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Game Development · For developers

970 skills found, page 20.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
913

Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch.

akiojin/unity-cli108—~2.4kAutomated safety check: PassMIT2 days ago
914

Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.

aiskillstore/marketplace4335 repos~198Automated safety check: PassNo licenceyesterday
915

Create, read and analyze C# scripts

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMIT2 days ago
916

Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.

CoWork-OS/CoWork-OS477—~439Automated safety check: PassMITyesterday
917

Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
918

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…

nirholas/three.ws2291 repo~1.8kAutomated safety check: PassApache-2.0yesterday
919

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.

nirholas/three.ws2291 repo~748Automated safety check: PassApache-2.0yesterday
920

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.

nirholas/three.ws2291 repo~587Automated safety check: PassApache-2.0yesterday
921

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
922

Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations…

automateyournetwork/netclaw676—~3.9kAutomated safety check: NotesApache-2.0yesterday
923

Generate browser-based interactive 3D network topology visualizations from inventory or a topology description.

automateyournetwork/netclaw676—~1.8kAutomated safety check: NotesApache-2.0yesterday
924

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction.

secondsky/claude-skills227—~3.5kAutomated safety check: PassMIT13 days ago
925

Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用…

staruhub/ClaudeSkills728—~904Automated safety check: PassMIT1 mo ago
926

NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~5.9kAutomated safety check: PassMIT3 days ago
927

Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.1kAutomated safety check: PassMIT3 days ago
928

Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.8kAutomated safety check: PassMIT3 days ago
929

Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.

criptogus/agent-evolve-network288—~768Automated safety check: PassApache-2.02 days ago
930

A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday
931

A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag…

ericrisco/rsc-harness180—~3.9kAutomated safety check: PassMITyesterday
932

A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and…

ericrisco/rsc-harness180—~3.8kAutomated safety check: PassMITyesterday
933

A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and…

ericrisco/rsc-harness180—~3.7kAutomated safety check: PassMITyesterday
934

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday
935

A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…

ericrisco/rsc-harness180—~3.5kAutomated safety check: PassMITyesterday
936
936.Godot

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday
937
937.Unity

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITyesterday
938
938.Unreal

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITyesterday
939

Generate and iteratively develop polished 3D browser games from natural language.

LeoYeAI/openclaw-master-skills2.2k—~6kAutomated safety check: NotesMIT2 mo ago
940

A skill your agent uses for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated…

hashgraph-online/awesome-codex-plugins1.3k—~5.4kAutomated safety check: PassMITyesterday
941

Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.

DanMcInerney/orchflows117—~520Automated safety check: PassMIT6 days ago
942

Apple Silicon skill for M-series development and profiling. An agent skill from mohitmishra786/low-level-dev-skills.

mohitmishra786/low-level-dev-skills252—~1.6kAutomated safety check: PassMIT3 mo ago
943

Advise on assigning Unity script roles

Besty0728/Unity-Skills1.8k—~349Automated safety check: PassMIT2 days ago
944

Advise on Unity testability

Besty0728/Unity-Skills1.8k—~365Automated safety check: PassMIT2 days ago
945

Build production-ready GPU liquid-glass surfaces with liquid-gl for React or DOM UIs.

agent-skills-hub/agent-skills-hub112—~827Automated safety check: PassMIT9 days ago
946

Design or implement responsive audio feedback for a Three.js or web game.

nirholas/three.ws2291 repo~277Automated safety check: PassApache-2.0yesterday
947

Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws.

nirholas/three.ws2291 repo~299Automated safety check: PassApache-2.0yesterday
948

Build, tune, or test a Three.js game for mobile web. An agent skill from nirholas/three.ws.

nirholas/three.ws2291 repo~301Automated safety check: PassApache-2.0yesterday
949

Create readable, performance-safe Three.js game visual effects.

nirholas/three.ws2291 repo~270Automated safety check: PassApache-2.0yesterday
950

Design, implement, tune, or test Three.js action-game encounters.

nirholas/three.ws2291 repo~259Automated safety check: PassApache-2.0yesterday
951

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay.

nirholas/three.ws2291 repo~421Automated safety check: PassApache-2.0yesterday
952

Package, deploy, and verify a playable Three.js or web game.

nirholas/three.ws2291 repo~284Automated safety check: PassApache-2.0yesterday
953

Test a playable browser game end to end with deterministic fixtures and real browser evidence.

nirholas/three.ws2291 repo~429Automated safety check: PassApache-2.0yesterday
954

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988/blender-skills283—~875Automated safety check: PassMIT3 mo ago
955

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

arjun988/blender-skills283—~663Automated safety check: PassMIT3 mo ago
956

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

arjun988/blender-skills283—~617Automated safety check: PassMIT3 mo ago
957

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

arjun988/blender-skills283—~574Automated safety check: PassMIT3 mo ago
958

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

arjun988/blender-skills283—~571Automated safety check: PassMIT3 mo ago
959

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
960

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

arjun988/blender-skills283—~582Automated safety check: PassMIT3 mo ago