Agent skill

Glue Add Object Flow

by vchelaru in vchelaru/FlatRedBall

Glue's "New Object" add pipeline and the tree's inline-rename mechanism.

MITAuto-check passedGame Development

Install Glue Add Object Flow

skills CLI
$ npx skills add vchelaru/FlatRedBall --skill glue-add-object-flow -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vchelaru/FlatRedBall glue-add-object-flow --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/glue-add-object-flow .claude/skills/glue-add-object-flow && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
glue-add-object-flow
GitHub stars
578
Token cost
~1.2k tokens
SKILL.md length
455 words
Files
1
Skills in repo
32
Repo updated
First seen
Licence
MIT

At a glance

Glue's "New Object" add pipeline and the tree's inline-rename mechanism.

  • Game Development work in your project
  • SKILL.md covers File Map and Gotchas
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Glue Add Object Flow is an agent skill from vchelaru/FlatRedBall. Glue's "New Object" add pipeline and the tree's inline-rename mechanism. Triggers: AddObjectViewModel, ShowAddNewObjectDialog, NewObjectTypeSelectionControlWpf, IsTypePredetermined, NodeViewModel.IsEditing, RenameNamedObjectSave.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “New Object”
  • “/glue-add-object-flow”

What it can do on your machine

Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Glue Add Object Flow loads about 1.2k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 455 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 455 words, ~1,185 tokens.

Download SKILL.mdSave it as .claude/skills/glue-add-object-flow/SKILL.md (or your agent's skills folder).
name
glue-add-object-flow
description
Glue's "New Object" add pipeline and the tree's inline-rename mechanism. Triggers: AddObjectViewModel, ShowAddNewObjectDialog, NewObjectTypeSelectionControlWpf, IsTypePredetermined, NodeViewModel.IsEditing, RenameNamedObjectSave.

Glue Add-Object Flow

Adding a NamedObjectSave and renaming one in the tree are two separate code paths that share validation logic. See [[glue-task-manager]] for how each path's save/codegen work gets queued.

File Map

FileRole
Glue/Controls/NewObjectTypeSelectionControlWpf.xaml(.cs)"New Object" modal — type radios, filtered type list, name box
Glue/ViewModels/AddObjectViewModel.csBacking VM; SetDefaultObjectName() auto-generates a unique name; IsTypePredetermined/IsSelectionEnabled/IsObjectTypeGroupBoxEnabled gate which controls are enabled
Glue/Plugins/ExportedImplementations/CommandInterfaces/DialogCommands.csShowAddNewObjectDialog / CreateAndShowAddNamedObjectWindow — shows the modal, validates the name after it closes
Glue/Plugins/ExportedImplementations/CommandInterfaces/GluxCommands.csAddNewNamedObjectToSelectedElementAsync → AddNewNamedObjectToAsync → AddNamedObjectToAsync (actual add); RenameNamedObjectSave (separate rename path)
OfficialPlugins/TreeViewPlugin/ViewModels/NodeViewModel.csIsEditing toggle drives in-place tree rename; HandleRenameThroughEdit dispatches by Tag type (GlueElement/ReferencedFileSave/NamedObjectSave/folder)
OfficialPlugins/TreeViewPlugin/Logic/RightClickHelper.csRenameItem() — SelectionLogic.Current.CurrentNode.IsEditing = true is the whole mechanism for entering inline rename

