Agent skill

Godot Genre Romance

by thedivergentai in thedivergentai/GD-Agentic-Skills

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching.

LGPL-3.0Auto-check passedGame Development

Install Godot Genre Romance

skills CLI
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-romance -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-romance --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-romance .claude/skills/godot-genre-romance && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-genre-romance
GitHub stars
821
Token cost
~3.4k tokens
SKILL.md length
700 words
Files
14 (incl. scripts, references)
Skills in repo
98
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching.

  • Works in 5 steps: Meet: Encounter potential love interests… → Date: Engage in structured events to… → Deepen: Invest resources (time, gifts,… → …
  • Building relationship-centric games
  • SKILL.md covers Core Loop, NEVER Do (Expert Anti-Patterns), 🛠 Expert Components (scripts/) and Core Loop, plus 4 more sections
  • Reaches docs.godotengine.org

What it does

Godot Genre Romance is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest.

Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 15 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/romance-systems-deep.md`).

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.

When your agent uses it

  • Building relationship-centric games
  • Social simulations

Example prompts

  • “/godot-genre-romance”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Meet: Encounter potential love interests and establish baseline rapport.
  2. Date: Engage in structured events to learn preferences and test compatibility.
  3. Deepen: Invest resources (time, gifts, choices) to increase affection/stats.
  4. Branch: Story diverges into character-specific "Routes" based on major milestones.
  5. Resolve: Reach a specialized ending (Good/Normal/Bad) based on relationship quality.

What it can do on your machine

Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 11 files in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • docs.godotengine.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Genre Romance loads about 3.4k tokens when it runs, and up to ~5.5k if it reads all its reference files. Until then it costs about 104 tokens; SKILL.md has 700 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~104
When it runs · the whole SKILL.md, loaded when a task matches
~3.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 700 words, ~3,365 tokens.

Download SKILL.mdSave it as .claude/skills/godot-genre-romance/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.
name
godot-genre-romance
description
Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest.

Core Loop

  1. Meet: Encounter potential love interests and establish baseline rapport.
  2. Date: Engage in structured events to learn preferences and test compatibility.
  3. Deepen: Invest resources (time, gifts, choices) to increase affection/stats.
  4. Branch: Story diverges into character-specific "Routes" based on major milestones.
  5. Resolve: Reach a specialized ending (Good/Normal/Bad) based on relationship quality.

NEVER Do (Expert Anti-Patterns)

Romance & NPC Logic
  • NEVER create "Vending Machine" romance; strictly incorporate variables like NPC Mood, Timing, and Multi-Stat Thresholds to ensure characters feel autonomous.
  • NEVER use binary Affection (Love/Hate); strictly use a Multi-Axial Model (Attraction, Trust, Comfort) for believable psychological depth.
  • NEVER focus on 100% opaque stats; strictly provide Visible Indicators (heart UI, blushing text, pulsing hearts) to help players make informed choices.
  • NEVER use the "Same Date Order" trap; strictly implement a Repetition Penalty (~30%) for visiting the same location twice in a row.
  • NEVER forget "Missable" Milestones; strictly ensure meaningful consequences (e.g., missing events due to poor scheduling) to add weight to the experience.
  • NEVER ignore NPC Autonomy; strictly allow NPCs to have their own Schedules and the ability to Reject the player based on low trust or conflicting events.
  • NEVER use polling (_process) for NPC schedule checks; strictly use a Signal-Driven TimeManager (Autoload) to broadcast hour/day changes for performant state updates.
  • NEVER hardcode character references for jealousy logic; strictly use Groups (add_to_group) to broadcast romantic events across the scene for decoupled, autonomous NPC reactions.
Technical & UI
  • NEVER use _process for typewriter text; strictly use Tweens on visible_ratio for frame-independent, smooth reveals.
  • NEVER parse massive narrative files on the main thread; strictly use ResourceLoader.load_threaded_request() to prevent transition stutters.
  • NEVER use exact float math for affection checks; strictly use is_equal_approx() to avoid jitter-based logic failures.
  • NEVER structure complex dialogue purely in code; strictly design dialogue trees as Custom Resource classes to decouple narrative data from logic.
  • NEVER rely on the global OS clock for timed choices; strictly use SceneTreeTimer which respects Engine.time_scale and pause states.
  • NEVER leave invisible controls with MOUSE_FILTER_STOP; strictly set to IGNORE or PASS on non-opaque layers to avoid blocking dialogue progression.
  • NEVER hardcode dialogue strings; strictly map text to Localization Keys and retrieve via tr() for internationalization.
  • NEVER use absolute pixel positioning for interfaces; strictly rely on Anchoring & Containers for responsive scaling across devices.

