Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-mechanic-revival --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-mechanic-revival .claude/skills/godot-mechanic-revival && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-mechanic-revival" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-mechanic-revival into .claude/skills/godot-mechanic-revival/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-mechanic-revival", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-mechanic-revivalType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-mechanic-revival --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-mechanic-revival .agents/skills/godot-mechanic-revival && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-mechanic-revival" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-mechanic-revival into .agents/skills/godot-mechanic-revival/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-mechanic-revival", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-mechanic-revival --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-mechanic-revival .cursor/skills/godot-mechanic-revival && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-mechanic-revival" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-mechanic-revival into .cursor/skills/godot-mechanic-revival/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-mechanic-revival", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-mechanic-revival--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-mechanic-revival --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-mechanic-revival .gemini/skills/godot-mechanic-revival && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-mechanic-revival" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-mechanic-revival into .gemini/skills/godot-mechanic-revival/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-mechanic-revival", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-mechanic-revivalInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-mechanic-revival .github/skills/godot-mechanic-revival && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-mechanic-revival" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-mechanic-revival into .github/skills/godot-mechanic-revival/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-mechanic-revival", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-mechanic-revival --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-mechanic-revival .opencode/skills/godot-mechanic-revival && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-mechanic-revival" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-mechanic-revival into .opencode/skills/godot-mechanic-revival/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-mechanic-revival", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-mechanic-revivalExpert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics.
Godot Mechanic Revival is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
2 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 16 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Mechanic Revival loads about 3.2k tokens when it runs, and up to ~4.1k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 1,074 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,074 words, ~3,204 tokens.
.claude/skills/godot-mechanic-revival/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Mortality beyond Game Over: progress-index checkpoints, soul graves, ghost/spirit collision layers, I-frame restitution, world-progress bitmasks, and death analytics (Sekiro / Hades / Souls-like).
MANDATORY script order (read before improvising):
Player.user://.
Optional layers: revival_soul_grave.gd, revival_ghost_mode.gd, revival_death_analytics.gd.velocity and angular_velocity in revival_state_reset_guard.gd or the player will fly into a wall upon respawning.revival_checkpoint_validator.gd). Players in non-linear games may wander back to the start area; don't downgrade their respawn point.revival_checkpoint_persistence.gd to write to user:// immediately.Marker3D or Area3D nodes in the scene. Hardcoded coords break as soon as level geometry changes.queue_free()ing the player breaks UI refs and references from enemies. Disable processing, hide the mesh, and 'Revive' the existing instance instead.MANDATORY: Read the appropriate script before implementing the corresponding pattern.
Expert singleton for the global respawn loop. Autoload boot: register as RevivalGlobalManager before level scenes. Resolves the living body with get_tree().get_first_node_in_group("Player") — put the player in group Player (exact name). Owns player_died / player_respawned; levels and UI must not queue_free() the player.
Resource-based system for saving last checkpoint and world state to disk.
Professional I-frame and health replenishment logic for post-revive stability.
Expert 'Soul Retrieval' mechanic for spawning graves at death coordinates.
Progress-aware shrine/Area3D gate. Export progress_index + checkpoint_id; on enter, call RevivalGlobalManager.set_active_checkpoint(...) only if progress_index >= RevivalGlobalManager.get_progress(). Group the detector / player interact area so backtracking cannot downgrade the active shrine. Pair with revival_checkpoint_persistence.gd for durable writes.
Professional respawn delay manager with UI and animation hooks.
Expert 'Spirit World' transition logic involving collision layer swapping.
Essential utility for purging velocity and state locks upon player respawn.
Material-swapping logic for providing clear 'Active' feedback to players.
Automatic save-trigger logic for ensuring checkpoint persistence.
Translucent, glowing "ghost" effect for downed players.
Smooth stat restoration logic using Tweens for organic recovery.
Persistent logging of death telemetry (cause, location, time) for balancing.
Don't just hide the player. Use a Spectral Shader to communicate the "Downed" state.
ShaderMaterial with additive blending and a pulsing ALPHA to the player mesh.ColorRect post-process effect to sell the "Spirit Realm" transition.Use Death Analytics to find "Difficulty Spikes".
global_position and cause_of_death to a JSON file.Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
FileAccess saves with an immediate write on shrine activation.user:// for checkpoint and death-analytics files so saves work outside the project folder and across platforms.last_checkpoint_id, position, triggered events) as Resource data with ResourceSaver/ResourceLoader, not ad-hoc globals.queue_free() the player.player_died / player_respawned / true_death so HUD, graves, and analytics subscribe without coupling into the Character script.Player group for respawn teleports and soul-grave pickup without brittle node paths.velocity (and clear angular impulse) on revive or residual momentum throws the body into walls.create_timer / one-shot timers so fades and UI can finish before restore.user:// for heatmaps and balancer input.ALPHA/EMISSION pulses instead of hiding the mesh.user://) so progress survives crashes mid-run.died / health-zero signals are the usual entry into revival charges, true death, and corpse-run drops.revival_death_analytics cause/position logs into Monte Carlo runs to prove difficulty spikes and I-frame TTK bands before shipping.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-mechanic-revival of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Mechanic Revival next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Mechanic Revival this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
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Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
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thedivergentai/GD-Agentic-Skills
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thedivergentai/GD-Agentic-Skills
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Works with
Categories
Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Godot Mechanic Revival is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics.
Godot Mechanic Revival fits situations like: implementing respawn; shrine checkpoints; corpse-run retrieval; second-chance mechanics.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a claude-code`. Or copy the skill folder (skills/godot-mechanic-revival in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-mechanic-revival in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a codex`. Or copy the skill folder (skills/godot-mechanic-revival in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-mechanic-revival in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-mechanic-revival -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-mechanic-revival, .gemini/skills/godot-mechanic-revival, .github/skills/godot-mechanic-revival and .opencode/skills/godot-mechanic-revival in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Mechanic Revival is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Mechanic Revival is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 925 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Mechanic Revival: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.