Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-stealth --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-stealth .claude/skills/godot-genre-stealth && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-genre-stealth" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-stealth into .claude/skills/godot-genre-stealth/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-stealth", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-stealthType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-stealth --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-genre-stealth .agents/skills/godot-genre-stealth && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-genre-stealth" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-stealth into .agents/skills/godot-genre-stealth/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-stealth", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-stealth --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-genre-stealth .cursor/skills/godot-genre-stealth && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-genre-stealth" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-stealth into .cursor/skills/godot-genre-stealth/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-stealth", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-genre-stealth--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-stealth --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-genre-stealth .gemini/skills/godot-genre-stealth && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-genre-stealth" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-stealth into .gemini/skills/godot-genre-stealth/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-stealth", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-stealthInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-genre-stealth .github/skills/godot-genre-stealth && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-stealth" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-stealth into .github/skills/godot-genre-stealth/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-stealth", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-stealth --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-genre-stealth .opencode/skills/godot-genre-stealth && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-stealth" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-stealth into .opencode/skills/godot-genre-stealth/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-stealth", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-genre-stealthExpert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design.
Godot Genre Stealth is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 23 other files, including scripts and reference files (for example `references/ai-detection-system.md`, `references/alert-states.md` and `references/common-pitfalls.md`).
It sits in Game Development, covering Game development and Humanizing AI text. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 9 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Genre Stealth loads about 3.3k tokens when it runs, and up to ~6.8k if it reads all its reference files. Until then it costs about 111 tokens; SKILL.md has 1,054 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,054 words, ~3,283 tokens.
.claude/skills/godot-genre-stealth/SKILL.md (or your agent's skills folder). This skill also uses 21 other files; get the full folder from GitHub.RayCast3D nodes for massive amounts of vision checks; strictly use PhysicsDirectSpaceState3D.intersect_ray() to query the PhysicsServer instantly and nodelessly.VisibleOnScreenNotifier3D to pause heavy logic for distant enemies.distance_to() check for hearing; strictly calculate sound travel along the Navigation Path to determine if a wall blocks noise.intersect_ray(); strictly check is_empty() first to prevent runtime crashes.if body.has_method("get_detected")) so guards can spot decoys or dead bodies without brittle dependencies.get_tree().call_group() for dynamic notification.StringName (&"alert") for O(1) pointer-level comparisons in high-frequency loops.use_async_iterations to prevent main thread stalls during runtime bakes.Node.find_child() during gameplay; strictly use Groups or exported references for O(1) player tracking.MANDATORY reads before implementing the matching system:
- stealth_patterns.gd — space-state LoS, cone DOT, hearing helpers
- stealth_ai_controller.gd — multi-sample rays + RID exclude + path-length hearing
- stealth_vision_cone.gd / vision_cone_3d.gd — cone authorship
| Need | Action |
|---|---|
| LoS + exclude self/player RIDs | MANDATORY stealth_ai_controller.gd + stealth_patterns.gd |
| Light-scaled detection | visibility_manager.gd / light_detector.gd |
| Hearing through geometry | Path-length via NavigationServer (controller) + sound_occlusion_manager.gd |
| Task | Load |
|---|---|
| Guard AI spine | patterns + ai_controller |
| Author cones | vision_cone scripts |
| Player light gem | visibility + light_detector |
| Loud world props | sound_occlusion_manager |
Do not paste long vision/alert/ability tutorials into the skill body — keep decision trees here and implement from scripts.
| Phase | Skills | Purpose |
|---|---|---|
| 1. Physics | godot-raycasting-queries | Space-state LoS |
| 2. Nav | godot-navigation-pathfinding | Investigate / path hearing |
| 3. AI | godot-state-machine-advanced | IDLE→ALERT FSM |
| 4. Audio | godot-audio-systems | AI_Audible buses |
| 5. Balance | godot-monte-carlo-balancer | Detection thresholds |
| Pitfall | Solution |
|---|---|
| RayCast3D per guard | Multi-sample intersect_ray + RID exclude |
distance_to hearing | Navigation path length |
| Off-screen CPU | VisibleOnScreenNotifier suspend |
| Topic | Reference / script |
|---|---|
| Design pillars | design-principles.md |
| Vision / sound / light | ai-detection-system.md + stealth_ai_controller.gd |
| Alert FSM & UI feedback | alert-states.md + visibility_manager.gd |
| Player tools (lean, gadgets) | player-abilities.md |
| Cover & encounter layout | level-design.md |
| UI communication | ui-communication.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 21 other files (scripts, references) in skills/godot-genre-stealth of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Genre Stealth next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Genre Stealth this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
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zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
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thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
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Works with
Categories
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Godot Genre Stealth is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design.
Godot Genre Stealth fits situations like: building stealth-action; tactical infiltration; immersive sim games requiring enemy awareness systems.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a claude-code`. Or copy the skill folder (skills/godot-genre-stealth in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-stealth in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a codex`. Or copy the skill folder (skills/godot-genre-stealth in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-stealth in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-stealth -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-stealth, .gemini/skills/godot-genre-stealth, .github/skills/godot-genre-stealth and .opencode/skills/godot-genre-stealth in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Genre Stealth is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Genre Stealth is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Genre Stealth: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.