🛠 Expert Components (scripts/)

MANDATORY reads before implementing the matching system:

  1. affection_manager.gd — multi-axial Attraction/Trust/Comfort
  2. date_event_system.gd — dates + repetition penalty
  3. route_manager.gd — route lock / CG flags
Original Expert Patterns
Show full SKILL.md (273 more words)Show less
Modular Components

Core Loop

  1. Meet → 2. Schedule / talk → 3. Date / gift → 4. Milestone → 5. Route lock or continue parallel

Decision Trees

Affection & dialogue
NeedAction
Multi-axis statsMANDATORY affection_manager.gd
Global HUD / jealousy groupsglobal_affection_tracker.gd + call_group
Mood-gated linesromance_mood_manager.gd
Portrait tagsdialogue_expression_parser.gd
Routes vs parallel dating
SituationChoice
Early game explorationKeep routes unlocked; raise Attraction freely; Trust gates deeper personal scenes
Mid-game exclusive confessionLock route via route_manager.gd when Trust ≥ threshold and player accepts — freeze rival romance flags
Parallel dating fantasyAllow multiple Attraction tracks, but jealousy groups cut Trust on discovered overlaps
Confession readinessAttraction opens the prompt; Trust decides success vs soft rejection; Comfort reduces timed-choice panic fail

Do not re-inline affection/date/route class stubs — load the scripts above.

Skill Chain

PhaseSkillsPurpose
1. Statsdictionaries, resourcesMulti-axis affection
2. Timelineautoload-architecture, signalsSchedules / days
3. Narrativegodot-dialogue-system, visual-novelBranching choices
4. Persistgodot-save-load-systemsRoutes, CGs, flags
5. Juiceui-theming, godot-tweeningHearts / blush

Common Pitfalls

PitfallSolution
Vending-machine romanceMulti-axis + repetition penalty on dates
Opaque statsSurface Attraction/Trust/Comfort deltas in UI
Garbled script indexUse filenames above (no broken path fragments)

MANDATORY for depth beyond decision trees and script catalog: romance-systems-deep.md. Do NOT Load on first-pass wiring — use bundled scripts/ first.

Architecture Overview

1. Affection Manager (The Heart)

Handles complex relationship stats and gift preferences for all characters.

gdscript

## Godot-Specific Tips

*   **Resources for Characters**: Use `CharacterProfile` resources to store base stats, sprites, and gift preferences.
*   **RichTextLabel Animations**: Use custom BBCode for "blushing" text (pulsing pink) or "nervous" text (shaking).
*   **Dialogic Integration**: While this skill focuses on the *systems*, pairing it with Godot's **Dialogic** plugin is highly recommended for handling the actual dialogue boxes.

## Reference

> Progressive disclosure: open Official Documentation links only when researching a specific API;
> load Related Skills when routing work to a peer domain — do not preload the whole lattice.

### Official Documentation
- [Resources](https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html) — Author `CharacterProfile`, date locations, and seasonal dialogue as data Resources instead of hardcoded trees.
- [Singletons (Autoload)](https://docs.godotengine.org/en/stable/tutorials/scripting/singletons_autoload.html) — Host TimeManager / global affection trackers so schedules and stats survive scene changes.
- [Using signals](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html) — Drive milestones, `stats_changed`, and hour/day clocks without `_process` polling.
- [Groups](https://docs.godotengine.org/en/stable/tutorials/scripting/groups.html) — Broadcast date starts to `romantic_interests` for jealousy without hardcoding NPC refs.
- [BBCode in RichTextLabel](https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html) — Blush, shake, and custom emotive effects for dating-sim dialogue juice.
- [Evaluating expressions](https://docs.godotengine.org/en/stable/tutorials/scripting/evaluating_expressions.html) — Gate choices with runtime `Expression` checks against affection / route flags.
- [Saving games](https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html) — Persist routes, CG gallery unlocks, and multi-axis relationship dictionaries.
- [Background loading](https://docs.godotengine.org/en/stable/tutorials/io/background_loading.html) — Thread-load large narrative Resources so route transitions do not hitch.
- [Internationalizing games](https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html) — Map dialogue and choice text through `tr()` / localization keys.
- [Size and anchors](https://docs.godotengine.org/en/stable/tutorials/ui/size_and_anchors.html) — Keep heart UI and choice panels responsive without absolute pixel layouts.
- [Pausing games](https://docs.godotengine.org/en/stable/tutorials/scripting/pausing_games.html) — Timed choices and romance menus must respect `SceneTree` pause / `time_scale`.
- [Tween](https://docs.godotengine.org/en/stable/classes/class_tween.html) — Typewriter `visible_ratio` and heart-burst pulses without `_process` timers.

