Qiaomu Cut
joeseesun/qiaomu-cut-skill
把一句话需求转成可复现、可验收视频工程的乔木智能剪辑导演。Use when the user asks to create, plan, edit, remix, explain, narrate, subtitle, animate, composite, or render a video—including one-line requests such as “制作一个科普视频:介绍…
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
$ npx skills add valkor-ai/loom --skill threejs-audio-generator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install valkor-ai/loom threejs-audio-generator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-audio-generator .claude/skills/threejs-audio-generator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-audio-generator" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-audio-generator into .claude/skills/threejs-audio-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-audio-generator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-audio-generatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add valkor-ai/loom --skill threejs-audio-generator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install valkor-ai/loom threejs-audio-generator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-audio-generator .agents/skills/threejs-audio-generator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-audio-generator" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-audio-generator into .agents/skills/threejs-audio-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-audio-generator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-audio-generator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install valkor-ai/loom threejs-audio-generator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-audio-generator .cursor/skills/threejs-audio-generator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-audio-generator" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-audio-generator into .cursor/skills/threejs-audio-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-audio-generator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/valkor-ai/loom.git --path plugins/shared/loom/skills/threejs/threejs-audio-generator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add valkor-ai/loom --skill threejs-audio-generator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install valkor-ai/loom threejs-audio-generator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-audio-generator .gemini/skills/threejs-audio-generator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-audio-generator" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-audio-generator into .gemini/skills/threejs-audio-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-audio-generator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install valkor-ai/loom threejs-audio-generatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add valkor-ai/loom --skill threejs-audio-generator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-audio-generator .github/skills/threejs-audio-generator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-audio-generator" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-audio-generator into .github/skills/threejs-audio-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-audio-generator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-audio-generator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install valkor-ai/loom threejs-audio-generator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-audio-generator .opencode/skills/threejs-audio-generator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-audio-generator" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-audio-generator into .opencode/skills/threejs-audio-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-audio-generator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-audio-generatorGenerate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
Threejs Audio Generator is an agent skill from valkor-ai/loom. Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/audio-workflows.md` and `scripts/threejs_audio_asset.py`).
It sits in Game Development, covering 3D graphics and WebGL, Text to speech and voice and Music and audio generation. It works with Three.js and ElevenLabs. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
ELEVENLABS_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Audio Generator loads about 1.3k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 87 tokens; SKILL.md has 501 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 501 words, ~1,285 tokens.
.claude/skills/threejs-audio-generator/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Game-ready audio for Three.js projects: generation, voice work, cleanup, and runtime integration. Provider: ElevenLabs.
Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.
references/audio-workflows.md — the audio matrix, prompt patterns, generation and voice strategy, Web Audio manager shape, and runtime failure modes. Read it before planning a game's audio, generating a batch, wiring runtime playback, or converting voices.
SFX (jumps, hits, weapons, explosions, pickups, collisions, UI clicks) · ambience (wind, rain, city bed, engine hum, room tone, arena beds) · voice (announcer barks, boss lines, tutorial prompts, menu narration) · voice conversion from a scratch performance when timing and acting matter · cleanup and isolation before conversion or final use · Web Audio integration with loading, looping, manifests, volume groups, pause/resume, and gesture unlock.
Audio is not cosmetic for a premium game. Build an audio matrix from the events the game actually has; do not add dialogue, weapons, or ambience layers just to fill categories. Respect explicit silent, procedural-audio, accessibility, and external-service constraints. A narrow sound fix does not need a new soundtrack.
The script reads --api-key or ELEVENLABS_API_KEY. Keys never go in skill files, game code, or reports.
python3 <this-skill-dir>/scripts/threejs_audio_asset.py probe # ELEVENLABS_API_KEY=SET|MISSINGKeys defined only in a shell profile can be absent from the process env; threejs-game-director/scripts/probe_asset_credentials.sh sources the profile and probes all three providers.
Add --validate to call GET /user and confirm the key actually works (prints VALID_USER=...) when a key is present but generation fails. A valid key can still be blocked by credit or plan limits, which surface as an HTTP 4xx from a real generation attempt — report that as a plan blocker rather than a missing key.
