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Game Development · Shaders

117 skills found.
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1

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.

RSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT14 days ago
2

Create a new experiment in TresJS Lab with all necessary files

Tresjs/tres3.8k—~782Automated safety check: PassMITyesterday
3

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with…

wheresryan22/anatomy500—~7.7kAutomated safety check: PassMITtoday
4

List all shaders available in the project assets and packages, sorted by name.

IvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0yesterday
5

GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill.

rudybear/renderdoc-skill212—~4kAutomated safety check: PassMIT7 mo ago
6

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.

clshortfuse/renodx4.5k—~7.3kAutomated safety check: PassMITyesterday
7

Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

flopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNo licence3 mo ago
8

A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.

BANANASJIM/rdc-cli182—~2.9kAutomated safety check: PassMIT2 days ago
9

Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

winyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT2 mo ago
10

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare…

clshortfuse/renodx4.5k—~5.6kAutomated safety check: PassMITyesterday
11

Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…

elix22/Sokol.NET154—~2.8kAutomated safety check: PassMITyesterday
12

Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks.

winyunq/UnrealMotionGraphicsMCP210—~2.6kAutomated safety check: PassMIT2 mo ago
13

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

satoruhiga/claude-touchdesigner127—~1.5kAutomated safety check: PassNo licence7 mo ago
14
14.P5js

Production pipeline for interactive and generative visual art using p5.js.

Tommy-yw/RunbookHermes5461 repo~6.8kAutomated safety check: PassMIT4 mo ago
15

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

selimanac/defold-astar111—~2.7kAutomated safety check: PassNo licence5 mo ago
16

Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs.

v2space-labs/shader-for-interfaces116—~3.1kAutomated safety check: PassMIT1 mo ago
17

Run jobs on the fly.ai compute network and pay for them - fly connectome experiments, or the user's own WebAssembly programs and WGSL GPU shaders, run by browser miners.

alextitonis/fly.ai141—~1.9kAutomated safety check: PassMITyesterday
18

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

nirholas/three.ws2301 repo~760Automated safety check: PassApache-2.0today
19

Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.

cth9191/site-clone138—~1.4kAutomated safety check: PassMIT1 mo ago
20

TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.

software-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNo licence13 days ago
21
21.Tsl

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.

pmndrs/glyph395—~1.5kAutomated safety check: PassMITtoday
22

Create Framer Code Components and Code Overrides. An agent skill from fredm00n/framerlabs.

fredm00n/framerlabs135—~8.3kAutomated safety check: PassMITtoday
23

Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMIT2 days ago
24

ALWAYS use when porting an existing D3D11 engine or renderer to AGFX — translating ID3D11Device/DeviceContext/InputLayout/state-object code to agfxDevice/agfxCommandBuffer/agfxRenderPipeline calls…

AmelieHeinrich/agfx146—~3.6kAutomated safety check: PassMIT13 days ago
25

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

Siege-Perilous/tableslayer123—~4.1kAutomated safety check: PassUnknown4 days ago
26

Build small, always-on WebGL visuals (identity avatars, ambient orbs, glass and iridescent surfaces, animated textures) that ship inside a normal web app UI without wrecking performance…

flornkm/skills113—~4.7kAutomated safety check: PassMIT1 mo ago
27

A skill for developing the Vulkan renderer in Yamagi Quake II Remaster.

yquake2/yquake2remaster115—~482Automated safety check: PassUnknowntoday
28

Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…

TypeDreamMoon/DreamShader106—~2.9kAutomated safety check: PassMIT2 days ago
29

Add a new compute or surface shader for sensor data processing or visualization.

lge-ros2/cloisim176—~2.1kAutomated safety check: PassMIT5 days ago
30

ALWAYS use when porting an existing D3D12 engine or renderer to AGFX — translating ID3D12Device/CommandList/PipelineState/RootSignature/DescriptorHeap code to…

AmelieHeinrich/agfx146—~3.4kAutomated safety check: PassMIT13 days ago
31

Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong.

TypeDreamMoon/DreamShader106—~1.7kAutomated safety check: PassMIT2 days ago
32

Get naga WGSL validation working in a repo — installs the naga/jq toolchain, a PostToolUse hook that compiles every .wgsl on write, and a batch validate-shaders script, so shader checking then…

oframe/ogpu154—~1.9kAutomated safety check: PassUnlicense3 days ago
33

ALWAYS use when porting an existing OpenGL (or OpenGL ES) engine or renderer to AGFX — translating glGenTextures/glBindTexture/glBufferData/glUseProgram/FBO code to…

AmelieHeinrich/agfx146—~3.8kAutomated safety check: PassMIT13 days ago
34

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.8kAutomated safety check: PassNo licence5 mo ago
35

Three.js materials - PBR, basic, phong, shader materials, material properties.

OWWZO/ai-agent1895 repos~3.4kAutomated safety check: PassNo licenceyesterday
36

Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.

Jahrome907/minecraft-agent-skills170—~3.2kAutomated safety check: PassMIT28 days ago
37

Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything.

TypeDreamMoon/DreamShader106—~1.6kAutomated safety check: PassMIT2 days ago
38

ALWAYS use when porting an existing Vulkan engine or renderer to AGFX — translating VkDevice/VkCommandBuffer/VkPipeline/VkDescriptorSet/VkRenderPass code to…

AmelieHeinrich/agfx146—~4.4kAutomated safety check: PassMIT13 days ago
39

Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation.

EnzeD/r3f-skills128—~1.4kAutomated safety check: PassNo licence1 mo ago
40
40.Hlsl

HLSL code generation, StringBuilder patterns, builtin headers, and DXIL embedding.

LuisaGroup/LuisaCompute1.1k—~1.6kAutomated safety check: PassApache-2.0yesterday
41

A skill your agent uses when writing custom shaders, uniforms, filters, or batchers in PixiJS v8.

netaart/cohub572—~2.8kAutomated safety check: PassMITtoday
42

Three.js post-processing - EffectComposer, bloom, DOF, screen effects.

OWWZO/ai-agent1895 repos~3.6kAutomated safety check: PassNo licenceyesterday
43

Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMIT2 days ago
44

Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…

ReiKatari/STORM_SWITCH116—~496Automated safety check: PassGPL-3.06 days ago
45

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA…

CesiumGS/cesiumjs-skills189—~3.6kAutomated safety check: PassApache-2.026 days ago
46

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licenceyesterday
47

p5.js sketches: gen art, shaders, interactive, 3D. An agent skill from Prismer-AI/PrismerCloud.

Prismer-AI/PrismerCloud1.6k3 repos~6.9kAutomated safety check: PassMITtoday
48

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.

TypeDreamMoon/DreamShader106—~2.1kAutomated safety check: PassMIT2 days ago