Agent skill

Uloop Get Logs

by kurotu in kurotu/VRCQuestTools

Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools.

MITAuto-check passedGame Development

Install Uloop Get Logs

skills CLI
$ npx skills add kurotu/VRCQuestTools --skill uloop-get-logs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kurotu/VRCQuestTools uloop-get-logs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-get-logs .claude/skills/uloop-get-logs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-get-logs
GitHub stars
373
Used in
1 other repo
Token cost
~534 tokens
SKILL.md length
165 words
Files
1
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools.

  • Tasks that involve Debugging
  • SKILL.md covers Usage, Parameters, Global Options and Examples, plus 1 more section
  • Calls npx

What it does

Uloop Get Logs is an agent skill from kurotu/VRCQuestTools. Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

Its SKILL.md is about 530 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Debugging. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.

When your agent uses it

  • Tasks that involve Debugging

Example prompts

  • “/uloop-get-logs”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Get Logs loads about 534 tokens when it runs. Until then it costs about 51 tokens; SKILL.md has 165 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~51
When it runs · the whole SKILL.md, loaded when a task matches
~534

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 165 words, ~534 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-get-logs/SKILL.md (or your agent's skills folder).
name
uloop-get-logs
description
Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

npx --yes uloop-cli@2.2.0 get-logs

Retrieve logs from Unity Console.

Usage

bash
npx --yes uloop-cli@2.2.0 get-logs [options]

Parameters

ParameterTypeDefaultDescription
--log-typestringAllLog type filter: Error, Warning, Log, All
--max-countinteger100Maximum number of logs to retrieve
--search-textstring-Text to search within logs
--include-stack-tracebooleanfalseInclude stack trace in output
--use-regexbooleanfalseUse regex for search
--search-in-stack-tracebooleanfalseSearch within stack trace

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

bash
# Get all logs
npx --yes uloop-cli@2.2.0 get-logs

# Get only errors
npx --yes uloop-cli@2.2.0 get-logs --log-type Error

# Search for specific text
npx --yes uloop-cli@2.2.0 get-logs --search-text "NullReference"

# Regex search
npx --yes uloop-cli@2.2.0 get-logs --search-text "Missing.*Component" --use-regex

Output

Returns JSON with:

  • TotalCount (number): Total logs available before max-count clipping
  • DisplayedCount (number): Logs returned in this response (≤ --max-count)
  • LogType (string): The --log-type filter that was applied
  • MaxCount (number): The --max-count cap that was applied
  • SearchText (string): The --search-text filter that was applied (empty when omitted)
  • IncludeStackTrace (boolean): Whether stack traces are included in Logs[]
  • Logs (array): Each entry has:
    • Type (string): "Error", "Warning", or "Log"
    • Message (string): Log message body
    • StackTrace (string): Stack trace text. Empty when --include-stack-trace is false.

© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/uloop-get-logs of kurotu/VRCQuestTools.

Open the folder on GitHubat commit c68d147

Used in 1 other repository

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Uloop Get Logs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uloop Get Logs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Uloop Get Logs this skillkurotu/VRCQuestTools3731 repos~534Automated safety check: PassMIT
Sokol Netelix22/Sokol.NET154—~2.8kAutomated safety check: PassMIT
Godot Debuggingjame581/GodotPrompter799—~3kAutomated safety check: PassMIT
Ue Testing Debuggingquodsoler/unreal-engine-skills360—~8.1kAutomated safety check: PassMIT
Debugging CodeJetBrains/skills3661 repos~3.8kAutomated safety check: PassNone
Game Art PipelinePersonalJarvis/PersonalJarvis155—~566Automated safety check: PassApache-2.0

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Questions about Uloop Get Logs

What does Uloop Get Logs do?

Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools. Uloop Get Logs is an agent skill from kurotu/VRCQuestTools. Read current Unity Console entries from a running Editor.

When should I use Uloop Get Logs?

Uloop Get Logs fits situations like: tasks that involve Debugging.

How do I install Uloop Get Logs in Claude Code?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-get-logs -a claude-code`. Or copy the skill folder (.claude/skills/uloop-get-logs in kurotu/VRCQuestTools) into .claude/skills/uloop-get-logs in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Get Logs in Codex?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-get-logs -a codex`. Or copy the skill folder (.claude/skills/uloop-get-logs in kurotu/VRCQuestTools) into .agents/skills/uloop-get-logs in your project. Codex loads it when a task matches its description.

Can I use Uloop Get Logs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-get-logs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-get-logs, .gemini/skills/uloop-get-logs, .github/skills/uloop-get-logs and .opencode/skills/uloop-get-logs in your project.

What does Uloop Get Logs need to run?

Going by SKILL.md and its folder, Uloop Get Logs needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Uloop Get Logs access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Uloop Get Logs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Get Logs use?

Uloop Get Logs is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Get Logs use?

About 534 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uloop Get Logs?

Skills that share tags, products or a category with Uloop Get Logs: Sokol Net (elix22/Sokol.NET, 154 stars), Godot Debugging (jame581/GodotPrompter, 799 stars), Ue Testing Debugging (quodsoler/unreal-engine-skills, 360 stars) and Debugging Code (JetBrains/skills, 366 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Get Logs?

kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.

Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.