Run from the game project directory:
python3 <this-skill-dir>/scripts/threejs_audio_asset.py sfx \
--prompt "tight futuristic boost pickup, bright transient, short sparkling tail, arcade racing game" \
--duration 1.2 --prompt-influence 0.65 --out assets/audio/sfx/boost-pickup.mp3
python3 <this-skill-dir>/scripts/threejs_audio_asset.py sfx \
--prompt "seamless cyber resort ambience, distant surf, soft neon transformer hum, gentle crowd bed" \
--duration 12 --loop --prompt-influence 0.45 --out assets/audio/ambience/cyber-resort-loop.mp3
python3 <this-skill-dir>/scripts/threejs_audio_asset.py tts \
--text "Perfect shot." --voice-id JBFqnCBsd6RMkjVDRZzb --out assets/audio/voice/perfect-shot.mp3
python3 <this-skill-dir>/scripts/threejs_audio_asset.py isolate \
--input assets/audio/source/noisy-boss-line.wav --out assets/audio/voice/boss-line-clean.mp3
python3 <this-skill-dir>/scripts/threejs_audio_asset.py voice-change \
--input assets/audio/source/scratch-boss-line.wav --voice-id JBFqnCBsd6RMkjVDRZzb \
--remove-background-noise --out assets/audio/voice/boss-line-final.mp3mp3_44100_128, 0.5–2.5s, prompt influence 0.55–0.8.--loop, prompt influence 0.3–0.55.voice-change when timing and acting from a scratch performance matter. Isolate noisy speech first.For coordinated games use the director's references/asset-recovery.md. Preserve outputs and the audio trigger mapping before retrying work. Distinguish missing credentials, permissions, exhausted credits, invalid input, and transient service failures. Reconcile an uncertain paid request before resubmitting; these one-shot commands do not implement Tripo task resume. Keep independent gameplay work moving and provide a local/synthesized fallback with honest limitations when genuinely blocked.
Listen to a representative effect or line before generating a batch. Test it through its real game event, then give the lead paths and local playback findings for one consolidated QA pass.
Generated and processed file paths, the prompts, text, source files, voice IDs, durations, loop flags and formats behind them, the runtime trigger mapping and audio groups, and any remaining gaps or plan limits.
© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in plugins/shared/loom/skills/threejs/threejs-audio-generator of valkor-ai/loom.
Open the folder on GitHubat commit a30a7e6
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in valkor-ai/loom, which our catalogue first saw on October 7, 2026.
Threejs Audio Generator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Audio Generator this skillvalkor-ai/loom | 1.2k | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Qiaomu Cutjoeseesun/qiaomu-cut-skill | 372 | — | ~6.8k | Automated safety check: Notes | MIT | |
| Musictadaspetra/loop | 296 | 2 repos | ~827 | Automated safety check: Pass | MIT | |
| Video TalkcraftVincentwei1021/video-talkcraft | 1.4k | — | ~8.7k | Automated safety check: Notes | Custom licence | |
| ElevenLabs Voiceover Generatordigitalsamba/claude-code-video-toolkit | 2.2k | 1 repos | ~2.7k | Automated safety check: Notes | MIT | |
| Sound Effectstadaspetra/loop | 296 | 2 repos | ~1.1k | Automated safety check: Pass | MIT |
joeseesun/qiaomu-cut-skill
把一句话需求转成可复现、可验收视频工程的乔木智能剪辑导演。Use when the user asks to create, plan, edit, remix, explain, narrate, subtitle, animate, composite, or render a video—including one-line requests such as “制作一个科普视频:介绍…
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
Vincentwei1021/video-talkcraft
终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。默认使用成品配音,可选 Fish Audio 从稿子合成配音与时间戳;数字人生成技术不在本 skill…
digitalsamba/claude-code-video-toolkit
Generates narration, sound effects and cloned voices through the ElevenLabs API, with model and setting choices tuned to the content's style.
tadaspetra/loop
Generate sound effects from text descriptions using ElevenLabs.
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
valkor-ai/loom
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
valkor-ai/loom
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…
Works with
Categories
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…. Threejs Audio Generator is an agent skill from valkor-ai/loom.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.
Threejs Audio Generator fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Text to speech and voice; tasks that involve Music and audio generation.
Run `npx skills add valkor-ai/loom --skill threejs-audio-generator -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-audio-generator in valkor-ai/loom) into .claude/skills/threejs-audio-generator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add valkor-ai/loom --skill threejs-audio-generator -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-audio-generator in valkor-ai/loom) into .agents/skills/threejs-audio-generator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs-audio-generator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-audio-generator, .gemini/skills/threejs-audio-generator, .github/skills/threejs-audio-generator and .opencode/skills/threejs-audio-generator in your project.
Going by SKILL.md and its folder, Threejs Audio Generator needs Python for the scripts in its folder, the command-line tools its instructions call (python3) and credentials named ELEVENLABS_API_KEY. Our summary lists: Python 3; A credential in ELEVENLABS_API_KEY.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs Audio Generator is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Audio Generator: Qiaomu Cut (joeseesun/qiaomu-cut-skill, 372 stars), Music (tadaspetra/loop, 296 stars), Video Talkcraft (Vincentwei1021/video-talkcraft, 1.4k stars) and ElevenLabs Voiceover Generator (digitalsamba/claude-code-video-toolkit, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,211 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.
Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.