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Shaders

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1

Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects…

zanwei/design-dna1.9k1 repo~2.1kAutomated safety check: PassMIT1 mo ago
2

List all shaders available in the project assets and packages, sorted by name.

IvanMurzak/Unity-MCP4.4k1 repo~435Automated safety check: PassApache-2.04 days ago
3

Generates WebGL shaders for video effects, transitions, masks and color grades in the OpenChatCut editor, trying built-in catalog effects such as zoom before making anything new.

0xsline/OpenChatCut2.2k1 repo~3.2kAutomated safety check: PassAGPL-3.0yesterday
4

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.

RSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT12 days ago
5

Create a new experiment in TresJS Lab with all necessary files

Tresjs/tres3.8k—~782Automated safety check: PassMITyesterday
6

GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill.

rudybear/renderdoc-skill211—~4kAutomated safety check: PassMIT7 mo ago
7

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.

clshortfuse/renodx4.4k—~7.3kAutomated safety check: PassMITtoday
8

Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

flopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNo licence3 mo ago
9

A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.

BANANASJIM/rdc-cli181—~2.9kAutomated safety check: PassMITtoday
10

Write Metal/MPS kernels for PyTorch operators. An agent skill from pytorch/pytorch.

pytorch/pytorch104k—~4.9kAutomated safety check: PassUnknowntoday
11

Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

winyunq/UnrealMotionGraphicsMCP208—~913Automated safety check: PassMIT2 mo ago
12

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare…

clshortfuse/renodx4.4k—~5.6kAutomated safety check: PassMITtoday
13

Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…

elix22/Sokol.NET154—~2.8kAutomated safety check: PassMIT2 days ago
14

Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks.

winyunq/UnrealMotionGraphicsMCP208—~2.6kAutomated safety check: PassMIT2 mo ago
15

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

satoruhiga/claude-touchdesigner127—~1.5kAutomated safety check: PassNo licence7 mo ago
16

Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.

AThevon/genjutsu4242 repos~3.5kAutomated safety check: PassUnknown2 days ago
17
17.P5js

Production pipeline for interactive and generative visual art using p5.js.

Tommy-yw/RunbookHermes5461 repo~6.8kAutomated safety check: PassMIT4 mo ago
18

Extract visual content from a BibiGPT video (slides, OCR, on-screen text) and generate a mind map from a saved summary.

JimmyLv/bibigpt-skill128—~583Automated safety check: PassNo licence29 days ago
19

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

selimanac/defold-astar111—~2.7kAutomated safety check: PassNo licence5 mo ago
20

Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs.

v2space-labs/shader-for-interfaces115—~3.1kAutomated safety check: PassMIT1 mo ago
21

Run jobs on the fly.ai compute network and pay for them - fly connectome experiments, or the user's own WebAssembly programs and WGSL GPU shaders, run by browser miners.

alextitonis/fly.ai139—~1.9kAutomated safety check: PassMITyesterday
22

RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPass, HDR10-preferred SDR/HDR…

clshortfuse/renodx4.4k—~3.5kAutomated safety check: PassMITtoday
23

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

nirholas/three.ws2271 repo~760Automated safety check: PassApache-2.0today
24

Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.

cth9191/site-clone133—~1.4kAutomated safety check: PassMIT1 mo ago
25

TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.

software-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNo licence10 days ago
26

Create Framer Code Components and Code Overrides. An agent skill from fredm00n/framerlabs.

fredm00n/framerlabs135—~5.8kAutomated safety check: PassMIT2 mo ago
27

Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMITyesterday
28
28.Tsl

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.

pmndrs/glyph393—~1.5kAutomated safety check: PassMITtoday
29

ALWAYS use when porting an existing D3D11 engine or renderer to AGFX — translating ID3D11Device/DeviceContext/InputLayout/state-object code to agfxDevice/agfxCommandBuffer/agfxRenderPipeline calls…

AmelieHeinrich/agfx146—~3.6kAutomated safety check: PassMIT11 days ago
30

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

Siege-Perilous/tableslayer122—~4.1kAutomated safety check: PassUnknown2 days ago
31

Build small, always-on WebGL visuals (identity avatars, ambient orbs, glass and iridescent surfaces, animated textures) that ship inside a normal web app UI without wrecking performance…

flornkm/skills113—~4.7kAutomated safety check: PassMIT1 mo ago
32

A skill for developing the Vulkan renderer in Yamagi Quake II Remaster.

yquake2/yquake2remaster113—~482Automated safety check: PassUnknownyesterday
33

Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…

TypeDreamMoon/DreamShader106—~2.9kAutomated safety check: PassMITyesterday
34

Add a new compute or surface shader for sensor data processing or visualization.

lge-ros2/cloisim176—~2.1kAutomated safety check: PassMIT2 days ago
35

ALWAYS use when porting an existing D3D12 engine or renderer to AGFX — translating ID3D12Device/CommandList/PipelineState/RootSignature/DescriptorHeap code to…

AmelieHeinrich/agfx146—~3.4kAutomated safety check: PassMIT11 days ago
36

Three.js materials - PBR, basic, phong, shader materials, material properties.

OWWZO/ai-agent1865 repos~3.4kAutomated safety check: PassNo licence19 days ago
37

Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong.

TypeDreamMoon/DreamShader106—~1.7kAutomated safety check: PassMITyesterday
38

ALWAYS use when porting an existing OpenGL (or OpenGL ES) engine or renderer to AGFX — translating glGenTextures/glBindTexture/glBufferData/glUseProgram/FBO code to…

AmelieHeinrich/agfx146—~3.8kAutomated safety check: PassMIT11 days ago
39

Get naga WGSL validation working in a repo — installs the naga/jq toolchain, a PostToolUse hook that compiles every .wgsl on write, and a batch validate-shaders script, so shader checking then…

oframe/ogpu151—~1.9kAutomated safety check: PassUnlicense12 days ago
40

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.8kAutomated safety check: PassNo licence5 mo ago
41

Three.js post-processing - EffectComposer, bloom, DOF, screen effects.

OWWZO/ai-agent1865 repos~3.6kAutomated safety check: PassNo licence19 days ago
42

Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders.

Jahrome907/minecraft-agent-skills166—~3.2kAutomated safety check: PassMIT25 days ago
43

Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything.

TypeDreamMoon/DreamShader106—~1.6kAutomated safety check: PassMITyesterday
44

ALWAYS use when porting an existing Vulkan engine or renderer to AGFX — translating VkDevice/VkCommandBuffer/VkPipeline/VkDescriptorSet/VkRenderPass code to…

AmelieHeinrich/agfx146—~4.4kAutomated safety check: PassMIT11 days ago
45

Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation.

EnzeD/r3f-skills128—~1.4kAutomated safety check: PassNo licence1 mo ago
46
46.Hlsl

HLSL code generation, StringBuilder patterns, builtin headers, and DXIL embedding.

LuisaGroup/LuisaCompute1.1k—~1.6kAutomated safety check: PassApache-2.0today
47

A skill your agent uses when writing custom shaders, uniforms, filters, or batchers in PixiJS v8.

netaart/cohub570—~2.8kAutomated safety check: PassMITtoday
48

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.

OWWZO/ai-agent1865 repos~3.5kAutomated safety check: PassNo licence19 days ago