### Related Skills

#### Prerequisites
- [godot-resource-data-patterns](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-resource-data-patterns/SKILL.md) — Character profiles, gift tables, and `DateLocation` data belong in typed Resources before wiring affection math.
- [godot-autoload-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-autoload-architecture/SKILL.md) — Global affection / TimeManager singletons need correct boot order and ownership so route state is not scene-local.
- [godot-signal-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-signal-architecture/SKILL.md) — Milestone, mood, and schedule buses must stay Signal-Up so UI and NPCs never poll relationship dictionaries.
- [godot-dialogue-system](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-dialogue-system/SKILL.md) — Branching conversation trees and choice consequences are the narrative substrate under affection gates.

#### Complements
- [godot-genre-visual-novel](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-genre-visual-novel/SKILL.md) — Pair route locks and CG gallery with VN presentation (portraits, backgrounds, advance UX).
- [godot-ui-rich-text](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-rich-text/SKILL.md) — Custom BBCode / RichTextEffect patterns for blushing, nervous shake, and meta-linked choices.
- [godot-tweening](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-tweening/SKILL.md) — Typewriter reveals, portrait crossfades, and heart-burst juice without frame-tied timers.
- [godot-save-load-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-save-load-systems/SKILL.md) — Serialize multi-axis stats, route flags, and gallery unlocks with a real save pipeline.
- [godot-inventory-system](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-inventory-system/SKILL.md) — Gift items and diminishing-return histories plug into affection via inventory ownership.
- [godot-ui-theming](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-theming/SKILL.md) — Heart meters, blush chrome, and choice panels stay consistent across romance UI scenes.

#### Downstream / consumers
- [godot-monte-carlo-balancer](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md) — Tune gift values, date thresholds, and repetition penalties so routes stay reachable without grind or soft-locks.
- [godot-quest-system](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-quest-system/SKILL.md) — Expose confession deadlines and missable milestones as timed quest gates on the calendar.
- [godot-audio-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-audio-systems/SKILL.md) — Mood overlays and route beats usually need BGM / stinger buses coordinated with affection events.

#### Master
- [godot-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-master/SKILL.md) — Library router and mirrored module entry for discovering romance peers (dialogue, VN, save, UI).

© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 13 other files (scripts, references) in skills/godot-genre-romance of thedivergentai/GD-Agentic-Skills.

  • SKILL.md
  • references/migration-notes.md
  • references/romance-systems-deep.md
  • scripts/affection_manager.gd
  • scripts/date_event_system.gd
  • scripts/dialogue_expression_parser.gd
  • scripts/global_affection_tracker.gd
  • scripts/npc_schedule.gd
  • scripts/player_romance_manager.gd
  • scripts/romance_mood_manager.gd
  • scripts/romance_patterns.gd
  • scripts/route_manager.gd
  • scripts/seasonal_dialogue.gd
  • scripts/ui_feedback.gd

Open the folder on GitHubat commit 4c4d0ff

Compare with similar skills

Godot Genre Romance next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Genre Romance compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Genre Romance this skillthedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Godot Genre Romance

What does Godot Genre Romance do?

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Godot Genre Romance is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching.

When should I use Godot Genre Romance?

Godot Genre Romance fits situations like: building relationship-centric games; social simulations.

How do I install Godot Genre Romance in Claude Code?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-romance -a claude-code`. Or copy the skill folder (skills/godot-genre-romance in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-romance in your project. Claude Code loads it when a task matches its description.

How do I install Godot Genre Romance in Codex?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-romance -a codex`. Or copy the skill folder (skills/godot-genre-romance in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-romance in your project. Codex loads it when a task matches its description.

Can I use Godot Genre Romance in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-romance -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-romance, .gemini/skills/godot-genre-romance, .github/skills/godot-genre-romance and .opencode/skills/godot-genre-romance in your project.

What does Godot Genre Romance need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Genre Romance is instructions for the agent only.

Does Godot Genre Romance access the network?

SKILL.md names 1 domain. In commands or code: docs.godotengine.org; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Godot Genre Romance safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot Genre Romance use?

Godot Genre Romance is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Genre Romance use?

About 3.4k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.1k tokens, read only when the agent opens those files.

What are the alternatives to Godot Genre Romance?

Skills that share tags, products or a category with Godot Genre Romance: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Genre Romance?

thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.

Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.