Godot UI Rich Text
thedivergentai/GD-Agentic-Skills
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.
Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills godot-shaders --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot/godot-shaders .claude/skills/godot-shaders && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-shaders" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-shaders into .claude/skills/godot-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-shaders", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-shadersType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills godot-shaders --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot/godot-shaders .agents/skills/godot-shaders && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-shaders" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-shaders into .agents/skills/godot-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-shaders", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills godot-shaders --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot/godot-shaders .cursor/skills/godot-shaders && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-shaders" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-shaders into .cursor/skills/godot-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-shaders", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/godot/godot-shaders--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills godot-shaders --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot/godot-shaders .gemini/skills/godot-shaders && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-shaders" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-shaders into .gemini/skills/godot-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-shaders", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills godot-shadersInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot/godot-shaders .github/skills/godot-shaders && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-shaders" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-shaders into .github/skills/godot-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-shaders", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills godot-shaders --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot/godot-shaders .opencode/skills/godot-shaders && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-shaders" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/godot/godot-shaders into .opencode/skills/godot-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-shaders", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-shadersWrite Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…
Godot Shaders is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and screen-reading via hintscreentexture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREENTEXTURE, hintcolor) to 4.x.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/shading-language.md`).
It sits in Game Development, covering Game development and Shaders. It works with Godot. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are glsl and gdscript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Shaders loads about 1.4k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 103 tokens; SKILL.md has 401 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 401 words, ~1,377 tokens.
.claude/skills/godot-shaders/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Write canvas_item (2D) and spatial (3D) shaders in the Godot Shading Language, animate
with TIME/UV, expose uniforms, and read the screen. Targets Godot 4.7.
.gdshader code or a ShaderMaterial: 2D effects (outline, dissolve,
flash, water), 3D surface shaders (rim light, toon, scrolling UV), or screen-space
post effects.When not to use: the cross-engine concepts of shading (UVs, vertex/fragment
theory) → shader-programming; particles/VFX nodes → general 3D; non-shader visuals.
shader_type canvas_item; for 2D
(Sprite2D, TextureRect, anything CanvasItem) or shader_type spatial; for 3D
materials. (particles, sky, fog also exist.)ShaderMaterial. Create a ShaderMaterial, assign your .gdshader,
and put it on the node's material. Uniforms appear in the Inspector.fragment() to set the output: COLOR (2D) or ALBEDO/EMISSION/ALPHA
(3D). Optionally vertex() to move geometry and light() for custom lighting.uniforms with hints (source_color, hint_range) so they are
editable and correctly color-managed.TIME and sample textures with texture(tex, UV).material.set_shader_parameter("name", value).shader_type canvas_item;
uniform vec4 tint : source_color = vec4(1.0); // source_color = sRGB-correct color
uniform float scroll_speed : hint_range(0.0, 2.0) = 0.3;
void fragment() {
vec2 uv = UV;
uv.x += TIME * scroll_speed; // scroll horizontally over time
COLOR = texture(TEXTURE, uv) * tint; // TEXTURE = the node's texture
}shader_type canvas_item;
uniform sampler2D noise : repeat_enable; // a NoiseTexture2D
uniform float amount : hint_range(0.0, 1.0) = 0.0;
void fragment() {
vec4 tex = texture(TEXTURE, UV);
float n = texture(noise, UV).r;
if (n < amount) {
discard; // cut the pixel away
}
COLOR = tex;
}shader_type spatial;
uniform vec4 base_color : source_color = vec4(0.2, 0.5, 1.0, 1.0);
uniform vec3 rim_color : source_color = vec3(0.6, 0.8, 1.0);
uniform float rim_power : hint_range(0.5, 8.0) = 3.0;
void fragment() {
ALBEDO = base_color.rgb;
// VIEW and NORMAL are view-space built-ins; rim is strong at grazing angles.
float rim = pow(1.0 - dot(NORMAL, VIEW), rim_power);
EMISSION = rim_color * rim;
}shader_type canvas_item;
// 4.x: declare the screen as a uniform with hint_screen_texture.
uniform sampler2D screen_tex : hint_screen_texture, filter_linear_mipmap;
uniform float blur : hint_range(0.0, 4.0) = 1.0;
void fragment() {
vec2 px = SCREEN_PIXEL_SIZE * blur;
vec4 c = texture(screen_tex, SCREEN_UV);
c += texture(screen_tex, SCREEN_UV + vec2(px.x, 0.0));
c += texture(screen_tex, SCREEN_UV - vec2(px.x, 0.0));
COLOR = c / 3.0;
}Set a uniform from GDScript:
$Sprite2D.material.set_shader_parameter("amount", 0.7)SCREEN_TEXTURE is removed — declare
uniform sampler2D x : hint_screen_texture; and sample with SCREEN_UV. Color hints
hint_color→source_color; hint_albedo/hint_white→source_color;
hint_range stays. Depth/normal use hint_depth_texture / hint_normal_roughness_texture.canvas_item write COLOR; in spatial write ALBEDO
(and EMISSION, ALPHA, ROUGHNESS, METALLIC). Writing COLOR in a spatial shader
does nothing.source_color are treated as raw linear values and look
wrong (washed/dark) because Godot won't sRGB-convert them.ALPHA < 1.0 to blend, add a render mode or set
the material transparency; otherwise it's opaque/cut.repeat_enable clamps. Add : repeat_enable to
the sampler uniform for tiling/scroll.TIME is seconds since start and keeps growing — wrap with fract()/mod() for
periodic effects to avoid precision drift.discard is costly on some hardware and breaks early-Z; prefer setting ALPHA/
COLOR.a when you can.varying, custom light(),
vertex() displacement, and the visual shader graph, read
references/shading-language.md.shader-programming — engine-agnostic shader concepts (GLSL/HLSL).godot-3d-essentials — materials, environment, and where spatial shaders live.godot-ui-control — applying shaders to UI for effects.© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/godot/godot-shaders of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Godot Shaders next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Shaders this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot UI Rich Textthedivergentai/GD-Agentic-Skills | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Shader Basicsjame581/GodotPrompter | 805 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Genre Card Gamethedivergentai/GD-Agentic-Skills | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Particlesthedivergentai/GD-Agentic-Skills | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Shaders Basicsthedivergentai/GD-Agentic-Skills | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 |
thedivergentai/GD-Agentic-Skills
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.
jame581/GodotPrompter
A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
thedivergentai/GD-Agentic-Skills
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop…
thedivergentai/GD-Agentic-Skills
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders.
thedivergentai/GD-Agentic-Skills
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials.
925236118/AlphaAgent
Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
gamedev-skills/awesome-gamedev-agent-skills
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
gamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Works with
Categories
Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…. Godot Shaders is an agent skill from gamedev-skills/awesome-gamedev-agent-skills.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and screen-reading via hintscreentexture.
Godot Shaders fits situations like: authoring .gdshader files; writing fragment/vertex code; making 2D/3D visual effects; porting 3.x shaders (SCREENTEXTURE.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a claude-code`. Or copy the skill folder (skills/godot/godot-shaders in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/godot-shaders in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a codex`. Or copy the skill folder (skills/godot/godot-shaders in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/godot-shaders in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-shaders -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-shaders, .gemini/skills/godot-shaders, .github/skills/godot-shaders and .opencode/skills/godot-shaders in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Shaders is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot Shaders is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 998 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Shaders: Godot UI Rich Text (thedivergentai/GD-Agentic-Skills, 821 stars), Shader Basics (jame581/GodotPrompter, 805 stars), Godot Genre Card Game (thedivergentai/GD-Agentic-Skills, 821 stars) and Godot Particles (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.