Agent skill

Threejs Audio Generator

by valkor-ai in valkor-ai/loom

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…

Apache-2.0Auto-check passedGame Development

Install Threejs Audio Generator

skills CLI
$ npx skills add valkor-ai/loom --skill threejs-audio-generator -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install valkor-ai/loom threejs-audio-generator --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-audio-generator .claude/skills/threejs-audio-generator && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-audio-generator
GitHub stars
1.2k
Used in
1 other repo
Token cost
~1.3k tokens
SKILL.md length
501 words
Files
4 (incl. scripts, references)
Skills in repo
17
Repo updated
First seen
Licence
Apache-2.0

At a glance

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…

  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Reference, When to use, API key and Commands, plus 3 more sections
  • Runs Python scripts from its folder; calls python3; needs ELEVENLABS_API_KEY
  • Tasks that involve Text to speech and voice

What it does

Threejs Audio Generator is an agent skill from valkor-ai/loom. Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/audio-workflows.md` and `scripts/threejs_audio_asset.py`).

It sits in Game Development, covering 3D graphics and WebGL, Text to speech and voice and Music and audio generation. It works with Three.js and ElevenLabs. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL
  • Tasks that involve Text to speech and voice
  • Tasks that involve Music and audio generation

Example prompts

  • “/threejs-audio-generator”

Requirements

  • Python 3
  • A credential in ELEVENLABS_API_KEY

What it can do on your machine

Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • ELEVENLABS_API_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Audio Generator loads about 1.3k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 87 tokens; SKILL.md has 501 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~87
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 501 words, ~1,285 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-audio-generator/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
threejs-audio-generator
description
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

Three.js Audio Generator

Game-ready audio for Three.js projects: generation, voice work, cleanup, and runtime integration. Provider: ElevenLabs.

Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.

Reference

references/audio-workflows.md — the audio matrix, prompt patterns, generation and voice strategy, Web Audio manager shape, and runtime failure modes. Read it before planning a game's audio, generating a batch, wiring runtime playback, or converting voices.

When to use

SFX (jumps, hits, weapons, explosions, pickups, collisions, UI clicks) · ambience (wind, rain, city bed, engine hum, room tone, arena beds) · voice (announcer barks, boss lines, tutorial prompts, menu narration) · voice conversion from a scratch performance when timing and acting matter · cleanup and isolation before conversion or final use · Web Audio integration with loading, looping, manifests, volume groups, pause/resume, and gesture unlock.

Audio is not cosmetic for a premium game. Build an audio matrix from the events the game actually has; do not add dialogue, weapons, or ambience layers just to fill categories. Respect explicit silent, procedural-audio, accessibility, and external-service constraints. A narrow sound fix does not need a new soundtrack.

API key

The script reads --api-key or ELEVENLABS_API_KEY. Keys never go in skill files, game code, or reports.

bash
python3 <this-skill-dir>/scripts/threejs_audio_asset.py probe   # ELEVENLABS_API_KEY=SET|MISSING

Keys defined only in a shell profile can be absent from the process env; threejs-game-director/scripts/probe_asset_credentials.sh sources the profile and probes all three providers.

Add --validate to call GET /user and confirm the key actually works (prints VALID_USER=...) when a key is present but generation fails. A valid key can still be blocked by credit or plan limits, which surface as an HTTP 4xx from a real generation attempt — report that as a plan blocker rather than a missing key.

Commands

Run from the game project directory:

bash
python3 <this-skill-dir>/scripts/threejs_audio_asset.py sfx \
  --prompt "tight futuristic boost pickup, bright transient, short sparkling tail, arcade racing game" \
  --duration 1.2 --prompt-influence 0.65 --out assets/audio/sfx/boost-pickup.mp3

python3 <this-skill-dir>/scripts/threejs_audio_asset.py sfx \
  --prompt "seamless cyber resort ambience, distant surf, soft neon transformer hum, gentle crowd bed" \
  --duration 12 --loop --prompt-influence 0.45 --out assets/audio/ambience/cyber-resort-loop.mp3

python3 <this-skill-dir>/scripts/threejs_audio_asset.py tts \
  --text "Perfect shot." --voice-id JBFqnCBsd6RMkjVDRZzb --out assets/audio/voice/perfect-shot.mp3

python3 <this-skill-dir>/scripts/threejs_audio_asset.py isolate \
  --input assets/audio/source/noisy-boss-line.wav --out assets/audio/voice/boss-line-clean.mp3

python3 <this-skill-dir>/scripts/threejs_audio_asset.py voice-change \
  --input assets/audio/source/scratch-boss-line.wav --voice-id JBFqnCBsd6RMkjVDRZzb \
  --remove-background-noise --out assets/audio/voice/boss-line-final.mp3
Show full SKILL.md (201 more words)Show less

