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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 913 | 913.Gh PR Check Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch. | akiojin/ | 108 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 914 | 914.Makepad Skills Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting. | aiskillstore/ | 433 | 5 repos | ~198 | Automated safety check: Pass | No licence | yesterday |
| 915 | 915.Unity Script Create, read and analyze C# scripts | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 916 | Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds. | CoWork-OS/ | 477 | — | ~439 | Automated safety check: Pass | MIT | yesterday |
| 917 | Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 918 | Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one… | nirholas/ | 229 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 919 | Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~748 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 920 | Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. | nirholas/ | 229 | 1 repo | ~587 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 921 | Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 922 | Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations… | automateyournetwork/ | 676 | — | ~3.9k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 923 | Generate browser-based interactive 3D network topology visualizations from inventory or a topology description. | automateyournetwork/ | 676 | — | ~1.8k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 924 | 924.Threejs Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. | secondsky/ | 227 | — | ~3.5k | Automated safety check: Pass | MIT | 13 days ago |
| 925 | Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用… | staruhub/ | 728 | — | ~904 | Automated safety check: Pass | MIT | 1 mo ago |
| 926 | NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~5.9k | Automated safety check: Pass | MIT | 3 days ago |
| 927 | Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.1k | Automated safety check: Pass | MIT | 3 days ago |
| 928 | Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.8k | Automated safety check: Pass | MIT | 3 days ago |
| 929 | 929.Od Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | criptogus/ | 288 | — | ~768 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 930 | 930.Game Design A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 931 | A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag… | ericrisco/ | 180 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 932 | 932.Gamedev Pathing A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and… | ericrisco/ | 180 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 933 | 933.Gamedev Physics A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and… | ericrisco/ | 180 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 934 | 934.Gamedev Shaders A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 935 | 935.Gamedev Shipping A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android… | ericrisco/ | 180 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 936 | 936.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 937 | 937.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 938 | 938.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 939 | 939.Build Game Generate and iteratively develop polished 3D browser games from natural language. | LeoYeAI/ | 2.2k | — | ~6k | Automated safety check: Notes | MIT | 2 mo ago |
| 940 | A skill your agent uses for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated… | hashgraph-online/ | 1.3k | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 941 | Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader. | DanMcInerney/ | 117 | — | ~520 | Automated safety check: Pass | MIT | 6 days ago |
| 942 | 942.Apple Silicon Apple Silicon skill for M-series development and profiling. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 252 | — | ~1.6k | Automated safety check: Pass | MIT | 3 mo ago |
| 943 | Advise on assigning Unity script roles | Besty0728/ | 1.8k | — | ~349 | Automated safety check: Pass | MIT | 2 days ago |
| 944 | Advise on Unity testability | Besty0728/ | 1.8k | — | ~365 | Automated safety check: Pass | MIT | 2 days ago |
| 945 | Build production-ready GPU liquid-glass surfaces with liquid-gl for React or DOM UIs. | agent-skills-hub/ | 112 | — | ~827 | Automated safety check: Pass | MIT | 9 days ago |
| 946 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 947 | Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~299 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 948 | Build, tune, or test a Three.js game for mobile web. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~301 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 949 | 949.Create Game Vfx Create readable, performance-safe Three.js game visual effects. | nirholas/ | 229 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 950 | Design, implement, tune, or test Three.js action-game encounters. | nirholas/ | 229 | 1 repo | ~259 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 951 | Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. | nirholas/ | 229 | 1 repo | ~421 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 952 | 952.Ship Web Games Package, deploy, and verify a playable Three.js or web game. | nirholas/ | 229 | 1 repo | ~284 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 953 | Test a playable browser game end to end with deterministic fixtures and real browser evidence. | nirholas/ | 229 | 1 repo | ~429 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 954 | 954.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 283 | — | ~875 | Automated safety check: Pass | MIT | 3 mo ago |
| 955 | Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. | arjun988/ | 283 | — | ~663 | Automated safety check: Pass | MIT | 3 mo ago |
| 956 | 956.Cloth Sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. | arjun988/ | 283 | — | ~617 | Automated safety check: Pass | MIT | 3 mo ago |
| 957 | 957.Collision Proxy Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 283 | — | ~574 | Automated safety check: Pass | MIT | 3 mo ago |
| 958 | 958.Compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. | arjun988/ | 283 | — | ~571 | Automated safety check: Pass | MIT | 3 mo ago |
| 959 | 959.Export Pipeline Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 960 | 960.Lod Pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. | arjun988/ | 283 | — | ~582 | Automated safety check: Pass | MIT | 3 mo ago |