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Blender · For developers

60 skills found.
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1

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.

calesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.07 days ago
2

Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.

viettranx/3dviz-pro-max709—~2.8kAutomated safety check: PassMIT1 mo ago
3

Generate publication-quality figures for academic papers: LaTeX TikZ method pipelines and Blender 3D renders.

chingswy/Skill-Research-Figure179—~5kAutomated safety check: PassNo licence1 mo ago
4

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

LaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNo licence2 mo ago
5

GAME skill. An agent skill from duolahypercho/gauntlet-loop.

duolahypercho/gauntlet-loop165—~689Automated safety check: PassMIT2 mo ago
6

Comprehensive guide to Uni-CLI — the open Agent-Computer Interface runtime for real software.

olo-dot-io/Uni-CLI274—~3.8kAutomated safety check: NotesApache-2.0today
7

Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield.

beshuaxian/higgsfield-seedance2-jineng952—~18kAutomated safety check: PassNo licence6 mo ago
8

Convert physical-state-planner outputs into standalone Blender Python preview videos.

micky-li-hd/VideoCoCo118—~1.3kAutomated safety check: PassNo licence2 mo ago
9

Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.

freshtechbro/claudedesignskills1k—~4.2kAutomated safety check: PassMIT10 mo ago
10

Rig and animate game characters that actually hold up in-engine.

TheOrcDev/skills106—~1.6kAutomated safety check: PassNo licence13 days ago
11

A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH…

micky-li-hd/VideoCoCo118—~1.1kAutomated safety check: PassNo licence2 mo ago
12

制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender…

pa001024/dna-builder137—~2.5kAutomated safety check: PassMITyesterday
13

Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.

pandazki/pneuma-skills161—~4.6kAutomated safety check: WarnMIT2 days ago
14

Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills.

TerminalSkills/skills163—~2kAutomated safety check: PassApache-2.07 days ago
15

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

calesthio/OpenMontage66k—~1.2kAutomated safety check: PassAGPL-3.07 days ago
16

Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.

DanMcInerney/orchflows117—~1.5kAutomated safety check: PassMIT6 days ago
17

Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting.

Mindrally/skills271—~2.2kAutomated safety check: PassApache-2.02 days ago
18

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills283—~963Automated safety check: PassMIT3 mo ago
19

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

arjun988/blender-skills283—~655Automated safety check: PassMIT3 mo ago
20

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills283—~1.4kAutomated safety check: PassMIT3 mo ago
21

Control Blender directly from Hermes via socket connection to the blender-mcp addon.

Tommy-yw/RunbookHermes5461 repo~1kAutomated safety check: PassMIT4 mo ago
22

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
23

Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and…

autonomous-ai/openharness1.2k—~2.1kAutomated safety check: PassMITyesterday
24

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication.

HKUDS/CLI-Anything52k—~2.4kAutomated safety check: PassApache-2.019 days ago
25

为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane…

beshuaxian/higgsfield-seedance2-jineng952—~1.5kAutomated safety check: PassNo licence6 mo ago
26

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination.

arjun988/blender-skills283—~922Automated safety check: PassMIT3 mo ago
27

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills283—~955Automated safety check: PassMIT3 mo ago
28

A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D…

OSideMedia/higgsfield-ai-prompt-skill713—~6.8kAutomated safety check: PassMIT14 days ago
29

A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
30

A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…

scenario-labs/skills946—~3.2kAutomated safety check: PassMITyesterday
31

A skill your agent uses when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation…

scenario-labs/skills946—~4.1kAutomated safety check: PassMITyesterday
32

A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
33

A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
34

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
35

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.

benchflow-ai/skillsbench1.8k—~514Automated safety check: PassApache-2.02 mo ago
36

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0yesterday
37

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
38

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
39

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
40

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
41

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
42

Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.

DanMcInerney/orchflows117—~520Automated safety check: PassMIT6 days ago
43

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988/blender-skills283—~875Automated safety check: PassMIT3 mo ago
44

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.

arjun988/blender-skills283—~934Automated safety check: PassMIT3 mo ago
45

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

arjun988/blender-skills283—~663Automated safety check: PassMIT3 mo ago
46

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

arjun988/blender-skills283—~617Automated safety check: PassMIT3 mo ago
47

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

arjun988/blender-skills283—~574Automated safety check: PassMIT3 mo ago
48

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

arjun988/blender-skills283—~571Automated safety check: PassMIT3 mo ago