Co Op Game Intro Generator
tl2012tl/comfyUI-llama-TE
For users creating a two-player co-op game menu or opening animation.
编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-combat --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/team-combat .claude/skills/team-combat && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "team-combat" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-combat into .claude/skills/team-combat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-combat", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-combatType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-combat --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/team-combat .agents/skills/team-combat && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "team-combat" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-combat into .agents/skills/team-combat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-combat", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-combat --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/team-combat .cursor/skills/team-combat && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "team-combat" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-combat into .cursor/skills/team-combat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-combat", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/team-combat--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-combat --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/team-combat .gemini/skills/team-combat && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "team-combat" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-combat into .gemini/skills/team-combat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-combat", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-combatInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/team-combat .github/skills/team-combat && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "team-combat" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-combat into .github/skills/team-combat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-combat", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-combat --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/team-combat .opencode/skills/team-combat && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "team-combat" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-combat into .opencode/skills/team-combat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-combat", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
team-combat编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。
Team Combat is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。
Its SKILL.md is about 480 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game design. The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteEditBashTaskAskUserQuestionTodoWriteFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Team Combat loads about 484 tokens when it runs. Until then it costs about 33 tokens; SKILL.md has 112 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWriteAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 112 words, ~484 tokens.
.claude/skills/team-combat/SKILL.md (or your agent's skills folder).当此技能被调用时,通过结构化流水线编排战斗团队。
决策点: 在每个阶段转换时,使用 AskUserQuestion 将子代理的方案作为可选项呈现给用户。在对话中展示代理的完整分析,然后用简洁的标签记录决策。用户批准后方可进入下一阶段。
使用 Task 工具将每位团队成员生成为子代理:
subagent_type: game-designer — 设计机制,定义公式和边缘情况subagent_type: gameplay-programmer — 实现核心玩法代码subagent_type: ai-programmer — 实现 NPC/敌人 AI 行为subagent_type: technical-artist — 创建 VFX、着色器效果、视觉反馈subagent_type: sound-designer — 定义音频事件、打击音效、环境音频subagent_type: qa-tester — 编写测试用例并验证实现始终在每个代理的提示中提供完整上下文(设计文档路径、相关代码文件、约束条件)。在流水线允许的情况下并行启动独立代理(例如,阶段 3 的代理可以同时运行)。
委派给 game-designer:
design/gdd/ 中创建或更新设计文档,涵盖:机制概述、玩家幻想、详细规则、含变量定义的公式、边缘情况、依赖项、含安全范围的调优旋钮(Tuning Knob)以及验收标准(Acceptance Criteria)委派给 gameplay-programmer(如涉及 AI,同时委派 ai-programmer):
并行委派:
委派给 qa-tester:
一份总结报告,涵盖:设计完成状态、各团队成员的实现状态、测试结果以及任何未解决的问题。
© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/team-combat of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Team Combat next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Team Combat this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~484 | Automated safety check: Notes | MIT | |
| Co Op Game Intro Generatortl2012tl/comfyUI-llama-TE | 239 | 4 repos | ~2k | Automated safety check: Pass | None | |
| Team CombatDonchitos/Claude-Code-Game-Studios | 26k | — | ~4.7k | Automated safety check: Notes | MIT | |
| Narrative DesignerFerroxLabs/wayland | 608 | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Roguelike DesignerFerroxLabs/wayland | 608 | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
tl2012tl/comfyUI-llama-TE
For users creating a two-player co-op game menu or opening animation.
Donchitos/Claude-Code-Game-Studios
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
FerroxLabs/wayland
Game narrative design covering branching dialogue systems, world lore construction, environmental storytelling techniques, character arc design for interactive media, player agency and consequence…
FerroxLabs/wayland
Roguelike and roguelite game design expertise covering procedural generation algorithms, run-based progression, permadeath design philosophy, meta-progression systems, item and synergy design…
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Categories
编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。. Team Combat is an agent skill from pixel-cellar/Claude-Code-Game-Studios.
Team Combat fits situations like: tasks that involve Game design.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a claude-code`. Or copy the skill folder (.claude/skills/team-combat in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/team-combat in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a codex`. Or copy the skill folder (.claude/skills/team-combat in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/team-combat in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team-combat, .gemini/skills/team-combat, .github/skills/team-combat and .opencode/skills/team-combat in your project.
SKILL.md names no scripts, command-line tools or credentials: Team Combat is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Team Combat is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 484 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Team Combat: Co Op Game Intro Generator (tl2012tl/comfyUI-llama-TE, 239 stars), Team Combat (Donchitos/Claude-Code-Game-Studios, 26k stars), Narrative Designer (FerroxLabs/wayland, 608 stars) and Roguelike Designer (FerroxLabs/wayland, 608 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.