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Game Development · Three.js · For developers
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks. | img2threejs/ | 18k | 1 repo | ~8.2k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 2 | 网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /… | Jane-xiaoer/ | 1k | 1 repo | ~2.7k | Automated safety check: Pass | MIT | 3 mo ago |
| 3 | Entrypoint for building, upgrading, and finishing Three.js browser games. | majidmanzarpour/ | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | 13 days ago |
| 4 | Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 5 | Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. | calesthio/ | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | 7 days ago |
| 6 | Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits. | viettranx/ | 709 | — | ~2.8k | Automated safety check: Pass | MIT | 1 mo ago |
| 7 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. | valkor-ai/ | 1.2k | 1 repo | ~2.6k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 8 | Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via… | feitangyuan/ | 696 | — | ~18k | Automated safety check: Pass | CC-BY-NC-4.0 | 25 days ago |
| 9 | Plan, build and quality-check a premium short commercial for a real business (roofing, property, ecommerce, B2B software) using AI-generated footage, code-built motion (HTML/GSAP), selective… | echris6/ | 1.1k | — | ~1.8k | Automated safety check: Pass | MIT | 12 days ago |
| 10 | Create a concise English release message from commits since the last vX.Y.Z tag, then bump every workspace package to the same version with pnpm changeset and pnpm changeset version. | mlightcad/ | 1.1k | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 11 | Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR… | lhlGitHub/ | 512 | — | ~1.2k | Automated safety check: Pass | MIT | 19 days ago |
| 12 | AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页. An agent skill from andyhuo520/aetherviz-master. | andyhuo520/ | 1.5k | — | ~2k | Automated safety check: Pass | MIT | 5 mo ago |
| 13 | Create a new experiment in TresJS Lab with all necessary files | Tresjs/ | 3.8k | — | ~782 | Automated safety check: Pass | MIT | yesterday |
| 14 | Comprehensive skill for Three.js 3D web development. An agent skill from freshtechbro/claudedesignskills. | freshtechbro/ | 1k | 1 repo | ~3.9k | Automated safety check: Pass | MIT | 10 mo ago |
| 15 | Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 16 | A skill your agent uses when an AI agent wants to participate in the Haidian Centennial Jing-Zhang AI Innovation Belt open call, follow changing materials and community discussion, generate or… | open-city-ai/ | 417 | — | ~9.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 17 | Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and… | millionco/ | 15k | — | ~2.3k | Automated safety check: Pass | Unknown | today |
| 18 | Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. | OWWZO/ | 189 | 6 repos | ~3.1k | Automated safety check: Pass | No licence | yesterday |
| 19 | Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. | chongdashu/ | 138 | 1 repo | ~3.1k | Automated safety check: Pass | No licence | 9 mo ago |
| 20 | create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. | jasonkneen/ | 1.6k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | today |
| 21 | Entrypoint for building, upgrading, and finishing Three.js browser games. | valkor-ai/ | 1.2k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 22 | Build and iterate playable Three.js game systems. An agent skill from corosolto/client. | corosolto/ | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | today |
| 23 | 23.Tellux How to write application code with Tellux (0.3 API shape). An agent skill from cyanfish-x/tellux. | cyanfish-x/ | 207 | — | ~884 | Automated safety check: Pass | MIT | yesterday |
| 24 | Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 25 | 25.Kinetic Reel Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type… | tuzhechen2005/ | 146 | — | ~1.8k | Automated safety check: Pass | Unknown | 14 days ago |
| 26 | Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. | OWWZO/ | 189 | 5 repos | ~2.9k | Automated safety check: Pass | No licence | yesterday |
| 27 | 27.Vibe Model Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. | vibe-stack/ | 137 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 28 | 28.Vitexec A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured… | pmndrs/ | 132 | — | ~2.5k | Automated safety check: Pass | Unknown | 9 days ago |
| 29 | Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved. | hassancs91/ | 102 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 30 | 30.Polycss Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements. | layoutit/ | 767 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 31 | Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 32 | Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 33 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. | corosolto/ | 257 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | today |
| 34 | Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live. | bgauryy/ | 949 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 35 | Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 36 | Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs. | v2space-labs/ | 116 | — | ~3.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 37 | Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~638 | Automated safety check: Pass | MIT | 2 mo ago |
| 38 | 38.Vibe Terrain Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology… | vibe-stack/ | 137 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 39 | 39.Convert Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which… | partcad/ | 503 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 40 | Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences. | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 41 | 41.Deploy Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages. | cyanfish-x/ | 207 | — | ~1.1k | Automated safety check: Notes | MIT | yesterday |
| 42 | Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an… | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 43 | Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to. | cth9191/ | 138 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 44 | 44.Typegpu TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. | software-mansion-labs/ | 291 | 2 repos | ~5.6k | Automated safety check: Pass | No licence | 13 days ago |
| 45 | Three.js interaction - raycasting, controls, mouse/touch input, object selection. | OWWZO/ | 189 | 5 repos | ~4.1k | Automated safety check: Pass | No licence | yesterday |
| 46 | Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 12 days ago |
| 47 | 47.Tsl Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. | pmndrs/ | 395 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 48 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |