Pixijs
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-resource-pack --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/minecraft-resource-pack .claude/skills/minecraft-resource-pack && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-resource-pack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-resource-pack into .claude/skills/minecraft-resource-pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-resource-pack", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-resource-packType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-resource-pack --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/minecraft-resource-pack .agents/skills/minecraft-resource-pack && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-resource-pack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-resource-pack into .agents/skills/minecraft-resource-pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-resource-pack", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-resource-pack --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/minecraft-resource-pack .cursor/skills/minecraft-resource-pack && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-resource-pack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-resource-pack into .cursor/skills/minecraft-resource-pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-resource-pack", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Jahrome907/minecraft-agent-skills.git --path .codex/skills/minecraft-resource-pack--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-resource-pack --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/minecraft-resource-pack .gemini/skills/minecraft-resource-pack && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-resource-pack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-resource-pack into .gemini/skills/minecraft-resource-pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-resource-pack", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-resource-packInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/minecraft-resource-pack .github/skills/minecraft-resource-pack && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-resource-pack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-resource-pack into .github/skills/minecraft-resource-pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-resource-pack", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Jahrome907/minecraft-agent-skills minecraft-resource-pack --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/minecraft-resource-pack .opencode/skills/minecraft-resource-pack && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-resource-pack" agent skill from https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-resource-pack into .opencode/skills/minecraft-resource-pack/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-resource-pack", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-resource-packCreate and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
Minecraft Resource Pack is an agent skill from Jahrome907/minecraft-agent-skills. Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and reference files (for example `references/conditional-assets.md` and `scripts/validate-resource-pack.sh`).
It sits in Game Development, covering Shaders. The repository describes itself as: Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code. The licence is MIT.
Read from SKILL.md and the folder at commit dd57c5a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (JavaScript and Shell), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
minecraft.netdocs.neoforged.netmisode.github.iooptifine.readthedocs.ioFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Resource Pack loads about 3.2k tokens when it runs, and up to ~4.1k if it reads all its reference files. Until then it costs about 66 tokens; SKILL.md has 883 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from Jahrome907/minecraft-agent-skills at commit dd57c5a, republished under its MIT licence (© Jahrome907). 883 words, ~3,165 tokens.
.claude/skills/minecraft-resource-pack/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.A resource pack is a folder (or .zip) that overrides or adds Minecraft's visual and
audio assets: textures, models, sounds, language files, and fonts. No Java or mod
loader is required for those vanilla assets.
Use when: the deliverable is visual/audio assets (textures, models, sounds, fonts) in resource-pack format.Do not use when: the task requires gameplay logic or runtime behavior changes (use minecraft-datapack, minecraft-plugin-dev, or minecraft-modding).Do not use when: the task is server infrastructure/runtime administration (minecraft-server-admin).| Minecraft Version | Preferred pack metadata |
|---|---|
| 1.21 / 1.21.1 | pack_format: 34 |
| 1.21.2 / 1.21.3 | pack_format: 42 |
| 1.21.4 | pack_format: 46 |
| 1.21.5 | pack_format: 55 |
| 1.21.6 | pack_format: 63 |
| 1.21.7 / 1.21.8 | pack_format: 64 |
| 1.21.9 / 1.21.10 | min_format: [69, 0], max_format: [69, 0] |
| 1.21.11 | min_format: [75, 0], max_format: [75, 0] |
| 26.1 | min_format: [84, 0], max_format: [84, 0] |
| 26.2 | min_format: [88, 0], max_format: [88, 0] |
Use legacy pack_format only for resource formats below 65 (through 1.21.8).
Resource format 65 and later require both min_format and max_format; use
[major, minor] for exact patch targeting, including .0 such as [84, 0].
An integer or [major] min_format means [major, 0]; an integer or
[major] max_format permits every minor version on that major line. Do not
write decimal JSON numbers. A legacy-only pack can use its integer
pack_format alone. A range whose min_format includes a legacy format needs
integer pack_format and supported_formats; do not include
supported_formats for a modern-only range.
my-pack/
├── pack.mcmeta
├── pack.png ← 64×64 icon (optional)
└── assets/
└── minecraft/ ← override vanilla (or <namespace>/ for new packs)
├── models/
│ ├── block/
│ │ └── stone.json
│ └── item/
│ └── diamond_sword.json
├── items/ ← 1.21.4+ item model definitions
│ └── diamond_sword.json
├── blockstates/
│ └── stone.json
├── textures/
│ ├── block/
│ │ └── stone.png
│ ├── item/
│ │ └── diamond_sword.png
│ ├── gui/
│ │ └── sprites/
│ │ └── my_sprite.png
│ └── entity/
│ └── zombie/
│ └── zombie.png
├── sounds/
│ └── custom/
│ └── my_sound.ogg
├── sounds.json
├── font/
│ └── default.json
└── lang/
└── en_us.jsonClient-mod-specific files such as OptiFine CIT and Iris shader packs use their own formats. Read conditional assets before adding them.
