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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~1.9k | Automated safety check: Pass | MIT | 2 days ago |
| 2 | A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or… | Misaka-Mikoto-Tech/ | 278 | — | ~4k | Automated safety check: Pass | MIT | 18 days ago |
| 3 | List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project. | IvanMurzak/ | 4.4k | — | ~846 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 4 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 5 | AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. | FlameskyDexive/ | 929 | — | ~790 | Automated safety check: Pass | MIT | 17 days ago |
| 6 | Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin. | TomLeeLive/ | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 7 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 799 | — | ~2.3k | Automated safety check: Pass | MIT | today |
| 8 | Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 9 | Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++… | elix22/ | 154 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 10 | Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough. | kurotu/ | 373 | 1 repo | ~1.6k | Automated safety check: Pass | MIT | 9 days ago |
| 11 | UdonSharp scripting skill for VRChat SDK 3.10.5 (active and verified target). | niaka3dayo/ | 332 | — | ~9.8k | Automated safety check: Pass | MIT | 25 days ago |
| 12 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 799 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 13 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 632 | — | ~718 | Automated safety check: Pass | MIT | 8 days ago |
| 14 | 本指南适用于 Revolution(RevolutionFramework / Rev 前缀)Unity 游戏框架的开发与代码审查。当任务涉及以下任何内容时使用:Revolution 框架、Assets/Revolution、RevLog / RevTimer / RevMono / RevPool / RevEvent / RevServiceLocator / RevTask /… | Yokino337088/ | 102 | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 15 | VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. | niaka3dayo/ | 332 | — | ~7.8k | Automated safety check: Pass | MIT | 25 days ago |
| 16 | Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools. | OneYoungMean/ | 107 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 17 | Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 18 | Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 19 | Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state. | hatayama/ | 577 | — | ~2k | Automated safety check: Pass | MIT | today |
| 20 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | today |
| 21 | Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. | poingstudios/ | 632 | — | ~1.1k | Automated safety check: Pass | MIT | 8 days ago |
| 22 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 799 | — | ~3.5k | Automated safety check: Pass | MIT | today |
| 23 | Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 24 | 24.Setup Engine 配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。 | pixel-cellar/ | 346 | — | ~1.5k | Automated safety check: Pass | MIT | 6 mo ago |
| 25 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 799 | — | ~3.8k | Automated safety check: Pass | MIT | today |
| 26 | Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C. | poingstudios/ | 632 | — | ~621 | Automated safety check: Pass | MIT | 8 days ago |
| 27 | Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. | moeru-ai/ | 50k | — | ~677 | Automated safety check: Pass | MIT | today |
| 28 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 799 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 29 | Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. | poingstudios/ | 632 | — | ~1.2k | Automated safety check: Pass | MIT | 8 days ago |
| 30 | Compile the Unity project and report errors/warnings. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 31 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 799 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 32 | Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. | poingstudios/ | 632 | — | ~812 | Automated safety check: Pass | MIT | 8 days ago |
| 33 | Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 577 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 34 | Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 6 days ago |
| 35 | 35.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 799 | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 36 | Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only. | hatayama/ | 577 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 37 | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. | poingstudios/ | 632 | — | ~364 | Automated safety check: Pass | MIT | 8 days ago |
| 38 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 799 | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 39 | Implement, fix, and refactor Unity C code with unity-cli write tools. | akiojin/ | 107 | — | ~979 | Automated safety check: Pass | MIT | 4 days ago |
| 40 | 40.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 799 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 41 | 41.Doc Master Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~871 | Automated safety check: Pass | MIT | 8 days ago |
| 42 | Explore Unity C code without modifying files. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~738 | Automated safety check: Pass | MIT | 4 days ago |
| 43 | A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 799 | — | ~2.4k | Automated safety check: Pass | MIT | today |
| 44 | Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). | Nethereum/ | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | 4 days ago |
| 45 | Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 46 | Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 47 | Find C methods across every loaded assembly by name / type / parameters — including private methods. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 48 | Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 5 days ago |