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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and… | EverettFish/ | 1.9k | — | ~1.4k | Automated safety check: Pass | MIT | 18 days ago |
| 2 | Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. | calesthio/ | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | 6 days ago |
| 3 | Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits. | viettranx/ | 709 | — | ~2.8k | Automated safety check: Pass | MIT | 29 days ago |
| 4 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 6.1k | — | ~2k | Automated safety check: Pass | MIT | today |
| 5 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 135 | — | ~5.7k | Automated safety check: Pass | MIT | 16 days ago |
| 6 | Generate publication-quality figures for academic papers: LaTeX TikZ method pipelines and Blender 3D renders. | chingswy/ | 179 | — | ~5k | Automated safety check: Pass | No licence | 29 days ago |
| 7 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 148 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 8 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 841 | — | ~661 | Automated safety check: Pass | MIT | 7 days ago |
| 9 | Renders premium 3D product films in headless Blender from JSON shot specs, building the product from a photo or procedurally, then finishing titles, music and cuts. | edenfunf/ | 1.9k | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 10 | Design, reconstruct from photographs or schematics, correct, audit, and present Blender optical systems using provenance-bound CAD and measured optical and mechanical interfaces. | k-telux/ | 221 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 11 | 11.Blender 3D 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets… | GTKottman/ | 499 | — | ~902 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 12 | GAME skill. An agent skill from duolahypercho/gauntlet-loop. | duolahypercho/ | 165 | — | ~689 | Automated safety check: Pass | MIT | 2 mo ago |
| 13 | 13.Unicli Comprehensive guide to Uni-CLI — the open Agent-Computer Interface runtime for real software. | olo-dot-io/ | 274 | — | ~3.8k | Automated safety check: Notes | Apache-2.0 | 5 days ago |
| 14 | Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. | beshuaxian/ | 952 | — | ~18k | Automated safety check: Pass | No licence | 6 mo ago |
| 15 | Create concise, dataset-agnostic physical state plans from video prompts. | micky-li-hd/ | 118 | — | ~1.8k | Automated safety check: Pass | No licence | 2 mo ago |
| 16 | Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO. | Julian-adv/ | 1.8k | — | ~1.5k | Automated safety check: Pass | Unknown | today |
| 17 | Convert physical-state-planner outputs into standalone Blender Python preview videos. | micky-li-hd/ | 118 | — | ~1.3k | Automated safety check: Pass | No licence | 2 mo ago |
| 18 | A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with… | scenario-labs/ | 946 | — | ~4.5k | Automated safety check: Pass | MIT | today |
| 19 | Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand. | lukapiskorec/ | 154 | — | ~2.8k | Automated safety check: Pass | Unknown | 9 days ago |
| 20 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 1k | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 21 | 21.Rig It Rig and animate game characters that actually hold up in-engine. | TheOrcDev/ | 106 | — | ~1.6k | Automated safety check: Pass | No licence | 12 days ago |
| 22 | 22.Orbit Card HyperFrames block with one feature card that circles a dot sphere, driven by camera and card motion exported from an approved Blender rig. | heygen-com/ | 60k | 1 repo | ~887 | Automated safety check: Pass | Apache-2.0 | today |
| 23 | A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | today |
| 24 | A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH… | micky-li-hd/ | 118 | — | ~1.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 25 | 25.Ue4 Pak Mod 制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender… | pa001024/ | 137 | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 26 | 測定要件、2D 光路図、出所を記録した CAD から新しい測定光路を設計し、Blender 光学システムを再構築・監査・改訂します。高精細 optics-only モデル、Thorlabs 互換光機部品、光路 topology、全系検証、証拠範囲を明示した出版用レンダーに使用します。 | k-telux/ | 221 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 27 | 27.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 161 | — | ~4.6k | Automated safety check: Warn | MIT | yesterday |
| 28 | A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | today |
| 29 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 283 | — | ~4.8k | Automated safety check: Pass | MIT | 3 mo ago |
| 30 | 从测量需求、二维光路图和有来源记录的 CAD 设计新测量光路,或重建、审核、修订 Blender 光学平台。适用于高精度 optics-only 模型、Thorlabs 兼容光机件、光路拓扑、整机验证及具有明确物理证据范围的发表级渲染。 | k-telux/ | 221 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 31 | Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로… | Julian-adv/ | 1.8k | — | ~3.5k | Automated safety check: Warn | Unknown | today |
| 32 | 根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。 | icesixgod/ | 117 | — | ~823 | Automated safety check: Pass | MIT | 1 mo ago |
| 33 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 283 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 34 | 34.3D Modeling Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems… | jasonkneen/ | 1.6k | 1 repo | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 35 | Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills. | TerminalSkills/ | 163 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 6 days ago |
| 36 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 37 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 66k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 6 days ago |
| 38 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 39 | Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 5 days ago |
| 40 | Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting. | Mindrally/ | 271 | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 41 | Generates video clips against a distilled style pack and cuts them into a finished edit, with grading, overlays, 3D props and numeric checks of the result. | affaan-m/ | 276k | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 42 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 43 | Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable. | lukapiskorec/ | 154 | — | ~1.4k | Automated safety check: Pass | Unknown | 9 days ago |
| 44 | 44.Game Art Game art principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 45 | A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough. | affaan-m/ | 276k | 1 repo | ~2k | Automated safety check: Pass | MIT | today |
| 46 | Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export. | witnesstodark/ | 347 | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 47 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 48 | A skill your agent uses when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any… | ucsandman/ | 251 | — | ~1k | Automated safety check: Pass | MIT | 1 mo ago |