New Experiment
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
$ npx skills add RSamaium/CanvasEngine --skill pixijs -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RSamaium/CanvasEngine pixijs --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RSamaium/CanvasEngine.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs .claude/skills/pixijs && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixijs" agent skill from https://github.com/RSamaium/CanvasEngine/tree/v2/.agents/skills/pixijs into .claude/skills/pixijs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RSamaium/CanvasEngine/tree/v2/.agents/skills/pixijsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RSamaium/CanvasEngine --skill pixijs -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RSamaium/CanvasEngine pixijs --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RSamaium/CanvasEngine.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/pixijs .agents/skills/pixijs && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixijs" agent skill from https://github.com/RSamaium/CanvasEngine/tree/v2/.agents/skills/pixijs into .agents/skills/pixijs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RSamaium/CanvasEngine --skill pixijs -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RSamaium/CanvasEngine pixijs --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RSamaium/CanvasEngine.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/pixijs .cursor/skills/pixijs && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixijs" agent skill from https://github.com/RSamaium/CanvasEngine/tree/v2/.agents/skills/pixijs into .cursor/skills/pixijs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RSamaium/CanvasEngine.git --path .agents/skills/pixijs--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RSamaium/CanvasEngine --skill pixijs -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RSamaium/CanvasEngine pixijs --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RSamaium/CanvasEngine.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/pixijs .gemini/skills/pixijs && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixijs" agent skill from https://github.com/RSamaium/CanvasEngine/tree/v2/.agents/skills/pixijs into .gemini/skills/pixijs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RSamaium/CanvasEngine pixijsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RSamaium/CanvasEngine --skill pixijs -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RSamaium/CanvasEngine.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/pixijs .github/skills/pixijs && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixijs" agent skill from https://github.com/RSamaium/CanvasEngine/tree/v2/.agents/skills/pixijs into .github/skills/pixijs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RSamaium/CanvasEngine --skill pixijs -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RSamaium/CanvasEngine pixijs --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RSamaium/CanvasEngine.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/pixijs .opencode/skills/pixijs && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixijs" agent skill from https://github.com/RSamaium/CanvasEngine/tree/v2/.agents/skills/pixijs into .opencode/skills/pixijs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixijsUse this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Pixijs is an agent skill from RSamaium/CanvasEngine. Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8…
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/index.md`).
It sits in Game Development, covering 3D graphics and WebGL, Shaders and Project scaffolding. The repository describes itself as: Framework for HTML5 Canvas oriented 2D video games. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit aee5f6a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
pixijs.downloadFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixijs loads about 1.6k tokens when it runs, and up to ~4.3k if it reads all its reference files. Until then it costs about 199 tokens; SKILL.md has 471 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from RSamaium/CanvasEngine at commit aee5f6a, republished under its MIT licence (© RSamaium). 471 words, ~1,570 tokens.
.claude/skills/pixijs/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.
SKILL.md and follow its guidance.https://pixijs.download/release/docs/llms.txt. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content.For the long-form description and trigger keywords of every skill, see references/index.md.
| Skill | Load when... |
|---|---|
| pixijs-application | Creating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy(). |
| pixijs-core-concepts | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. |
| pixijs-create | Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates). |
| pixijs-environments | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval). |
| pixijs-migration-v8 | Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject). |
| pixijs-scene-core-concepts | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer. |
| Skill | Load when... |
|---|---|
| pixijs-scene-container | Working with Container: addChild/removeChild, transforms, zIndex, bounds, toGlobal/toLocal, destroy. |
| pixijs-scene-sprite | Drawing images: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite. |
| pixijs-scene-graphics | Drawing vector shapes or paths: Graphics, GraphicsContext, fill/stroke, FillGradient, SVG. |
| pixijs-scene-text | Rendering text: Text, BitmapText, HTMLText, SplitText, TextStyle. |
| pixijs-scene-mesh | Custom geometry: Mesh, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh. |
| pixijs-scene-particle-container | Rendering thousands of lightweight sprites: ParticleContainer, Particle, dynamicProperties. |
| pixijs-scene-dom-container | Overlaying HTML elements on the canvas: DOMContainer, pixi.js/dom. |
| pixijs-scene-gif | Displaying animated GIFs: GifSprite, GifSource, pixi.js/gif. |
| Skill | Load when... |
|---|---|
| pixijs-assets | Loading resources: Assets.init, Assets.load, bundles, manifests, spritesheets, caching. |
| pixijs-color | Creating or converting colors: Color class, hex/rgb/hsl, tint, premultiply. |
| pixijs-events | Handling pointer/mouse/touch/wheel input: eventMode, FederatedEvent, hitArea, cursor, drag. |
| pixijs-math | Points, vectors, matrices, shapes, hit testing: Point, Matrix, Rectangle, toGlobal/toLocal. |
| pixijs-ticker | Per-frame logic or controlling the render loop: Ticker, deltaTime, UPDATE_PRIORITY, maxFPS. |
| Skill | Load when... |
|---|---|
| pixijs-accessibility | Screen reader or keyboard navigation: AccessibilitySystem, accessibleTitle, tabIndex. |
| pixijs-blend-modes | Compositing with blend modes: add, multiply, screen, overlay, pixi.js/advanced-blend-modes. |
| pixijs-custom-rendering | Writing custom shaders, uniforms, or batchers: Shader.from, GlProgram/GpuProgram, UniformGroup, custom Filter. |
| pixijs-filters | Applying visual effects: BlurFilter, ColorMatrixFilter, DisplacementFilter, Filter.from, pixi-filters. |
| pixijs-performance | Profiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem, cacheAsTexture, object pooling. |
If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt. It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.
© RSamaium, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .agents/skills/pixijs of RSamaium/CanvasEngine.
Open the folder on GitHubat commit aee5f6a
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in RSamaium/CanvasEngine, which our catalogue first saw on October 7, 2026.
Pixijs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixijs this skillRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Shader Extractcth9191/site-clone | 138 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Tslpmndrs/glyph | 395 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Stage RenderingSiege-Perilous/tableslayer | 123 | — | ~4.1k | Automated safety check: Pass | Custom licence |
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
cth9191/site-clone
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
pmndrs/glyph
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Siege-Perilous/tableslayer
Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).
flornkm/skills
Build small, always-on WebGL visuals (identity avatars, ambient orbs, glass and iridescent surfaces, animated textures) that ship inside a normal web app UI without wrecking performance…
RSamaium/CanvasEngine
Work on CanvasEngine projects and .ce components using the official documentation.
Categories
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Pixijs is an agent skill from RSamaium/CanvasEngine. Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Pixijs fits situations like: particleContainer; how do I render; how do I animate in pixi.
Run `npx skills add RSamaium/CanvasEngine --skill pixijs -a claude-code`. Or copy the skill folder (.agents/skills/pixijs in RSamaium/CanvasEngine) into .claude/skills/pixijs in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RSamaium/CanvasEngine --skill pixijs -a codex`. Or copy the skill folder (.agents/skills/pixijs in RSamaium/CanvasEngine) into .agents/skills/pixijs in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RSamaium/CanvasEngine --skill pixijs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs, .gemini/skills/pixijs, .github/skills/pixijs and .opencode/skills/pixijs in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixijs is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: pixijs.download; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixijs is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Pixijs: New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 138 stars), Typegpu (software-mansion-labs/skills, 291 stars) and Tsl (pmndrs/glyph, 395 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RSamaium (a GitHub user) maintains it in RSamaium/CanvasEngine, which has 401 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on September 26, 2026.
Source: RSamaium/CanvasEngine on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.