Gotchas

  • IsTypePredetermined (set when adding to a typed list, or explicitly by the caller, e.g. HandleAddLayerClick) drives IsSelectionEnabled => !IsTypePredetermined, which disables both the type radio group and the type list, not just one. CreateAndShowAddNamedObjectWindow checks the final value of this flag (it can be narrowed later, e.g. AvailableEntities.Count < 2 for a typed list whose generic type has derived entities to choose from) and skips constructing the WPF window entirely when true — adds immediately with the SetDefaultObjectName() default, no modal shown at all. RightClickHelper.AddObjectAndBeginRename() then drops the new tree node straight into inline rename.
  • IsOkButtonEnabled only checks SelectedItem != null — it was never gated on name validity. The name field itself no longer exists in NewObjectTypeSelectionControlWpf.xaml; naming happens via inline tree rename after add, not before.
  • DialogCommands.ShowAddNewObjectDialog no longer calls NameVerifier.IsNamedObjectNameValid before adding — the name is Glue's own computed default at that point, not free-typed input. It still checks RecursionManager.Self.CanContainInstanceOf (unrelated to naming).
  • Double-clicking a type in the list (StrongSelect) immediately confirms the dialog with whatever's in the name box — no Enter/OK click needed.
  • Tree inline rename validates via NameVerifier and reverts on invalid input inside NodeViewModel.HandleRenameThroughEdit → GluxCommands.RenameNamedObjectSave — the same validation the Add path uses, so chaining add → immediate rename stays safe.
  • Chaining Add then Rename queues two independent SaveProjectAndElements(AddOrMoveToEnd) calls with different DisplayInfo, so per glue-task-manager's coalescing rule they run as two separate save/codegen passes, not one.
  • AddNewNamedObjectToAsync and AddNamedObjectToAsync's own TaskManager.Self.AddAsync calls both use TaskExecutionPreference.Asap, not the AddAsync default of Fifo — the add is a direct user-triggered action AddObjectAndBeginRename depends on completing immediately, not something that should sit behind unrelated Fifo-tier work. Bumping the inner (nested) call is defensive rather than strictly required — see glue-task-manager's note on why a nested AddAsync call runs inline regardless of its own preference.
  • RightClickHelper.AddObjectAndBeginRename() is the single shared entry point for the tree's own "Add Object"/"Add Layer" menu items and the Ctrl+N shortcut (MainTreeViewControl.xaml.cs) — it calls ShowAddNewObjectDialog, then SelectionLogic.Current.SelectByTag/.IsEditing = true. DragDropManager.cs's drag-and-drop add and QuickActionPlugin's add call ShowAddNewObjectDialog directly instead (they get the modal-skip but not the auto-inline-rename trigger, since SelectionLogic is internal to the TreeViewPlugin assembly and unreachable from those projects).

© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/glue-add-object-flow of vchelaru/FlatRedBall.

Open the folder on GitHubat commit fa654ab

Compare with similar skills

Glue Add Object Flow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Glue Add Object Flow compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Glue Add Object Flow this skillvchelaru/FlatRedBall578—~1.2kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Glue Add Object Flow

What does Glue Add Object Flow do?

Glue's "New Object" add pipeline and the tree's inline-rename mechanism. Glue Add Object Flow is an agent skill from vchelaru/FlatRedBall. Glue's "New Object" add pipeline and the tree's inline-rename mechanism.

When should I use Glue Add Object Flow?

Glue Add Object Flow fits situations like: game Development work in your project.

How do I install Glue Add Object Flow in Claude Code?

Run `npx skills add vchelaru/FlatRedBall --skill glue-add-object-flow -a claude-code`. Or copy the skill folder (.claude/skills/glue-add-object-flow in vchelaru/FlatRedBall) into .claude/skills/glue-add-object-flow in your project. Claude Code loads it when a task matches its description.

How do I install Glue Add Object Flow in Codex?

Run `npx skills add vchelaru/FlatRedBall --skill glue-add-object-flow -a codex`. Or copy the skill folder (.claude/skills/glue-add-object-flow in vchelaru/FlatRedBall) into .agents/skills/glue-add-object-flow in your project. Codex loads it when a task matches its description.

Can I use Glue Add Object Flow in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill glue-add-object-flow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/glue-add-object-flow, .gemini/skills/glue-add-object-flow, .github/skills/glue-add-object-flow and .opencode/skills/glue-add-object-flow in your project.

What does Glue Add Object Flow need to run?

SKILL.md names no scripts, command-line tools or credentials: Glue Add Object Flow is instructions for the agent only.

Does Glue Add Object Flow access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Glue Add Object Flow safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Glue Add Object Flow use?

Glue Add Object Flow is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Glue Add Object Flow use?

About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Glue Add Object Flow?

Skills that share tags, products or a category with Glue Add Object Flow: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Glue Add Object Flow?

vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.

Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.