Agent skill

Video To Ogv

by godot-fun in godot-fun/gai

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

MITAuto-check passedGame Development

Install Video To Ogv

skills CLI
$ npx skills add godot-fun/gai --skill video-to-ogv -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install godot-fun/gai video-to-ogv --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/video-to-ogv .claude/skills/video-to-ogv && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
video-to-ogv
GitHub stars
183
Token cost
~924 tokens
SKILL.md length
349 words
Files
2
Skills in repo
36
Repo updated
First seen
Licence
MIT

At a glance

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

  • Works in 2 steps: Export FFV1 + FLAC lossless MKV to… → Encode Theora q=10 + Vorbis q=10 OGV to…
  • The user wants to convert video to OGV
  • SKILL.md covers Rules, Quick Start, Format Defaults and Disk Usage, plus 3 more sections
  • Calls python and ffmpeg

What it does

Video To Ogv is an agent skill from godot-fun/gai. Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. Exports FFV1+FLAC lossless MKV intermediate then encodes Theora q=10 OGV for maximum fidelity. Use when the user wants to convert video to OGV, transcode MP4/MKV/MOV/WebM to OGV, export a cutscene or UI video, or mentions Theora, libtheora, VideoStreamTheora, or Godot video import.

Its SKILL.md is about 920 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).

It sits in Game Development, covering Game development and Video production. It works with Godot and FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.

When your agent uses it

  • The user wants to convert video to OGV
  • Transcode MP4/MKV/MOV/WebM to OGV
  • Export a cutscene
  • Mentions Theora

Example prompts

  • “Use the video-to-ogv skill to convert a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets”
  • “/video-to-ogv”

Requirements

  • Python 3

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Export FFV1 + FLAC lossless MKV to video-to-ogv/lossless/
  2. Encode Theora q=10 + Vorbis q=10 OGV to video-to-ogv/

What it can do on your machine

Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python
    • ffmpeg

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Video To Ogv loads about 924 tokens when it runs. Until then it costs about 103 tokens; SKILL.md has 349 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~103
When it runs · the whole SKILL.md, loaded when a task matches
~924

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 349 words, ~924 tokens.

Download SKILL.mdSave it as .claude/skills/video-to-ogv/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
video-to-ogv
description
Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. Exports FFV1+FLAC lossless MKV intermediate then encodes Theora q=10 OGV for maximum fidelity. Use when the user wants to convert video to OGV, transcode MP4/MKV/MOV/WebM to OGV, export a cutscene or UI video, or mentions Theora, libtheora, VideoStreamTheora, or Godot video import.

Video to OGV

Convert a supported video file to OGV (Theora video + Vorbis audio in an Ogg container) via FFmpeg.

Lossy sources always go through a lossless intermediate first, then OGV — to minimize generation loss.

  1. Export FFV1 + FLAC lossless MKV to video-to-ogv/lossless/
  2. Encode Theora q=10 + Vorbis q=10 OGV to video-to-ogv/

Only Theora encoding is lossy; the intermediate decode is bit-perfect.

Rules

When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.

Quick Start

Convert a single video file:

bash
.dependency/python/python .ai/video-to-ogv/convert.py --video path/to/video.mp4

Example:

assets/video/intro.mp4
  → assets/video/video-to-ogv/lossless/intro.mkv   (FFV1+FLAC intermediate)
  → assets/video/video-to-ogv/intro.ogv            (final Godot asset)

Format Defaults

SettingDefaultNotes
PipelineLossless → OGVSkipped when source is already lossless
IntermediateFFV1 + FLAC (.mkv)Written to video-to-ogv/lossless/; large but bit-perfect decode
Final containerOGG (.ogv)Godot VideoStreamTheora format
Final videoTheora q=10Single-pass from lossless intermediate
Final audioVorbis q=10Preserves source sample rate and channels
Resolution / frame ratePreserve sourceNever downscaled by default
Existing Theora+Vorbis OGVStream copyBit-perfect when no overrides

Disk Usage

Lossless intermediates are much larger than source MP4s (720p ≈ 50–200 MB per 10 s clip). They are kept in video-to-ogv/lossless/ for re-encoding. Delete manually when done, or pass --clean-lossless to remove after each successful OGV export.

Common Flags

--video · -o / --output · --lossless-dir · --clean-lossless · --standardize

Custom output path:

bash
.dependency/python/python .ai/video-to-ogv/convert.py --video path/to/video.mp4 --output path/to/out.ogv

Never overwrite source files. Input must be a single video file (--video), not a directory. Supported inputs: .mp4, .mkv, .mov, .avi, .webm, .wmv, .flv, .m4v, .mpeg, .mpg, .ts, .mts, .m2ts, .3gp, .ogv.

Agent Notes

  1. Use the bundled script, not hand-written ffmpeg -i … commands.
  2. Always run with no extra quality flags — the script only supports the lossless MKV → OGV pipeline.
  3. Do not downscale or change frame rate unless the user explicitly asks.
  4. Do not resample audio or change channel layout unless the user explicitly asks — omit --standardize.
  5. Already Theora+Vorbis OGV? Stream-copied by default (no generation loss).
  6. Tell the user where video-to-ogv/ outputs are; they swap assets manually when ready.
  7. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  8. Need 48 kHz audio → pass --standardize.
  9. FFmpeg pipeline details: reference.md

Tests

From repo root:

bash
.dependency/python/python .ai/video-to-ogv/test_convert.py

Manual CLI examples: cli/video-to-ogv.md

© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/video-to-ogv of godot-fun/gai.

  • SKILL.md
  • reference.md

Open the folder on GitHubat commit 6394686

Compare with similar skills

Video To Ogv next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Video To Ogv compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Video To Ogv this skillgodot-fun/gai183—~924Automated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Video To Ogv

What does Video To Ogv do?

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. Video To Ogv is an agent skill from godot-fun/gai. Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

When should I use Video To Ogv?

Video To Ogv fits situations like: the user wants to convert video to OGV; transcode MP4/MKV/MOV/WebM to OGV; export a cutscene; mentions Theora.

How do I install Video To Ogv in Claude Code?

Run `npx skills add godot-fun/gai --skill video-to-ogv -a claude-code`. Or copy the skill folder (.agents/skills/video-to-ogv in godot-fun/gai) into .claude/skills/video-to-ogv in your project. Claude Code loads it when a task matches its description.

How do I install Video To Ogv in Codex?

Run `npx skills add godot-fun/gai --skill video-to-ogv -a codex`. Or copy the skill folder (.agents/skills/video-to-ogv in godot-fun/gai) into .agents/skills/video-to-ogv in your project. Codex loads it when a task matches its description.

Can I use Video To Ogv in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill video-to-ogv -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/video-to-ogv, .gemini/skills/video-to-ogv, .github/skills/video-to-ogv and .opencode/skills/video-to-ogv in your project.

What does Video To Ogv need to run?

Going by SKILL.md and its folder, Video To Ogv needs the command-line tools its instructions call (python and ffmpeg). Our summary lists: Python 3.

Does Video To Ogv access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Video To Ogv safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Video To Ogv use?

Video To Ogv is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Video To Ogv use?

About 924 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Video To Ogv?

Skills that share tags, products or a category with Video To Ogv: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Video To Ogv?

godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.

Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.