Search

Game Development

1,660 skills found, page 31.
Search results
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1441

How FlatRedBall shapes attach to entities vs. An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~444Automated safety check: PassMITyesterday
1442

Manage Unity AssetDatabase operations

Besty0728/Unity-Skills1.8k—~2.9kAutomated safety check: PassMIT2 days ago
1443

Clean up and audit a Unity project

Besty0728/Unity-Skills1.8k—~2.8kAutomated safety check: PassMIT2 days ago
1444

Configure asset import settings

Besty0728/Unity-Skills1.8k—~2.9kAutomated safety check: PassMIT2 days ago
1445

Create and configure Unity lights

Besty0728/Unity-Skills1.8k—~3kAutomated safety check: PassMIT2 days ago
1446

Advise on Unity performance red flags

Besty0728/Unity-Skills1.8k—~1kAutomated safety check: PassMIT2 days ago
1447

Manage Prefabs and variants

Besty0728/Unity-Skills1.8k—~3.3kAutomated safety check: PassMIT2 days ago
1448

Manage Unity scenes

Besty0728/Unity-Skills1.8k—~2.7kAutomated safety check: PassMIT2 days ago
1449

Manage HLSL/ShaderLab .shader files

Besty0728/Unity-Skills1.8k—~2.1kAutomated safety check: PassMIT2 days ago
1450

Operate on Unity Terrain

Besty0728/Unity-Skills1.8k—~3.3kAutomated safety check: PassMIT2 days ago
1451

Create and lay out Unity UGUI screens

Besty0728/Unity-Skills1.8k—~3kAutomated safety check: PassMIT2 days ago
1452

Build Unity UI Toolkit (UITK) UIs

Besty0728/Unity-Skills1.8k—~4.8kAutomated safety check: PassMIT2 days ago
1453

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.

nirholas/three.ws2291 repo~1.5kAutomated safety check: PassApache-2.0yesterday
1454
1454.Cobejs

A skill your agent uses when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).

nirholas/three.ws2291 repo~567Automated safety check: PassApache-2.0yesterday
1455

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.

nirholas/three.ws2291 repo~2.5kAutomated safety check: PassApache-2.0yesterday
1456

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl…

nirholas/three.ws2291 repo~2.6kAutomated safety check: PassApache-2.0yesterday
1457

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js…

nirholas/three.ws2291 repo~3kAutomated safety check: PassApache-2.0yesterday
1458
1458.Threejs

A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance).

nirholas/three.ws2291 repo~865Automated safety check: PassApache-2.0yesterday
1459

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture…

nirholas/three.ws2291 repo~2.1kAutomated safety check: PassApache-2.0yesterday
1460

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…

nirholas/three.ws2291 repo~2kAutomated safety check: PassApache-2.0yesterday
1461

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder…

nirholas/three.ws2291 repo~2kAutomated safety check: PassApache-2.0yesterday
1462

A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

nirholas/three.ws2291 repo~635Automated safety check: PassApache-2.0yesterday
1463
1463.Vantajs

A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).

nirholas/three.ws2291 repo~506Automated safety check: PassApache-2.0yesterday
1464

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around…

nirholas/three.ws2291 repo~4.3kAutomated safety check: PassApache-2.0yesterday
1465

Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion.

nirholas/three.ws2291 repo~1.7kAutomated safety check: PassApache-2.0yesterday
1466

Implement web and React animation, gesture feedback, layout transitions and scroll sequences.

WrongStack/WrongStack371—~852Automated safety check: PassMITyesterday
1467

Build and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets.

WrongStack/WrongStack371—~878Automated safety check: PassMITyesterday
1468

説明的な文章に緩急を設計するための規範。緩急を装飾ではなく認知モードの切替(観察→逡巡→断定→再観察)と未回収の緊張の管理として扱い、文の拍、段落の密度波形、節の入り方、緩みと駄文の判別、執筆後の機械的な点検手順を定める。読み物として読ませたい章・記事・解説文を生成するとき、または「密度はあるが平坦でおもしろくない」文章を診断・修正するときに使用する。

kurotu/VRCQuestTools373—~1.5kAutomated safety check: PassMITyesterday
1469

日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。

kurotu/VRCQuestTools373—~1.7kAutomated safety check: PassMITyesterday
1470

Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…

n1m21n/Infinite271—~4.6kAutomated safety check: PassUnknownyesterday
1471

Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.

meta-quest/agentic-tools215—~4.6kAutomated safety check: PassApache-2.016 days ago
1472

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.

benchflow-ai/skillsbench1.8k—~514Automated safety check: PassApache-2.02 mo ago
1473

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0yesterday
1474

120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js.

secondsky/claude-skills227—~2.6kAutomated safety check: PassMIT13 days ago
1475

Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization.

LunCoSim/lunco-sim107—~3.6kAutomated safety check: PassApache-2.0yesterday
1476

Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences.

freshtechbro/claudedesignskills1k—~5.3kAutomated safety check: PassMIT10 mo ago
1477

Export images, icons, and assets from Figma files via the REST API.

jeremylongshore/tons-of-skills-marketplace2.8k—~1.7kAutomated safety check: PassMITyesterday
1478

Builds the project using the running Defold editor, returns build errors, and launches the game if build succeeds.

selimanac/defold-astar111—~727Automated safety check: PassNo licence5 mo ago
1479

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

CoWork-OS/CoWork-OS477—~494Automated safety check: PassMITyesterday
1480

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

CoWork-OS/CoWork-OS477—~446Automated safety check: PassMITyesterday
1481

Build, extend, or audit production-linked browser map editors for Three.js and isometric games.

nirholas/three.ws2291 repo~2.3kAutomated safety check: PassApache-2.0yesterday
1482

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
1483

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games.

nirholas/three.ws2291 repo~1.7kAutomated safety check: PassApache-2.0yesterday
1484

Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.

matlab/matlab-agentic-toolkit1.1k—~14kAutomated safety check: PassUnknown2 days ago
1485
1485.Mira 3D

Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado.

sandeco/mira-animator218—~3.6kAutomated safety check: PassUnknown26 days ago
1486

Converte um deck do Mira já criado para modo OFFLINE (self-contained, sem CDN em runtime), para abrir por file:// mesmo atrás do firewall corporativo que bloqueia as CDNs (Tailwind, AOS, Lucide, D3…

sandeco/mira-animator218—~1.3kAutomated safety check: PassUnknown26 days ago
1487

Push records from apps, services, devices, or scripts directly into Unity Catalog Delta tables with Zerobus Ingest: SDKs (Python, TypeScript, Go, Java, Rust, C++, .NET), REST, OTLP, MQTT, Arrow…

databricks/databricks-agent-skills345—~6.3kAutomated safety check: PassUnknownyesterday
1488

Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset…

meta-quest/agentic-tools215—~1kAutomated safety check: PassApache-2.016 days ago