编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。

MITAuto-check: notesGame Development

Install Team Combat

skills CLI
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-combat --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/team-combat .claude/skills/team-combat && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
team-combat
GitHub stars
342
Token cost
~484 tokens
SKILL.md length
112 words
Files
1
Skills in repo
23
Repo updated
First seen
Licence
MIT

At a glance

编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。

  • Tasks that involve Game design
  • SKILL.md covers 团队组成, 如何委派, 流水线 and 输出
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Team Combat is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。

Its SKILL.md is about 480 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game design. The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.

When your agent uses it

  • Tasks that involve Game design

Example prompts

  • “/team-combat”

Requirements

  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

What it can do on your machine

Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Write
    • Edit
    • Bash
    • Task
    • AskUserQuestion
    • TodoWrite

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Team Combat loads about 484 tokens when it runs. Until then it costs about 33 tokens; SKILL.md has 112 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~33
When it runs · the whole SKILL.md, loaded when a task matches
~484

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 112 words, ~484 tokens.

Download SKILL.mdSave it as .claude/skills/team-combat/SKILL.md (or your agent's skills folder).
name
team-combat
description
编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。
allowed-tools
Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
argument-hint
[战斗功能描述]
user-invocable
true

当此技能被调用时,通过结构化流水线编排战斗团队。

决策点: 在每个阶段转换时,使用 AskUserQuestion 将子代理的方案作为可选项呈现给用户。在对话中展示代理的完整分析,然后用简洁的标签记录决策。用户批准后方可进入下一阶段。

团队组成

  • game-designer(游戏设计师) — 设计机制,定义公式和边缘情况(Edge Case)
  • gameplay-programmer(玩法程序员) — 实现核心玩法代码
  • ai-programmer(AI 程序员) — 实现与该功能相关的 NPC/敌人 AI 行为
  • technical-artist(技术美术) — 创建 VFX(视觉效果)、着色器(Shader)效果和视觉反馈
  • sound-designer(音效设计师) — 定义音频事件、打击音效和环境战斗音频
  • qa-tester(QA 测试员) — 编写测试用例并验证实现

如何委派

使用 Task 工具将每位团队成员生成为子代理:

  • subagent_type: game-designer — 设计机制,定义公式和边缘情况
  • subagent_type: gameplay-programmer — 实现核心玩法代码
  • subagent_type: ai-programmer — 实现 NPC/敌人 AI 行为
  • subagent_type: technical-artist — 创建 VFX、着色器效果、视觉反馈
  • subagent_type: sound-designer — 定义音频事件、打击音效、环境音频
  • subagent_type: qa-tester — 编写测试用例并验证实现

始终在每个代理的提示中提供完整上下文(设计文档路径、相关代码文件、约束条件)。在流水线允许的情况下并行启动独立代理(例如,阶段 3 的代理可以同时运行)。

流水线

阶段 1:设计

委派给 game-designer:

  • 在 design/gdd/ 中创建或更新设计文档,涵盖:机制概述、玩家幻想、详细规则、含变量定义的公式、边缘情况、依赖项、含安全范围的调优旋钮(Tuning Knob)以及验收标准(Acceptance Criteria)
  • 输出:完成的设计文档
阶段 2:架构设计

委派给 gameplay-programmer(如涉及 AI,同时委派 ai-programmer):

  • 审查设计文档
  • 设计代码架构:类结构、接口、数据流
  • 识别与现有系统的集成点
  • 输出:架构草图,含文件列表和接口定义
阶段 3:实现(尽可能并行)

并行委派:

  • gameplay-programmer:实现核心战斗机制代码
  • ai-programmer:实现 AI 行为(如果功能涉及 NPC 反应)
  • technical-artist:创建 VFX 和着色器效果
  • sound-designer:定义音频事件列表和混音说明
阶段 4:集成
  • 连接玩法代码、AI、VFX 和音频
  • 确保所有调优旋钮已暴露且数据驱动
  • 验证功能与现有战斗系统的兼容性
阶段 5:验证

委派给 qa-tester:

  • 根据验收标准编写测试用例
  • 测试设计文档中记录的所有边缘情况
  • 验证性能影响在预算范围内
  • 为发现的问题提交缺陷报告(Bug Report)
阶段 6:签收
  • 收集所有团队成员的结果
  • 报告功能状态:完成 / 需要修改 / 阻塞
  • 列出所有未解决问题及其负责人

输出

一份总结报告,涵盖:设计完成状态、各团队成员的实现状态、测试结果以及任何未解决的问题。

© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/team-combat of pixel-cellar/Claude-Code-Game-Studios.

Open the folder on GitHubat commit 2c016ef

Compare with similar skills

Team Combat next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Team Combat compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Team Combat this skillpixel-cellar/Claude-Code-Game-Studios342—~484Automated safety check: NotesMIT
Co Op Game Intro Generatortl2012tl/comfyUI-llama-TE2394 repos~2kAutomated safety check: PassNone
Team CombatDonchitos/Claude-Code-Game-Studios26k—~4.7kAutomated safety check: NotesMIT
Narrative DesignerFerroxLabs/wayland608—~4.5kAutomated safety check: PassApache-2.0
Roguelike DesignerFerroxLabs/wayland608—~3.2kAutomated safety check: PassApache-2.0
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Team Combat

What does Team Combat do?

编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。. Team Combat is an agent skill from pixel-cellar/Claude-Code-Game-Studios.

When should I use Team Combat?

Team Combat fits situations like: tasks that involve Game design.

How do I install Team Combat in Claude Code?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a claude-code`. Or copy the skill folder (.claude/skills/team-combat in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/team-combat in your project. Claude Code loads it when a task matches its description.

How do I install Team Combat in Codex?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a codex`. Or copy the skill folder (.claude/skills/team-combat in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/team-combat in your project. Codex loads it when a task matches its description.

Can I use Team Combat in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-combat -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team-combat, .gemini/skills/team-combat, .github/skills/team-combat and .opencode/skills/team-combat in your project.

What does Team Combat need to run?

SKILL.md names no scripts, command-line tools or credentials: Team Combat is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite.

Does Team Combat access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Team Combat safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Team Combat use?

Team Combat is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Team Combat use?

About 484 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Team Combat?

Skills that share tags, products or a category with Team Combat: Co Op Game Intro Generator (tl2012tl/comfyUI-llama-TE, 239 stars), Team Combat (Donchitos/Claude-Code-Game-Studios, 26k stars), Narrative Designer (FerroxLabs/wayland, 608 stars) and Roguelike Designer (FerroxLabs/wayland, 608 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Team Combat?

pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.

Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.