Defaults

  • SFX: mp3_44100_128, 0.5–2.5s, prompt influence 0.55–0.8.
  • UI: 0.15–0.8s, high prompt influence, transients kept clear.
  • Ambience: 8–30s with --loop, prompt influence 0.3–0.55.
  • Voice: TTS for clean generated lines; voice-change when timing and acting from a scratch performance matter. Isolate noisy speech first.
  • Runtime: generate into the game project and load through Web Audio. Follow the project's asset/version-control policy; do not commit or publish unless asked. No API keys in browser code.

Recovery and Coordination

For coordinated games use the director's references/asset-recovery.md. Preserve outputs and the audio trigger mapping before retrying work. Distinguish missing credentials, permissions, exhausted credits, invalid input, and transient service failures. Reconcile an uncertain paid request before resubmitting; these one-shot commands do not implement Tripo task resume. Keep independent gameplay work moving and provide a local/synthesized fallback with honest limitations when genuinely blocked.

Listen to a representative effect or line before generating a batch. Test it through its real game event, then give the lead paths and local playback findings for one consolidated QA pass.

Report

Generated and processed file paths, the prompts, text, source files, voice IDs, durations, loop flags and formats behind them, the runtime trigger mapping and audio groups, and any remaining gaps or plan limits.

© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (scripts, references) in plugins/shared/loom/skills/threejs/threejs-audio-generator of valkor-ai/loom.

  • SKILL.md
  • agents/openai.yaml
  • references/audio-workflows.md
  • scripts/threejs_audio_asset.py

Open the folder on GitHubat commit a30a7e6

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in valkor-ai/loom, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs Audio Generator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Audio Generator compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Audio Generator this skillvalkor-ai/loom1.2k1 repos~1.3kAutomated safety check: PassApache-2.0
Qiaomu Cutjoeseesun/qiaomu-cut-skill372—~6.8kAutomated safety check: NotesMIT
Musictadaspetra/loop2962 repos~827Automated safety check: PassMIT
Video TalkcraftVincentwei1021/video-talkcraft1.4k—~8.7kAutomated safety check: NotesCustom licence
ElevenLabs Voiceover Generatordigitalsamba/claude-code-video-toolkit2.2k1 repos~2.7kAutomated safety check: NotesMIT
Sound Effectstadaspetra/loop2962 repos~1.1kAutomated safety check: PassMIT

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Questions about Threejs Audio Generator

What does Threejs Audio Generator do?

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…. Threejs Audio Generator is an agent skill from valkor-ai/loom.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

When should I use Threejs Audio Generator?

Threejs Audio Generator fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Text to speech and voice; tasks that involve Music and audio generation.

How do I install Threejs Audio Generator in Claude Code?

Run `npx skills add valkor-ai/loom --skill threejs-audio-generator -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-audio-generator in valkor-ai/loom) into .claude/skills/threejs-audio-generator in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Audio Generator in Codex?

Run `npx skills add valkor-ai/loom --skill threejs-audio-generator -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-audio-generator in valkor-ai/loom) into .agents/skills/threejs-audio-generator in your project. Codex loads it when a task matches its description.

Can I use Threejs Audio Generator in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs-audio-generator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-audio-generator, .gemini/skills/threejs-audio-generator, .github/skills/threejs-audio-generator and .opencode/skills/threejs-audio-generator in your project.

What does Threejs Audio Generator need to run?

Going by SKILL.md and its folder, Threejs Audio Generator needs Python for the scripts in its folder, the command-line tools its instructions call (python3) and credentials named ELEVENLABS_API_KEY. Our summary lists: Python 3; A credential in ELEVENLABS_API_KEY.

Does Threejs Audio Generator access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Audio Generator safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Threejs Audio Generator use?

Threejs Audio Generator is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Audio Generator use?

About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Audio Generator?

Skills that share tags, products or a category with Threejs Audio Generator: Qiaomu Cut (joeseesun/qiaomu-cut-skill, 372 stars), Music (tadaspetra/loop, 296 stars), Video Talkcraft (Vincentwei1021/video-talkcraft, 1.4k stars) and ElevenLabs Voiceover Generator (digitalsamba/claude-code-video-toolkit, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Audio Generator?

valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,211 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.

Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.