Category
Best game development skills, page 20
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 913 | 913.Particles Vfx A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 914 | 914.Phantom Camera A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 915 | A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 916 | 916.Popochiu A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI | jame581/ | 805 | — | ~2.6k | Automated safety check: Pass | MIT | 2 days ago |
| 917 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 805 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 918 | 918.Resource Pattern A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration | jame581/ | 805 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 919 | 919.Responsive UI A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation | jame581/ | 805 | — | ~2.3k | Automated safety check: Pass | MIT | 2 days ago |
| 920 | 920.Shader Basics A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 921 | 921.State Machine A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 922 | 922.Tween Animation A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 923 | 923.Xr Development A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+ | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 924 | Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. | thedivergentai/ | 821 | — | ~5.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 925 | Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. | thedivergentai/ | 821 | — | ~5.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 926 | 926.Godot Master Consolidated expert library for professional Godot 4.7+ game and application development. | thedivergentai/ | 821 | — | ~12k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 927 | 927.3dsmax Scripting Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup… | TerminalSkills/ | 163 | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | 7 days ago |
| 928 | Glue's "New Object" add pipeline and the tree's inline-rename mechanism. | vchelaru/ | 578 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 929 | 929.Gen Assembly Generate a PartCAD assembly (an ASSY that composes parts with placement and/or mates) from a description, generating or reusing the component parts and validating the result with the PartCAD CLI. | partcad/ | 503 | — | ~5.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 930 | 930.Build CLI Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use. | IvanMurzak/ | 4.4k | — | ~260 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 931 | Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. | IvanMurzak/ | 4.4k | — | ~396 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 932 | 932.Ping Lightweight readiness probe. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~403 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 933 | Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). | IvanMurzak/ | 4.4k | — | ~402 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 934 | 934.Profiler Stop Disable Unity's runtime profiler. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~369 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 935 | 935.Dream Loop Build stunning 3D scenes via a concept-art fidelity loop. An agent skill from NousResearch/hermes-agent. | NousResearch/ | 252k | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 936 | 936.Ginkgo Cloud Lab Submit and manage protocols on Ginkgo Bioworks Cloud Lab (cloud.ginkgo.bio), a web-based interface for autonomous lab execution on Reconfigurable Automation Carts (RACs). | LeonChaoX/ | 944 | 2 repos | ~868 | Automated safety check: Pass | MIT | 2 mo ago |
| 937 | Guides decisions about when and how to extract code into services, queries, concerns, form objects, or other patterns. | ThibautBaissac/ | 665 | — | ~1.2k | Automated safety check: Pass | MIT | 4 mo ago |
| 938 | Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 939 | 939.Uloop Compile Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~535 | Automated safety check: Pass | MIT | yesterday |
| 940 | 940.Uloop Get Logs Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~534 | Automated safety check: Pass | MIT | yesterday |
| 941 | 941.Uloop Launch A skill your agent uses when Unity Editor is not running or needs a clean restart. | kurotu/ | 373 | 1 repo | ~431 | Automated safety check: Pass | MIT | yesterday |
| 942 | 942.Godot Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports. | autonomous-ai/ | 1.2k | — | ~570 | Automated safety check: Pass | MIT | yesterday |
| 943 | Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). | kevinpbuckley/ | 730 | — | ~5.4k | Automated safety check: Pass | MIT | 4 days ago |
| 944 | 944.Blueprint Graphs Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes… | kevinpbuckley/ | 730 | — | ~12k | Automated safety check: Pass | MIT | 4 days ago |
| 945 | 945.Blueprints Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. | kevinpbuckley/ | 730 | — | ~7.7k | Automated safety check: Pass | MIT | 4 days ago |
| 946 | 946.Landscape Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). | kevinpbuckley/ | 730 | — | ~7k | Automated safety check: Pass | MIT | 4 days ago |
| 947 | 947.Level Actors List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). | kevinpbuckley/ | 730 | — | ~6.4k | Automated safety check: Pass | MIT | 4 days ago |
| 948 | 948.Pie Testing Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. | kevinpbuckley/ | 730 | — | ~5.6k | Automated safety check: Pass | MIT | 4 days ago |
| 949 | 949.State Trees Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). | kevinpbuckley/ | 730 | — | ~6.4k | Automated safety check: Pass | MIT | 4 days ago |
| 950 | 950.Team Combat 编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。 | pixel-cellar/ | 349 | — | ~484 | Automated safety check: Notes | MIT | 6 mo ago |
| 951 | 951.Mediation Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. | poingstudios/ | 632 | — | ~2k | Automated safety check: Pass | MIT | 10 days ago |
| 952 | Guidelines for building premium 3D websites, focusing on custom WebGL shaders, post-processing, physics-based interactions, smooth animations, preloaders, and device optimization. | sickn33/ | 47k | 1 repo | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 953 | Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools. | sickn33/ | 47k | 1 repo | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 954 | A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly… | jasonkneen/ | 1.6k | — | ~4k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 955 | A skill your agent uses when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the… | jasonkneen/ | 1.6k | — | ~2.7k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 956 | A skill your agent uses when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. | jasonkneen/ | 1.6k | — | ~1.9k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 957 | A skill your agent uses when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like… | jasonkneen/ | 1.6k | — | ~2.4k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 958 | Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. | jasonkneen/ | 1.6k | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 959 | A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a… | scenario-labs/ | 946 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 960 | 960.Docs Screenshots Re-capture or resize VRCQuestTools documentation screenshots (Website/static/img/.png), produced by the Tools/VRCQuestTools/Debug/Screenshots menu, after a Unity Inspector/EditorWindow field… | kurotu/ | 373 | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
Explore related skills
Topics in Game Development
Products these skills work with
Roles that use these skills
Other categories
- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
- Business, Finance & HR3,855
- Legal & Compliance1,617
- Education1,078
- Media & Creative4,318
- Mobile2,746
- Product & Project Management2,329
- Knowledge Management1,439