Agent skill

Pixijs

by RSamaium in RSamaium/CanvasEngine

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.

MITAuto-check passedGame Development

Install Pixijs

skills CLI
$ npx skills add RSamaium/CanvasEngine --skill pixijs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RSamaium/CanvasEngine pixijs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RSamaium/CanvasEngine.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs .claude/skills/pixijs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
pixijs
GitHub stars
401
Used in
2 other repos
Token cost
~1.6k tokens
SKILL.md length
471 words
Files
2 (incl. references)
Skills in repo
2
Repo updated
First seen
Licence
MIT

At a glance

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.

  • Works in 3 steps: Find the specialized skill in the router… → Load that skill's SKILL.md and follow… → If no sub-skill fits (the task…
  • ParticleContainer
  • SKILL.md covers How to use this skill, Skill router and Fallback: canonical PixiJS docs
  • Reaches pixijs.download

What it does

Pixijs is an agent skill from RSamaium/CanvasEngine. Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8…

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/index.md`).

It sits in Game Development, covering 3D graphics and WebGL, Shaders and Project scaffolding. The repository describes itself as: Framework for HTML5 Canvas oriented 2D video games. The licence is MIT.

When your agent uses it

  • ParticleContainer
  • How do I render
  • How do I animate in pixi

Example prompts

  • “/pixijs”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Find the specialized skill in the router below that best matches the task.
  2. Load that skill's SKILL.md and follow its guidance.
  3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch…

What it can do on your machine

Read from SKILL.md and the folder at commit aee5f6a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • pixijs.download

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Pixijs loads about 1.6k tokens when it runs, and up to ~4.3k if it reads all its reference files. Until then it costs about 199 tokens; SKILL.md has 471 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~199
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from RSamaium/CanvasEngine at commit aee5f6a, republished under its MIT licence (© RSamaium). 471 words, ~1,570 tokens.

Download SKILL.mdSave it as .claude/skills/pixijs/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
pixijs
description
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.
license
MIT

Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.

How to use this skill

  1. Find the specialized skill in the router below that best matches the task.
  2. Load that skill's SKILL.md and follow its guidance.
  3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch https://pixijs.download/release/docs/llms.txt. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content.

For the long-form description and trigger keywords of every skill, see references/index.md.

Skill router

Foundations
SkillLoad when...
pixijs-applicationCreating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy().
pixijs-core-conceptsUnderstanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes.
pixijs-createScaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates).
pixijs-environmentsRunning PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval).
pixijs-migration-v8Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject).
pixijs-scene-core-conceptsUnderstanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer.
Scene Objects
SkillLoad when...
pixijs-scene-containerWorking with Container: addChild/removeChild, transforms, zIndex, bounds, toGlobal/toLocal, destroy.
pixijs-scene-spriteDrawing images: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite.
pixijs-scene-graphicsDrawing vector shapes or paths: Graphics, GraphicsContext, fill/stroke, FillGradient, SVG.
pixijs-scene-textRendering text: Text, BitmapText, HTMLText, SplitText, TextStyle.
pixijs-scene-meshCustom geometry: Mesh, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh.
pixijs-scene-particle-containerRendering thousands of lightweight sprites: ParticleContainer, Particle, dynamicProperties.
pixijs-scene-dom-containerOverlaying HTML elements on the canvas: DOMContainer, pixi.js/dom.
pixijs-scene-gifDisplaying animated GIFs: GifSprite, GifSource, pixi.js/gif.
Show full SKILL.md (178 more words)Show less
Utilities
SkillLoad when...
pixijs-assetsLoading resources: Assets.init, Assets.load, bundles, manifests, spritesheets, caching.
pixijs-colorCreating or converting colors: Color class, hex/rgb/hsl, tint, premultiply.
pixijs-eventsHandling pointer/mouse/touch/wheel input: eventMode, FederatedEvent, hitArea, cursor, drag.
pixijs-mathPoints, vectors, matrices, shapes, hit testing: Point, Matrix, Rectangle, toGlobal/toLocal.
pixijs-tickerPer-frame logic or controlling the render loop: Ticker, deltaTime, UPDATE_PRIORITY, maxFPS.
Advanced
SkillLoad when...
pixijs-accessibilityScreen reader or keyboard navigation: AccessibilitySystem, accessibleTitle, tabIndex.
pixijs-blend-modesCompositing with blend modes: add, multiply, screen, overlay, pixi.js/advanced-blend-modes.
pixijs-custom-renderingWriting custom shaders, uniforms, or batchers: Shader.from, GlProgram/GpuProgram, UniformGroup, custom Filter.
pixijs-filtersApplying visual effects: BlurFilter, ColorMatrixFilter, DisplacementFilter, Filter.from, pixi-filters.
pixijs-performanceProfiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem, cacheAsTexture, object pooling.

Fallback: canonical PixiJS docs

If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt. It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.

© RSamaium, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .agents/skills/pixijs of RSamaium/CanvasEngine.

  • SKILL.md
  • references/index.md

Open the folder on GitHubat commit aee5f6a

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in RSamaium/CanvasEngine, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Pixijs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Pixijs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Pixijs this skillRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Shader Extractcth9191/site-clone138—~1.4kAutomated safety check: PassMIT
Typegpusoftware-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNone
Tslpmndrs/glyph395—~1.5kAutomated safety check: PassMIT
Stage RenderingSiege-Perilous/tableslayer123—~4.1kAutomated safety check: PassCustom licence

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More from RSamaium/CanvasEngine

  • Canvasengine

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Questions about Pixijs

What does Pixijs do?

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Pixijs is an agent skill from RSamaium/CanvasEngine. Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.

When should I use Pixijs?

Pixijs fits situations like: particleContainer; how do I render; how do I animate in pixi.

How do I install Pixijs in Claude Code?

Run `npx skills add RSamaium/CanvasEngine --skill pixijs -a claude-code`. Or copy the skill folder (.agents/skills/pixijs in RSamaium/CanvasEngine) into .claude/skills/pixijs in your project. Claude Code loads it when a task matches its description.

How do I install Pixijs in Codex?

Run `npx skills add RSamaium/CanvasEngine --skill pixijs -a codex`. Or copy the skill folder (.agents/skills/pixijs in RSamaium/CanvasEngine) into .agents/skills/pixijs in your project. Codex loads it when a task matches its description.

Can I use Pixijs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RSamaium/CanvasEngine --skill pixijs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs, .gemini/skills/pixijs, .github/skills/pixijs and .opencode/skills/pixijs in your project.

What does Pixijs need to run?

SKILL.md names no scripts, command-line tools or credentials: Pixijs is instructions for the agent only.

Does Pixijs access the network?

SKILL.md names 1 domain. In commands or code: pixijs.download; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Pixijs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Pixijs use?

Pixijs is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Pixijs use?

About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.

What are the alternatives to Pixijs?

Skills that share tags, products or a category with Pixijs: New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 138 stars), Typegpu (software-mansion-labs/skills, 291 stars) and Tsl (pmndrs/glyph, 395 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Pixijs?

RSamaium (a GitHub user) maintains it in RSamaium/CanvasEngine, which has 401 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on September 26, 2026.

Source: RSamaium/CanvasEngine on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.