Category

Best game development skills, page 20

Skills #913–960 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
913

A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
914

A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
915

A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
916

A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI

jame581/GodotPrompter805—~2.6kAutomated safety check: PassMIT2 days ago
917

A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

jame581/GodotPrompter805—~1.2kAutomated safety check: PassMIT2 days ago
918

A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration

jame581/GodotPrompter805—~3.1kAutomated safety check: PassMIT2 days ago
919

A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation

jame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT2 days ago
920

A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
921

A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
922

A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
923

A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
924

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking.

thedivergentai/GD-Agentic-Skills821—~5.9kAutomated safety check: PassLGPL-3.01 mo ago
925

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion.

thedivergentai/GD-Agentic-Skills821—~5.5kAutomated safety check: PassLGPL-3.01 mo ago
926

Consolidated expert library for professional Godot 4.7+ game and application development.

thedivergentai/GD-Agentic-Skills821—~12kAutomated safety check: PassLGPL-3.01 mo ago
927

Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup…

TerminalSkills/skills163—~3.2kAutomated safety check: PassApache-2.07 days ago
928

Glue's "New Object" add pipeline and the tree's inline-rename mechanism.

vchelaru/FlatRedBall578—~1.2kAutomated safety check: PassMITyesterday
929

Generate a PartCAD assembly (an ASSY that composes parts with placement and/or mates) from a description, generating or reusing the component parts and validating the result with the PartCAD CLI.

partcad/partcad503—~5.8kAutomated safety check: PassApache-2.0yesterday
930

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

IvanMurzak/Unity-MCP4.4k—~260Automated safety check: PassApache-2.0yesterday
931

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window.

IvanMurzak/Unity-MCP4.4k—~396Automated safety check: PassApache-2.0yesterday
932
932.Ping

Lightweight readiness probe. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~403Automated safety check: PassApache-2.0yesterday
933

Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames).

IvanMurzak/Unity-MCP4.4k—~402Automated safety check: PassApache-2.0yesterday
934

Disable Unity's runtime profiler. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~369Automated safety check: PassApache-2.0yesterday
935

Build stunning 3D scenes via a concept-art fidelity loop. An agent skill from NousResearch/hermes-agent.

NousResearch/hermes-agent252k—~3.5kAutomated safety check: PassMITyesterday
936

Submit and manage protocols on Ginkgo Bioworks Cloud Lab (cloud.ginkgo.bio), a web-based interface for autonomous lab execution on Reconfigurable Automation Carts (RACs).

LeonChaoX/qinyan-academic-skills9442 repos~868Automated safety check: PassMIT2 mo ago
937

Guides decisions about when and how to extract code into services, queries, concerns, form objects, or other patterns.

ThibautBaissac/rails_ai_agents665—~1.2kAutomated safety check: PassMIT4 mo ago
938

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
939

Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~535Automated safety check: PassMITyesterday
940

Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~534Automated safety check: PassMITyesterday
941

A skill your agent uses when Unity Editor is not running or needs a clean restart.

kurotu/VRCQuestTools3731 repo~431Automated safety check: PassMITyesterday
942
942.Godot

Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports.

autonomous-ai/openharness1.2k—~570Automated safety check: PassMITyesterday
943

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService).

kevinpbuckley/VibeUE730—~5.4kAutomated safety check: PassMIT4 days ago
944

Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes…

kevinpbuckley/VibeUE730—~12kAutomated safety check: PassMIT4 days ago
945

Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces.

kevinpbuckley/VibeUE730—~7.7kAutomated safety check: PassMIT4 days ago
946

Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService).

kevinpbuckley/VibeUE730—~7kAutomated safety check: PassMIT4 days ago
947

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems).

kevinpbuckley/VibeUE730—~6.4kAutomated safety check: PassMIT4 days ago
948

Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior.

kevinpbuckley/VibeUE730—~5.6kAutomated safety check: PassMIT4 days ago
949

Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService).

kevinpbuckley/VibeUE730—~6.4kAutomated safety check: PassMIT4 days ago
950

编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。

pixel-cellar/Claude-Code-Game-Studios349—~484Automated safety check: NotesMIT6 mo ago
951

Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.

poingstudios/godot-admob-plugin632—~2kAutomated safety check: PassMIT10 days ago
952

Guidelines for building premium 3D websites, focusing on custom WebGL shaders, post-processing, physics-based interactions, smooth animations, preloaders, and device optimization.

sickn33/agentic-awesome-skills47k1 repo~1.5kAutomated safety check: PassMIT2 days ago
953

Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools.

sickn33/agentic-awesome-skills47k1 repo~3.6kAutomated safety check: PassMIT2 days ago
954

A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly…

jasonkneen/tiny-world-builder1.6k—~4kAutomated safety check: PassAGPL-3.0yesterday
955

A skill your agent uses when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the…

jasonkneen/tiny-world-builder1.6k—~2.7kAutomated safety check: PassAGPL-3.0yesterday
956

A skill your agent uses when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library.

jasonkneen/tiny-world-builder1.6k—~1.9kAutomated safety check: PassAGPL-3.0yesterday
957

A skill your agent uses when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like…

jasonkneen/tiny-world-builder1.6k—~2.4kAutomated safety check: PassAGPL-3.0yesterday
958

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits.

jasonkneen/tiny-world-builder1.6k—~1.6kAutomated safety check: PassAGPL-3.0yesterday
959

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
960

Re-capture or resize VRCQuestTools documentation screenshots (Website/static/img/.png), produced by the Tools/VRCQuestTools/Debug/Screenshots menu, after a Unity Inspector/EditorWindow field…

kurotu/VRCQuestTools373—~2.9kAutomated safety check: PassMITyesterday