Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR…
$ npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install lhlGitHub/threejs-architecture-effects threejs-architecture-effects --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-architecture-effects" agent skill from https://github.com/lhlGitHub/threejs-architecture-effects/tree/main into .claude/skills/threejs-architecture-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-architecture-effects", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install lhlGitHub/threejs-architecture-effects threejs-architecture-effects --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-architecture-effects" agent skill from https://github.com/lhlGitHub/threejs-architecture-effects/tree/main into .agents/skills/threejs-architecture-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-architecture-effects", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install lhlGitHub/threejs-architecture-effects threejs-architecture-effects --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-architecture-effects" agent skill from https://github.com/lhlGitHub/threejs-architecture-effects/tree/main into .cursor/skills/threejs-architecture-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-architecture-effects", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install lhlGitHub/threejs-architecture-effects threejs-architecture-effects --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-architecture-effects" agent skill from https://github.com/lhlGitHub/threejs-architecture-effects/tree/main into .gemini/skills/threejs-architecture-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-architecture-effects", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install lhlGitHub/threejs-architecture-effects threejs-architecture-effectsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-architecture-effects" agent skill from https://github.com/lhlGitHub/threejs-architecture-effects/tree/main into .github/skills/threejs-architecture-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-architecture-effects", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install lhlGitHub/threejs-architecture-effects threejs-architecture-effects --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-architecture-effects" agent skill from https://github.com/lhlGitHub/threejs-architecture-effects/tree/main into .opencode/skills/threejs-architecture-effects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-architecture-effects", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-architecture-effectsBuild or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR…
Threejs Architecture Effects is an agent skill from lhlGitHub/threejs-architecture-effects. Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR materials and interactive detail cameras. Use for 3D建筑生长、古建搭建特效、楼台逐层建造、建筑动态组装 or similar architectural miniatures; not for flat image reveals or generic website styling.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 33 other files, including scripts, reference files and assets (for example `README.md`, `agents/openai.yaml` and `assets/starter/README.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: An Agent Skill for building interactive, self-assembling 3D architecture with Three.js. 一个用 Three.js 生成可交互、可动态建造 3D 建筑的 Agent Skill。 The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 693ca2e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Architecture Effects loads about 1.2k tokens when it runs, and up to ~3.6k if it reads all its reference files. Until then it costs about 99 tokens; SKILL.md has 536 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from lhlGitHub/threejs-architecture-effects at commit 693ca2e, republished under its MIT licence (© lhlGitHub). 536 words, ~1,172 tokens.
.claude/skills/threejs-architecture-effects/SKILL.md (or your agent's skills folder). This skill also uses 29 other files; get the full folder from GitHub.Create an actual, orbitable 3D building assembled from solid components. The included clock-tower miniature is a working reference, not a mandatory design or a historical reconstruction.
Resolve <this-skill-dir> from the loaded SKILL.md. Do not mix files from a different install of this skill.
| File | Read it when |
|---|---|
| references/template-guide.md | scaffolding a new project or mapping starter files |
| references/construction-principles.md | geometry, assembly timing, materials, or lighting |
| references/verification.md | stutter, quality checks, metrics, or handoff |
node <this-skill-dir>/scripts/scaffold.mjs <new-project-directory>. The script refuses an existing destination. It copies a self-contained Vite/React/Three.js starter; it does not install packages or start services.No external model service, image generation, subscription, proprietary asset, or other skill is required. Procedural geometry is the default; use external assets only when requested or agreed, with their origin and license recorded. The template is silent intentionally; add music only from an authorized source.
Keep this skill as instructions plus a portable starter. Do not copy the creator's private sessions, local paths, environment files, or acquisition packages into generated output.
A screenshot mapped onto a plane · scaling a whole storey instead of laying courses · alpha-fading walls into existence · color and shadow shaders that disagree · upper floors with no supporting deck · fog or bloom used to hide crude joints · claiming museum quality, historical accuracy, a market price, or universal 60 FPS from one screenshot.
Deliver runnable source, startup and build commands, a short account of changed surfaces, observed test results, and remaining limitations.
© lhlGitHub, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 29 other files (scripts, references, assets) in the repository root of lhlGitHub/threejs-architecture-effects.
Open the folder on GitHubat commit 693ca2e
Threejs Architecture Effects next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Architecture Effects this skilllhlGitHub/threejs-architecture-effects | 478 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
Works with
Categories
Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR…. Threejs Architecture Effects is an agent skill from lhlGitHub/threejs-architecture-effects.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR materials and interactive detail cameras.
Threejs Architecture Effects fits situations like: 3D建筑生长、古建搭建特效、楼台逐层建造、建筑动态组装; similar architectural miniatures; not for flat image reveals; generic website styling.
Run `npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a claude-code`. Or copy the skill folder (the lhlGitHub/threejs-architecture-effects repository) into .claude/skills/threejs-architecture-effects in your project. Claude Code loads it when a task matches its description.
Run `npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a codex`. Or copy the skill folder (the lhlGitHub/threejs-architecture-effects repository) into .agents/skills/threejs-architecture-effects in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lhlGitHub/threejs-architecture-effects --skill threejs-architecture-effects -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-architecture-effects, .gemini/skills/threejs-architecture-effects, .github/skills/threejs-architecture-effects and .opencode/skills/threejs-architecture-effects in your project.
Going by SKILL.md and its folder, Threejs Architecture Effects needs the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs Architecture Effects is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Architecture Effects: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
lhlGitHub (a GitHub user) maintains it in lhlGitHub/threejs-architecture-effects, which has 478 GitHub stars. The repository was last updated on September 22, 2026.
Source: lhlGitHub/threejs-architecture-effects on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.