Uloop Execute Dynamic Code
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
$ npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-execute-dynamic-code --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-execute-dynamic-code .claude/skills/uloop-execute-dynamic-code && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-execute-dynamic-code" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-execute-dynamic-code into .claude/skills/uloop-execute-dynamic-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-execute-dynamic-code", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-execute-dynamic-codeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-execute-dynamic-code --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-execute-dynamic-code .agents/skills/uloop-execute-dynamic-code && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-execute-dynamic-code" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-execute-dynamic-code into .agents/skills/uloop-execute-dynamic-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-execute-dynamic-code", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-execute-dynamic-code --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-execute-dynamic-code .cursor/skills/uloop-execute-dynamic-code && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-execute-dynamic-code" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-execute-dynamic-code into .cursor/skills/uloop-execute-dynamic-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-execute-dynamic-code", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kurotu/VRCQuestTools.git --path .claude/skills/uloop-execute-dynamic-code--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-execute-dynamic-code --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-execute-dynamic-code .gemini/skills/uloop-execute-dynamic-code && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-execute-dynamic-code" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-execute-dynamic-code into .gemini/skills/uloop-execute-dynamic-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-execute-dynamic-code", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kurotu/VRCQuestTools uloop-execute-dynamic-codeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-execute-dynamic-code .github/skills/uloop-execute-dynamic-code && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-execute-dynamic-code" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-execute-dynamic-code into .github/skills/uloop-execute-dynamic-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-execute-dynamic-code", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-execute-dynamic-code --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-execute-dynamic-code .opencode/skills/uloop-execute-dynamic-code && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-execute-dynamic-code" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-execute-dynamic-code into .opencode/skills/uloop-execute-dynamic-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-execute-dynamic-code", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-execute-dynamic-codeExecute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Uloop Execute Dynamic Code is an agent skill from kurotu/VRCQuestTools. Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 14 other files, including reference files (for example `references/asset-operations.md`, `references/batch-operations.md` and `references/cleanup-operations.md`).
It sits in Game Development. It works with C#. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Execute Dynamic Code loads about 1.6k tokens when it runs, and up to ~23k if it reads all its reference files. Until then it costs about 55 tokens; SKILL.md has 637 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 637 words, ~1,604 tokens.
.claude/skills/uloop-execute-dynamic-code/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.Execute the following request using npx --yes uloop-cli@2.2.0 execute-dynamic-code: $ARGUMENTS
For basic selected GameObject discovery or property inspection, use find-game-objects --search-mode Selected before this tool. Use this tool after the built-in inspection tools are not enough or when you need to modify Unity state.
.csx file and execute npx --yes uloop-cli@2.2.0 execute-dynamic-code --code-file <path>npx --yes uloop-cli@2.2.0 execute-dynamic-code --code '<code>' only for short one-line snippets--code '<code>': Inline C# statements to execute. Use this for one-line snippets only.--code-file <path>: Read C# statements from a UTF-8 file. Prefer this for multiline snippets, especially on PowerShell, because Windows .cmd shims can lose lines from multiline inline arguments before uloop receives them.npx --yes uloop-cli@2.2.0 execute-dynamic-code --code 'using UnityEngine; return Mathf.PI;'. PowerShell single-quoted strings can contain normal double quotes, for example npx --yes uloop-cli@2.2.0 execute-dynamic-code --code 'Debug.Log("Hello!");'.--parameters {} (advanced, optional): Pass an object when reusing a snippet with varying data or when keeping values outside the code. Values are exposed as parameters["param0"], parameters["param1"], and so on. Omit this flag for most snippets, and pass an object instead of a JSON string.--compile-only true (optional): Compile the snippet without executing it. Use this when you want Roslyn diagnostics before running new code.Write direct statements only — no class/namespace/method wrappers. Return is optional.
using UnityEngine;
float x = Mathf.PI;
return x;Forbidden — these will be rejected at compile time: System.IO.*, AssetDatabase.CreateFolder, creating/editing .cs/.asmdef files. Use terminal commands for file operations instead.
Returns JSON:
Success: boolean — overall execution successResult: string — value of the snippet's return statement (empty when omitted)Logs: string[] — execution diagnostics from the dynamic-code runner, not Unity Console entriesCompilationErrors: object[] — Roslyn diagnostics with Message, Line, Column, ErrorCode, optional Hint and SuggestionsErrorMessage: string — top-level failure summary (empty on success)Error: string — alias of ErrorMessageSecurityLevel: string — dynamic-code security level active for the requestUpdatedCode: string|null — the wrapped form actually compiled (handy when debugging using-statement reordering)DiagnosticsSummary: string|null — compact summary when diagnostics are availableDiagnostics: object[] — structured diagnostics; same shape as CompilationErrors, usually populated together with itUse npx --yes uloop-cli@2.2.0 get-logs to retrieve Debug.Log, Debug.LogWarning, and Debug.LogError messages emitted by the snippet. On Success: false, inspect CompilationErrors first. If empty, read ErrorMessage (and Logs for extra context) — the failure may be a runtime exception, security violation, cancellation, or an "execution in progress" rejection, all of which return empty CompilationErrors. Both EditMode and PlayMode are supported targets — the snippet runs in whichever mode the Editor is currently in.
For detailed code examples, refer to these files:
© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 13 other files (references) in .claude/skills/uloop-execute-dynamic-code of kurotu/VRCQuestTools.
Open the folder on GitHubat commit c68d147
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.
Uloop Execute Dynamic Code next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Execute Dynamic Code this skillkurotu/VRCQuestTools | 373 | 1 repos | ~1.6k | Automated safety check: Pass | MIT | |
| Uloop Execute Dynamic CodeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Gameobject Component List AllIvanMurzak/Unity-MCP | 4.4k | — | ~846 | Automated safety check: Pass | Apache-2.0 | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Aibridge Development WorkflowFlameskyDexive/Legends-Of-Heroes | 929 | — | ~790 | Automated safety check: Pass | MIT |
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
IvanMurzak/Unity-MCP
List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
kurotu/VRCQuestTools
Replay recorded PlayMode keyboard and mouse input. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.
kurotu/VRCQuestTools
Record PlayMode keyboard and mouse input to JSON. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Run Unity Test Runner and report detailed results. An agent skill from kurotu/VRCQuestTools.
Works with
Categories
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough. Uloop Execute Dynamic Code is an agent skill from kurotu/VRCQuestTools. Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Uloop Execute Dynamic Code fits situations like: serializedObject; assetDatabase refresh/.meta generation; playMode automation.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a claude-code`. Or copy the skill folder (.claude/skills/uloop-execute-dynamic-code in kurotu/VRCQuestTools) into .claude/skills/uloop-execute-dynamic-code in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a codex`. Or copy the skill folder (.claude/skills/uloop-execute-dynamic-code in kurotu/VRCQuestTools) into .agents/skills/uloop-execute-dynamic-code in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-execute-dynamic-code -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-execute-dynamic-code, .gemini/skills/uloop-execute-dynamic-code, .github/skills/uloop-execute-dynamic-code and .opencode/skills/uloop-execute-dynamic-code in your project.
Going by SKILL.md and its folder, Uloop Execute Dynamic Code needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Execute Dynamic Code is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 21k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Uloop Execute Dynamic Code: Uloop Execute Dynamic Code (CyberAgentGameEntertainment/NovaShader, 1.6k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Gameobject Component List All (IvanMurzak/Unity-MCP, 4.4k stars) and Validate Gsdk (PlayFab/gsdk, 170 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.
Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.