pack.mcmeta{
"pack": {
"pack_format": 64,
"description": "My Custom Resource Pack v1.0"
}
}{
"pack": {
"min_format": [69, 0],
"max_format": [69, 0],
"description": "My Custom Resource Pack v1.0"
}
}{
"pack": {
"min_format": [75, 0],
"max_format": [75, 0],
"description": "My Custom Resource Pack v1.0"
}
}{
"pack": {
"min_format": [88, 0],
"max_format": [88, 0],
"description": "My Custom Resource Pack v1.0"
}
}assets/minecraft/models/block/my_cube.jsonFull cube — all six faces use the same texture:
{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "minecraft:block/stone"
}
}Column block (like logs):
{
"parent": "minecraft:block/cube_column",
"textures": {
"end": "mypack:block/my_pillar_top",
"side": "mypack:block/my_pillar_side"
}
}Different sides:
{
"parent": "minecraft:block/cube",
"textures": {
"up": "mypack:block/my_block_top",
"down": "mypack:block/my_block_bottom",
"north": "mypack:block/my_block_side",
"south": "mypack:block/my_block_side",
"east": "mypack:block/my_block_side",
"west": "mypack:block/my_block_side",
"particle": "mypack:block/my_block_side"
}
}Cross model (flowers, plants):
{
"parent": "minecraft:block/cross",
"textures": {
"cross": "mypack:block/my_flower"
}
}{
"credit": "Custom model",
"ambientocclusion": true,
"textures": {
"0": "mypack:block/panel",
"particle": "mypack:block/panel"
},
"elements": [
{
"from": [0, 0, 7],
"to": [16, 16, 9],
"faces": {
"north": { "texture": "#0", "uv": [0, 0, 16, 16] },
"south": { "texture": "#0", "uv": [0, 0, 16, 16] }
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
}
}
}
fromandtoare in 1/16th block units (0–16).uvis[x1, y1, x2, y2]in 0–16 units.
For 1.21.4 and later, use item definitions in
assets/<namespace>/items/. For 1.21.3 and earlier, use the legacy model
overrides array. Read conditional assets
for the string-based current custom_model_data selector and the legacy numeric
predicate; their values are not interchangeable.
{
"variants": {
"": { "model": "mypack:block/my_block" }
}
}{
"variants": {
"facing=north": { "model": "mypack:block/my_block" },
"facing=south": { "model": "mypack:block/my_block", "y": 180 },
"facing=east": { "model": "mypack:block/my_block", "y": 90 },
"facing=west": { "model": "mypack:block/my_block", "y": 270 }
}
}{
"variants": {
"": [
{ "model": "minecraft:block/grass_block", "weight": 3 },
{ "model": "minecraft:block/grass_block_2" }
]
}
}{
"multipart": [
{ "apply": { "model": "mypack:block/my_slab_bottom" }, "when": { "type": "bottom" } },
{ "apply": { "model": "mypack:block/my_slab_top" }, "when": { "type": "top" } },
{ "apply": { "model": "mypack:block/my_block" }, "when": { "type": "double" } }
]
}assets/<namespace>/textures/block/assets/<namespace>/textures/item/.png extension in JSONassets/minecraft/textures/block/fire_0.png.mcmeta:
{
"animation": {
"frametime": 2,
"frames": [0, 1, 2, 3, 4, 5, 6, 7]
}
}If frames is omitted, all frames play sequentially. frametime is in game ticks (default 1).
Place sprites at assets/minecraft/textures/gui/sprites/<category>/<name>.png.
Reference them with <category>/<name> in code/JSON.
For 26.1, a block-model textures entry may remain a sprite string or use an
object. The object must have a string sprite; force_translucent, when set,
must be a boolean.
{
"textures": {
"all": {
"sprite": "mypack:block/frosted_panel",
"force_translucent": true
}
}
}Both forms identify a sprite without .png. Use force_translucent only when
the geometry must render in the translucent pass despite its sprite pixels.
An event's namespace comes from the namespace containing sounds.json; a
sound entry's name identifies the sound-file namespace. Sound files are Vorbis
.ogg under assets/<namespace>/sounds/. Read
conditional assets for a correct event
example, aliases, sound-source selection, and replacement behavior.
assets/minecraft/lang/en_us.json:
{
"block.mypack.my_block": "My Custom Block",
"item.mypack.my_item": "Magic Wand",
"entity.mypack.my_mob": "Forest Guardian",
"death.attack.mypack.laser": "%1$s was zapped by %2$s"
}fr_fr.json, de_de.json)en_us.json as the primary fallbackRead conditional assets for bitmap provider layout and private-use icon guidance.
