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Game Development · Model Context Protocol
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 283 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 50 | 50.Web Visuals Make images, textures, illustrations and background video for a website or app you are building, with Glif, and wire them into the code. | glifxyz/ | 213 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 51 | 51.New Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. | with-pebbly/ | 230 | — | ~555 | Automated safety check: Pass | MIT | 3 days ago |
| 52 | Connect Databricks Apps to external services using Unity Catalog HTTP connections and retrieve Databricks secrets. | databricks-solutions/ | 183 | — | ~1.1k | Automated safety check: Pass | Unknown | 6 days ago |
| 53 | Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. | instruktlabs/ | 255 | — | ~585 | Automated safety check: Pass | MIT | today |
| 54 | Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~646 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 55 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 56 | 56.Palette Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. | with-pebbly/ | 230 | — | ~795 | Automated safety check: Pass | MIT | 3 days ago |
| 57 | Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly… | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 58 | 58.Kiln Hosted Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. | instruktlabs/ | 255 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 59 | 59.Assets Find Search the Unity asset database using a search filter string. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 60 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 61 | 61.Review Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success. | with-pebbly/ | 230 | — | ~1k | Automated safety check: Pass | MIT | 3 days ago |
| 62 | 62.Godot Build, test, debug, and visually verify Godot projects through Loom. | valkor-ai/ | 1.2k | — | ~765 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 63 | Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra). | IvanMurzak/ | 4.4k | — | ~994 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 64 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 65 | 65.Shade Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. | with-pebbly/ | 230 | — | ~662 | Automated safety check: Pass | MIT | 3 days ago |
| 66 | Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. | mintdotgg/ | 114 | — | ~816 | Automated safety check: Pass | MIT | 2 mo ago |
| 67 | MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend. | jaccen/ | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | today |
| 68 | Get asset data from the asset file in the Unity project — every serializable field and property. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 69 | Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification. | instruktlabs/ | 255 | — | ~788 | Automated safety check: Pass | MIT | today |
| 70 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 71 | 71.Submit Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate… | with-pebbly/ | 230 | — | ~3.1k | Automated safety check: Pass | MIT | 3 days ago |
| 72 | 72.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 213 | — | ~831 | Automated safety check: Pass | MIT | 2 days ago |
| 73 | 73.Loom Mandatory routing skill. An agent skill from valkor-ai/loom. | valkor-ai/ | 1.2k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 74 | Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. | IvanMurzak/ | 4.4k | — | ~873 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 75 | 75.Hair Groom Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 283 | — | ~655 | Automated safety check: Pass | MIT | 3 mo ago |
| 76 | 76.Tileset Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 77 | Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 78 | 78.Assets Move Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~716 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 79 | Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~787 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 80 | Create a Prefab (or Prefab Variant) at a project asset path. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 81 | Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 82 | Open the prefab edit stage for a prefab instance or prefab asset GameObject. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 83 | Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. | IvanMurzak/ | 4.4k | — | ~737 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 84 | Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~594 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 85 | Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. | IvanMurzak/ | 4.4k | — | ~4.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 86 | Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 87 | Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags. | IvanMurzak/ | 4.4k | — | ~843 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 88 | Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~981 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 89 | Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 90 | Set the current Selection in the Unity Editor to the provided objects. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 91 | Add one or more Components to a GameObject in the opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 92 | Destroy one or more Components from a target GameObject. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 93 | Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. | IvanMurzak/ | 4.4k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 94 | Modify a specific Component on a GameObject in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 95 | Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 96 | Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~969 | Automated safety check: Pass | Apache-2.0 | yesterday |