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Game Development · For developers

970 skills found, page 13.
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577

Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~534Automated safety check: PassMITyesterday
578

A skill your agent uses when Unity Editor is not running or needs a clean restart.

kurotu/VRCQuestTools3731 repo~431Automated safety check: PassMITyesterday
579
579.Godot

Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports.

autonomous-ai/openharness1.2k—~570Automated safety check: PassMITyesterday
580

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService).

kevinpbuckley/VibeUE730—~5.4kAutomated safety check: PassMIT4 days ago
581

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems).

kevinpbuckley/VibeUE730—~6.4kAutomated safety check: PassMIT4 days ago
582

Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.

poingstudios/godot-admob-plugin632—~2kAutomated safety check: PassMIT10 days ago
583

A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly…

jasonkneen/tiny-world-builder1.6k—~4kAutomated safety check: PassAGPL-3.0yesterday
584

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
585

Create, repair, and review custom characters for 2D animation, animated sprite sheets, and custom Codex or ChatGPT pets, with consistent identity, readable motion, and timing-faithful previews.

elithrar/dotfiles202—~1kAutomated safety check: PassMIT3 days ago
586

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server.

thedivergentai/GD-Agentic-Skills821—~3.8kAutomated safety check: PassLGPL-3.01 mo ago
587

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel.

thedivergentai/GD-Agentic-Skills821—~2.4kAutomated safety check: PassLGPL-3.01 mo ago
588

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
589

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management.

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
590

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
591

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and…

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
592

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server…

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
593

Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
594

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and…

thedivergentai/GD-Agentic-Skills821—~2.8kAutomated safety check: PassLGPL-3.01 mo ago
595

Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
596

Expert patterns for 2D/3D camera control including smooth following (lerp, positionsmoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers…

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
597

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way…

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
598

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
599

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization…

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
600

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted…

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
601

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
602

Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress.

thedivergentai/GD-Agentic-Skills821—~2.4kAutomated safety check: PassLGPL-3.01 mo ago
603

Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4.

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
604

Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
605

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
606

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item…

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
607

Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems…

thedivergentai/GD-Agentic-Skills821—~3.9kAutomated safety check: PassLGPL-3.01 mo ago
608

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
609

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF…

thedivergentai/GD-Agentic-Skills821—~3.8kAutomated safety check: PassLGPL-3.01 mo ago
610

Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
611

Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline…

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
612

Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for…

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
613

Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene…

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
614

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win…

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
615

Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting…

thedivergentai/GD-Agentic-Skills821—~4.1kAutomated safety check: PassLGPL-3.01 mo ago
616

Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment…

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
617

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG…

thedivergentai/GD-Agentic-Skills821—~4.4kAutomated safety check: PassLGPL-3.01 mo ago
618

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching.

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
619

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
620

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
621

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing.

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
622

Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics.

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
623

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI.

thedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
624

Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago