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Game Development · Model Context Protocol

194 skills found, page 2.
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49

Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.

arjun988/blender-skills283—~1.3kAutomated safety check: PassMIT3 mo ago
50

Make images, textures, illustrations and background video for a website or app you are building, with Glif, and wire them into the code.

glifxyz/glif-mcp-server213—~1.5kAutomated safety check: PassMIT2 days ago
51
51.New

Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.

with-pebbly/aseprite-ai-artist230—~555Automated safety check: PassMIT3 days ago
52

Connect Databricks Apps to external services using Unity Catalog HTTP connections and retrieve Databricks secrets.

databricks-solutions/databricks-apps-cookbook183—~1.1kAutomated safety check: PassUnknown6 days ago
53

Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces.

instruktlabs/kiln255—~585Automated safety check: PassMITtoday
54

Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~646Automated safety check: PassApache-2.0yesterday
55

Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
56

Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.

with-pebbly/aseprite-ai-artist230—~795Automated safety check: PassMIT3 days ago
57

Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…

mintdotgg/mint-threejs-skills114—~1.2kAutomated safety check: PassMIT2 mo ago
58

Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.

instruktlabs/kiln255—~1.2kAutomated safety check: PassMITtoday
59

Search the Unity asset database using a search filter string.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0yesterday
60

Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
61

Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success.

with-pebbly/aseprite-ai-artist230—~1kAutomated safety check: PassMIT3 days ago
62

Build, test, debug, and visually verify Godot projects through Loom.

valkor-ai/loom1.2k—~765Automated safety check: PassApache-2.04 days ago
63

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra).

IvanMurzak/Unity-MCP4.4k—~994Automated safety check: PassApache-2.0yesterday
64

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
65

Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art.

with-pebbly/aseprite-ai-artist230—~662Automated safety check: PassMIT3 days ago
66

Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.

mintdotgg/mint-threejs-skills114—~816Automated safety check: PassMIT2 mo ago
67

MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend.

jaccen/Awesome-Gaussian-Skills161—~6.9kAutomated safety check: PassApache-2.0today
68

Get asset data from the asset file in the Unity project — every serializable field and property.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
69

Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification.

instruktlabs/kiln255—~788Automated safety check: PassMITtoday
70

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills283—~963Automated safety check: PassMIT3 mo ago
71

Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate…

with-pebbly/aseprite-ai-artist230—~3.1kAutomated safety check: PassMIT3 days ago
72

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server213—~831Automated safety check: PassMIT2 days ago
73
73.Loom

Mandatory routing skill. An agent skill from valkor-ai/loom.

valkor-ai/loom1.2k—~1.4kAutomated safety check: PassApache-2.04 days ago
74

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.

IvanMurzak/Unity-MCP4.4k—~873Automated safety check: PassApache-2.0yesterday
75

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

arjun988/blender-skills283—~655Automated safety check: PassMIT3 mo ago
76

Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot.

with-pebbly/aseprite-ai-artist230—~1.1kAutomated safety check: PassMIT3 days ago
77

Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.0yesterday
78

Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~716Automated safety check: PassApache-2.0yesterday
79

Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~787Automated safety check: PassApache-2.0yesterday
80

Create a Prefab (or Prefab Variant) at a project asset path.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.0yesterday
81

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
82

Open the prefab edit stage for a prefab instance or prefab asset GameObject.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.0yesterday
83

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage.

IvanMurzak/Unity-MCP4.4k—~737Automated safety check: PassApache-2.0yesterday
84

Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~594Automated safety check: PassApache-2.0yesterday
85

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.

IvanMurzak/Unity-MCP4.4k—~4.1kAutomated safety check: PassApache-2.0yesterday
86

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
87

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP4.4k—~843Automated safety check: PassApache-2.0yesterday
88

Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~981Automated safety check: PassApache-2.0yesterday
89

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in).

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
90

Set the current Selection in the Unity Editor to the provided objects.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
91

Add one or more Components to a GameObject in the opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.0yesterday
92

Destroy one or more Components from a target GameObject. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.0yesterday
93

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties.

IvanMurzak/Unity-MCP4.4k—~3.3kAutomated safety check: PassApache-2.0yesterday
94

Modify a specific Component on a GameObject in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.8kAutomated safety check: PassApache-2.0yesterday
95

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.0yesterday
96

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~969Automated safety check: PassApache-2.0yesterday