OptiFine CIT and Iris shader packs have client-mod-specific formats. Read conditional assets before adding either; they are not portable vanilla resource-pack features.
# Singleplayer: place in
~/.minecraft/resourcepacks/my-pack/
# or
~/.minecraft/resourcepacks/my-pack.zip
# Server-side (forces on clients):
# Set in server.properties:
resource-pack=https://example.com/my-pack.zip
resource-pack-sha1=<sha1 hash>
resource-pack-prompt={"text":"Required pack","color":"gold"}| Problem | Cause | Fix |
|---|---|---|
| Model not showing | Wrong JSON path or syntax error | Check assets/<namespace>/models/ path; validate JSON |
| Black/pink checkerboard | Texture path wrong or missing | Check textures/ path, file extension not in JSON |
| Blockstate not applying | Wrong state property name | Use F3 to inspect block state; use /data get block <x> <y> <z> for block-entity NBT |
| Animation not working | Wrong MCMETA location | Must be same folder as texture, named texture.png.mcmeta |
| Custom sound not playing | Not in sounds.json | Register sound event in sounds.json, match namespace |
| Pack not loading | Wrong pack_format or min_format / max_format values | Update pack.mcmeta for the exact 1.21.x patch |
Use the bundled validator script before shipping a resource-pack update:
Unbundled references to another namespace's models, textures, sounds, or fonts are warnings requiring runtime verification with the dependency present. Missing files in the current namespace fail; strict mode also fails unresolved warnings.
# Run from the installed skill directory (for example `.claude/skills/minecraft-resource-pack`):
./scripts/validate-resource-pack.sh --root /path/to/resource-pack
# Strict mode treats warnings as failures:
./scripts/validate-resource-pack.sh --root /path/to/resource-pack --strictWhat it checks:
pack.mcmeta and assets/**/*.jsonpack.mcmeta field shape, including integer, [major], and [major, minor] versionscustom_model_data select cases use strings; 26.1 texture objects use a string sprite and optional boolean force_translucenttype: "event" sound aliases name an event in that sounds.json*.png.mcmeta has a matching *.pngThe validator cannot resolve a sound event owned by another namespace, or prove that a command or mod code invokes an event with the intended sound source. Those cases warn and require an exact-client runtime check.
© Jahrome907, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in .codex/skills/minecraft-resource-pack of Jahrome907/minecraft-agent-skills.
Open the folder on GitHubat commit dd57c5a
Minecraft Resource Pack next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Resource Pack this skillJahrome907/minecraft-agent-skills | 170 | — | ~3.2k | Automated safety check: Pass | MIT | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.5k | — | ~7.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None |
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
Jahrome907/minecraft-agent-skills
Set up and review CI, artifact publishing, versioning, and release management for Minecraft 26.x or legacy 1.21.x mods and Paper plugins.
Jahrome907/minecraft-agent-skills
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts.
Jahrome907/minecraft-agent-skills
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata.
Jahrome907/minecraft-agent-skills
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1.
Jahrome907/minecraft-agent-skills
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21.
Jahrome907/minecraft-agent-skills
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests.
Categories
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Minecraft Resource Pack is an agent skill from Jahrome907/minecraft-agent-skills.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.
Minecraft Resource Pack fits situations like: client-side visual; audio assets without gameplay code.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a claude-code`. Or copy the skill folder (.codex/skills/minecraft-resource-pack in Jahrome907/minecraft-agent-skills) into .claude/skills/minecraft-resource-pack in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a codex`. Or copy the skill folder (.codex/skills/minecraft-resource-pack in Jahrome907/minecraft-agent-skills) into .agents/skills/minecraft-resource-pack in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-pack -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-resource-pack, .gemini/skills/minecraft-resource-pack, .github/skills/minecraft-resource-pack and .opencode/skills/minecraft-resource-pack in your project.
Going by SKILL.md and its folder, Minecraft Resource Pack needs JavaScript and a shell for the scripts in its folder. Our summary lists: Node.js; A Bash shell.
SKILL.md names 4 domains. As links in the text: minecraft.net, docs.neoforged.net, misode.github.io and optifine.readthedocs.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Minecraft Resource Pack is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 952 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Resource Pack: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Jahrome907 (a GitHub user) maintains it in Jahrome907/minecraft-agent-skills, which has 170 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 13, 2026.
Source: Jahrome907/minecraft-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.