effects.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/fast-loop.md` and `references/modeling-rules.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: the last asset library you'll ever need. The licence is MIT.
Read from SKILL.md and the folder at commit d8f86a0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunnodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vibe Model loads about 1.1k tokens when it runs, and up to ~2.6k if it reads all its reference files. Until then it costs about 107 tokens; SKILL.md has 496 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vibe-stack/vibe3d at commit d8f86a0, republished under its MIT licence (© vibe-stack). 496 words, ~1,094 tokens.
.claude/skills/vibe-model/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Build direct Three.js models with one short visual loop:
model source -> deterministic preview -> independent visual critique
^ |
`----------- highest-impact fix -------'Before authoring, read both references completely:
Work directly in the registry model source. In this repository the canonical
sources live at assets/prototypes/<model-id>/model.ts and are compiled into
the Sci-Fi Kit registry. In another registry, follow its configured source
directory.
Export createModel. It may return a Three.js Group or a controller with a
stable root, optional update, semantic parts and actions, and idempotent
dispose. Keep preview-only scene setup in createPreview rather than inside
the installed model root.
Use shared primitives and material sources when they preserve the intended shape. Keep the model small enough to understand and change in one focused edit. Preserve physical bevel widths, clearances, sockets, pivots, semantic part anchors, and declared configuration behavior.
Capture as soon as the primary silhouette and major secondary masses exist:
bun run vibe:model preview \
--module assets/prototypes/<model-id>/model.ts \
--export createModel \
--asset <model-id> \
--reference <reference-image>The local compatibility command bun run asset:forge preview may be used
during migration. Prefer vibe:model in new documentation and automation.
Keep the camera deterministic. Change yaw, pitch, width, height, or the preview factory only when the reference requires it.
Before each critique:
node --import tsx scripts/coplanar-check.ts <model-id>It fails on visible faces sharing a plane and facing the same way. That z-fights, and neither a still nor a critic will name it. Coincidence buried inside another solid is not reported. Fix per rule 9 in modeling-rules.md.
Give a fresh critic only the brief, reference, and current beauty image. Ask for a resemblance score, what reads correctly, and no more than three prioritized fixes.
Score silhouette and proportions first, then major masses and negative space, distinctive landmarks, material/value/color read, and detail plausibility. Apply the highest-impact correction and capture again.
Stop at a score of 85 or higher, after two plateauing scores, or after ten iterations. Treat a plateau as evidence to change the representation or obtain better reference evidence.
A score is not an acceptance. The critique measures resemblance to the reference and is blind to everything else: parts seated on the wrong plane, geometry left floating in front of a face, coincident faces tearing, extents carried over from an earlier revision. Ask the critic to list modelling errors separately from resemblance gaps, with a location for each; unprompted it scores only likeness. Register the model in the browser registry and put the render and the live URL in front of the requester before calling it done, and say what you approximated. Their look is the acceptance; the score only decides when to stop iterating.
Keep the accepted TypeScript source and final deterministic preview. Preserve
runtime anatomy and ownership contracts. Mark preview-only nodes with
userData.excludeFromExport = true.
When a GLB is requested, export the accepted model through the shared portable GLB path so procedural wear is baked into standard PBR data. Report the model source, final preview, iteration count, accepted score, and unresolved visual approximations. Do not commit generated previews or GLBs unless requested.
© vibe-stack, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .agents/skills/vibe-model of vibe-stack/vibe3d.
Open the folder on GitHubat commit d8f86a0
Vibe Model next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vibe Model this skillvibe-stack/vibe3d | 137 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
vibe-stack/vibe3d
Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology…
Works with
Categories
Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. Vibe Model is an agent skill from vibe-stack/vibe3d.js source.
Vibe Model fits situations like: visually matching; preparing a procedural hard-surface model for a Vibe3D registry; generic Three.js application code; particle effects.
Run `npx skills add vibe-stack/vibe3d --skill vibe-model -a claude-code`. Or copy the skill folder (.agents/skills/vibe-model in vibe-stack/vibe3d) into .claude/skills/vibe-model in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vibe-stack/vibe3d --skill vibe-model -a codex`. Or copy the skill folder (.agents/skills/vibe-model in vibe-stack/vibe3d) into .agents/skills/vibe-model in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vibe-stack/vibe3d --skill vibe-model -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vibe-model, .gemini/skills/vibe-model, .github/skills/vibe-model and .opencode/skills/vibe-model in your project.
Going by SKILL.md and its folder, Vibe Model needs the command-line tools its instructions call (bun and node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vibe Model is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Vibe Model: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vibe-stack (a GitHub organization) maintains it in vibe-stack/vibe3d, which has 137 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on August 30, 2026.
Source: vibe-stack/vibe3d on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.