Agent skill

Assets Find

by IvanMurzak in IvanMurzak/Unity-MCP

Search the Unity asset database using a search filter string.

Apache-2.0Auto-check passedGame Development

Install Assets Find

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-find -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP assets-find --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/assets-find .claude/skills/assets-find && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
assets-find
GitHub stars
4.4k
Token cost
~1.3k tokens
SKILL.md length
380 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Search the Unity asset database using a search filter string.

  • Tasks that involve Game development
  • SKILL.md covers Filter syntax, How to Call, Input and Output
  • Calls npm and npx

What it does

Assets Find is an agent skill from IvanMurzak/Unity-MCP. Search the Unity asset database using a search filter string. The filter accepts names, labels (l:), types (t:), AssetBundles (b:), areas (a:), and globs (glob:). See the body for the full filter syntax.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/assets-find”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 84319d7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Assets Find loads about 1.3k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 380 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~56
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 84319d7, republished under its Apache-2.0 licence (© IvanMurzak). 380 words, ~1,322 tokens.

Download SKILL.mdSave it as .claude/skills/assets-find/SKILL.md (or your agent's skills folder).
name
assets-find
description
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

Assets / Find

Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).

Filter syntax

  • Name — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches.
  • Labels (l:) — assets can have labels attached. Use l: before each label.
  • Types (t:) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.
  • AssetBundles (b:) — find assets which are part of an Asset bundle.
  • Area (a:) — find assets in a specific area. Valid values: all, assets, packages.
  • Globbing (glob:) — use globbing to match specific rules.

Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.

How to Call

bash
unity-mcp-cli run-tool assets-find --input '{
  "filter": "string_value",
  "searchInFolders": "string_value",
  "maxResults": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool assets-find --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool assets-find --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Show full SKILL.md (172 more words)Show less

Input

NameTypeRequiredDescription
filterstringNoThe filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive.
searchInFoldersanyNoThe folders where the search will start. If null, the search will be performed in all folders.
maxResultsintegerNoMaximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated.
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "filter": {
      "type": "string"
    },
    "searchInFolders": {
      "$ref": "#/$defs/System.String-1"
    },
    "maxResults": {
      "type": "integer"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  }
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)"
    }
  },
  "$defs": {
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "System.Collections.Generic.List(AIGD.AssetObjectRef)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.AssetObjectRef",
        "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
      }
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/assets-find of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 84319d7

Compare with similar skills

Assets Find next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Assets Find compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Assets Find this skillIvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0
Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
MCP DriverRandallLiuXin/GodotMaker5501 repos~1.1kAutomated safety check: PassCustom licence
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

Similar skills

  • Sprite Gen

    aldegad/sprite-gen

    Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

    2.7k GitHub stars~4.9k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Unreal Blueprint Authoring

    flopperam/unreal-engine-mcp

    Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.

    1.1k GitHub stars~1.6k tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    550 GitHub starsUsed in 1 repo~1.1k tokens
    Game DevelopmentAuto-check passed
  • UMG Material MCP

    winyunq/UnrealMotionGraphicsMCP

    Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

    210 GitHub stars~913 tokensUpdated 2 mo ago
    Game DevelopmentAuto-check passed
  • Unity Plugin

    TomLeeLive/openclaw-unity-plugin

    Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

    107 GitHub stars~5.1k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Roblox Game

    brockmartin/roblox-game-skill

    Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

    203 GitHub stars~1.3k tokensUpdated 7 mo ago
    Game DevelopmentAuto-check passed

More from IvanMurzak/Unity-MCP

All 80 skills in this repo
  • Assets Shader List All

    IvanMurzak/Unity-MCP

    List all shaders available in the project assets and packages, sorted by name.

    4.4k GitHub stars~435 tokensUpdated today
    Auto-check passed
  • Gameobject Component List All

    IvanMurzak/Unity-MCP

    List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

    4.4k GitHub stars~846 tokensUpdated today
    Auto-check passed
  • Package Add

    IvanMurzak/Unity-MCP

    Install a Unity package from the registry, a Git URL, or a local path.

    4.4k GitHub stars~665 tokensUpdated today
    Auto-check passed
  • Package Remove

    IvanMurzak/Unity-MCP

    Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub stars~602 tokensUpdated today
    Auto-check passed
  • Unity Version Split

    IvanMurzak/Unity-MCP

    Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub stars~1.1k tokensUpdated today
    Auto-check passed
  • Assets Copy

    IvanMurzak/Unity-MCP

    Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub stars~1k tokensUpdated today
    Auto-check passed

Questions about Assets Find

What does Assets Find do?

Search the Unity asset database using a search filter string. Assets Find is an agent skill from IvanMurzak/Unity-MCP. Search the Unity asset database using a search filter string.

When should I use Assets Find?

Assets Find fits situations like: tasks that involve Game development.

How do I install Assets Find in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-find -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-find in IvanMurzak/Unity-MCP) into .claude/skills/assets-find in your project. Claude Code loads it when a task matches its description.

How do I install Assets Find in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-find -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-find in IvanMurzak/Unity-MCP) into .agents/skills/assets-find in your project. Codex loads it when a task matches its description.

Can I use Assets Find in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill assets-find -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/assets-find, .gemini/skills/assets-find, .github/skills/assets-find and .opencode/skills/assets-find in your project.

What does Assets Find need to run?

Going by SKILL.md and its folder, Assets Find needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Assets Find access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Assets Find safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Assets Find use?

Assets Find is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Assets Find use?

About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Assets Find?

Skills that share tags, products or a category with Assets Find: Sprite Gen (aldegad/sprite-gen, 2.7k stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), MCP Driver (RandallLiuXin/GodotMaker, 550 stars) and UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Assets Find?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,412 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 10, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.