Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-roguelike --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-roguelike .claude/skills/godot-genre-roguelike && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-genre-roguelike" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-roguelike into .claude/skills/godot-genre-roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-roguelike", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-roguelikeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-roguelike --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-genre-roguelike .agents/skills/godot-genre-roguelike && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-genre-roguelike" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-roguelike into .agents/skills/godot-genre-roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-roguelike", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-roguelike --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-genre-roguelike .cursor/skills/godot-genre-roguelike && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-genre-roguelike" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-roguelike into .cursor/skills/godot-genre-roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-roguelike", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-genre-roguelike--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-roguelike --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-genre-roguelike .gemini/skills/godot-genre-roguelike && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-genre-roguelike" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-roguelike into .gemini/skills/godot-genre-roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-roguelike", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-roguelikeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-genre-roguelike .github/skills/godot-genre-roguelike && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-roguelike" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-roguelike into .github/skills/godot-genre-roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-roguelike", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-roguelike --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-genre-roguelike .opencode/skills/godot-genre-roguelike && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-roguelike" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-roguelike into .opencode/skills/godot-genre-roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-roguelike", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-genre-roguelikeExpert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG…
Godot Genre Roguelike is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, proceduralgeneration, permadeath, metaprogression, seededRNG, relicsystem, runstate.
Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 25 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/roguelike-meta-systems-deep.md`).
It sits in Game Development, covering Game development and Web scraping. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 16 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Genre Roguelike loads about 4.4k tokens when it runs, and up to ~6.7k if it reads all its reference files. Until then it costs about 126 tokens; SKILL.md has 1,519 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,519 words, ~4,414 tokens.
.claude/skills/godot-genre-roguelike/SKILL.md (or your agent's skills folder). This skill also uses 23 other files; get the full folder from GitHub.RandomNumberGenerator with a predictable seed for daily runs/debugging.@GlobalScope.randi() for critical logic; strictly use local RNG instances to prevent global state pollution.Array.pick_random() for critical content drops; strictly use a Shuffle Bag to prevent statistically unfair streaks.WorkerThreadPool.add_task() or add_group_task() to distribute generation across cores and prevent frame freezes.Engine.get_process_frames()) to run heavy pacing logic only once every 60-120 frames for CPU efficiency.Marker2D Connection Points in pre-authored scenes to calculate exact offsets for seamless room stitching.RunManager and MetaManager.duplicate(true) on base stat Resources; failing to deep-duplicate causes all entities to share a single health instance..tscn files; strictly serialize to JSON or binary in user:// to prevent bloat.SceneTree as the source of truth for grid logic; strictly maintain grid data in a separate Dictionary or Array.NavigationRegion2D AFTER procedural tiles are placed.AStarGrid2D with jumping_enabled = true (Jump Point Search) for O(1) queries and high-performance pathing across open areas.update() on AStarGrid2D after modifying states; strictly ensures pathfinding queries aren't stale.Vector2) for discrete grid coordinates; strictly use Vector2i to prevent precision drift.HEURISTIC_CHEBYSHEV or HEURISTIC_OCTILE.get_used_cells() for optimized tile access.free(); strictly use queue_free() to avoid mid-frame segmentation faults.call_deferred() or call_group_flags to avoid frame spikes during turn transitions.ColorRect and an ImageTexture updated via RenderingServer.texture_2d_update().MANDATORY before implementing generation, seed sharing, or meta unlocks — read these first (do not reinvent from inline samples):
- dungeon_generator_walker.gd — Drunkard's Walk with local
RandomNumberGenerator(rng.randi() % n, neverArray.pick_random()).- seeded_rng_resource.gd — seed persistence for shareable / daily runs.
- meta_progression_manager.gd — permanent unlock currency + save boundaries vs run state.
Do NOT Load the full scripts/ folder for a single task. Open only the script that matches the phase below.
start_run / end_run).Relic Resource hook (on_damage_dealt).meta_progression_resource.gd).dungeon_generator_walker.gd), acquire temporary power-ups.astar_grid_handler.gd).meta_progression_resource.gd).| Phase | Skills | Purpose |
|---|---|---|
| 1. Architecture | godot-autoload-architecture, godot-state-machine-advanced | Run State vs Meta State boundaries |
| 2. World Gen | godot-procedural-generation, godot-tilemap-mastery | Unique levels every run (walker/BSP/noise) |
| 3. Combat | godot-combat-system, godot-ai-navigation | High-stakes encounters + FOV/pathing |
| 4. Progression | godot-inventory-system, godot-resource-data-patterns | Run items/relics + typed Resources |
| 5. Persistence | godot-save-load-systems | Meta unlocks + anti-scum mid-run deletes |
| 6. Balance | godot-monte-carlo-balancer | Win% vs meta level; dead-item detection |
Roguelikes require a strict separation between Run State (temporary) and Meta State (persistent).
user:// JSON-binary; never treat .tscn as a run save.RandomNumberGenerator; directions via rng.randi() % directions.size() (never Array.pick_random()).godot-procedural-generation.update() after solid-cell edits; rebake NavigationRegion2D if using nav meshes.godot-inventory-system.Engine.get_process_frames() % N (see NEVER); keep heuristics out of every-frame _process work.RandomNumberGenerator with a seed. This allows players to share specific run layouts.ResourceSaver for meta-progression, but be careful with cyclical references in deeply nested resources.Room1.tscn, Room2.tscn) and instance them into the generated layout for handcrafted quality within procedural layouts.NavigationRegion2D at runtime after generating the dungeon layout if using 2D navigation.fire, projectile, companion) and check for tag combinations to create emergent power-ups.MANDATORY for depth beyond decision trees and script catalog: roguelike-meta-systems-deep.md. Do NOT Load on first-pass wiring — use bundled
scripts/first.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
set_cell / get_used_cells APIs used after walker/BSP generation and fog clears.update() after solid-cell edits.randi().user:// persistence patterns for meta unlocks and anti-scum mid-run deletes.duplicate(true), and save/load of .tres/custom resources.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 23 other files (scripts, references) in skills/godot-genre-roguelike of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Genre Roguelike next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Genre Roguelike this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG…. Godot Genre Roguelike is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression).
Godot Genre Roguelike fits situations like: dungeon crawlers; action roguelikes; keywords: roguelike; proceduralgeneration.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a claude-code`. Or copy the skill folder (skills/godot-genre-roguelike in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-roguelike in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a codex`. Or copy the skill folder (skills/godot-genre-roguelike in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-roguelike in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-roguelike -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-roguelike, .gemini/skills/godot-genre-roguelike, .github/skills/godot-genre-roguelike and .opencode/skills/godot-genre-roguelike in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Genre Roguelike is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Genre Roguelike is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Genre Roguelike: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.