Agent skill

Tinyworld Tinyverse Collectibles

by jasonkneen in jasonkneen/tiny-world-builder

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits.

AGPL-3.0Auto-check passedGame Development

Install Tinyworld Tinyverse Collectibles

skills CLI
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-collectibles -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jasonkneen/tiny-world-builder tinyworld-tinyverse-collectibles --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-tinyverse-collectibles .claude/skills/tinyworld-tinyverse-collectibles && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tinyworld-tinyverse-collectibles
GitHub stars
1.6k
Token cost
~1.6k tokens
SKILL.md length
687 words
Files
1
Skills in repo
29
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits.

  • Works in 2 steps: Build / Freeplay — editable sandbox.… → Tinyverse — collectibles. Welcome…
  • Game Development work in your project
  • SKILL.md covers Archived (do NOT delete core…, Pack reveal + collection…, Collectible island visit and Do not
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Tinyworld Tinyverse Collectibles is an agent skill from jasonkneen/tiny-world-builder. Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The licence is AGPL-3.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/tinyworld-tinyverse-collectibles”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Build / Freeplay — editable sandbox. World menu: Create new (blank grass), Create
  2. Tinyverse — collectibles. Welcome Tinyverse goes straight to

What it can do on your machine

Read from SKILL.md and the folder at commit 49e8abd. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tinyworld Tinyverse Collectibles loads about 1.6k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 687 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~41
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jasonkneen/tiny-world-builder at commit 49e8abd, republished under its AGPL-3.0 licence (© jasonkneen). 687 words, ~1,554 tokens.

Download SKILL.mdSave it as .claude/skills/tinyworld-tinyverse-collectibles/SKILL.md (or your agent's skills folder).
name
tinyworld-tinyverse-collectibles
description
Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

TinyWorld Tinyverse collectibles

Two app routes:

  1. Build / Freeplay — editable sandbox. World menu: Create new (blank grass), Create default (default_island.json). Generate-from-prompt stays. No pack economy, no collectible reveal, no gold scoring on this path.
  2. Tinyverse — collectibles. Welcome Tinyverse goes straight to card_reveal.html after login + allowlist check (no profile form, no avatar picker, no WS.open() carousel). Island pulls use scripts/island-viewer-sequential-generator.js once, then save an immutable snapshot to the player's collection.

Archived (do NOT delete core code)

The legacy universe carousel and MMO picker live in engine/world/46-worlds-universe.js. Mark it archived: welcome Tinyverse no longer calls WS.open(), but the module stays loaded in tiny-world-builder.html. Dev, tests, and deep links may still invoke window.__tinyworldWorlds.open() / enterWorld().

Related modules stay loaded (not archived for deletion):

  • 47-worlds-room.js, 48-worlds-harvest-hud.js — PartyKit room client when entering a published world room
  • createRandomIslandWorldFromMenu, randomIslandPreviewGenerate — kept; Build menu no longer calls random-island create
  • island-viewer.html — dev/standalone shell; not the collectible visit surface

Pack reveal + collection (card_reveal.html)

Do not load without auth. scripts/tinyverse-auth-gate.js blocks the page until the user is signed in and /api/admin-users?action=tinyverse-access returns allowed: true (same gate as welcome Tinyverse). Dark-launch allowlist lives in netlify/functions/lib/tinyverse-access.mjs (default: jason@bouncingfish.com, simongarthfarmer@gmail.com; extend via TINYVERSE_ACCESS_EMAILS env). Non-allowlisted signed-in users see welcome COMING SOON (is-soon on #welcome-tinyverse).

Canon Tinyverse entry. Loads:

  • scripts/island-viewer-sequential-generator.js — one-shot island pull per card
  • engine/world/26b-random-island-economy-profile.js — canonical Raw Yield economy (window.__buildIslandRawYieldEconomy) and Raw Yield-only generated island profile (window.__buildRandomIslandEconomyProfile). Pack cards, collection labels, island viewer, and builder reveal all recompute Raw Yield from world + seed; card labels read like Common - Raw Yield 169, never gold/day, and do not append archetype.
  • scripts/world-preview.js — isometric preview painted on island card faces
  • scripts/tinyverse-collectibles.js — preview GOLD, pack purchase, immutable snapshots

Release preview (tonight): store hub → 3 free pack opens per signed-in email (tinyworld:free-packs-opened.v1:<email>, limit FREE_PACK_LIMIT = 3) → 3D theater → 1 island per pack (no artifacts/stickers/bonus cards) → island auto-saved to tinyworld:collectibles.v1 on open → flip/visit in play mode.

Hub (scripts/tinyverse-store-hub.js): free-opens counter, open pack CTA, inline Your islands grid with Visit. Store button in theater returns to hub. Builder chrome on card_reveal.html via scripts/tinyverse-chrome.js: wordmark top-left, language picker bottom-left (styles/tiny-world.css + i18n), home + logout top-right. Chrome stays visible on hub and auth gate; hides during the dark pack theater.

Hub layout (scripts/tinyverse-store-hub.js): two-column on wide screens — main pack/collection card left, Live opens activity rail right with simulated player names + island pulls (preview placeholder until real multiplayer opens). Catalog is a single island-pack SKU in scripts/tinyverse-store-catalog.js. Generated-island card rarity/score/copy is Raw Yield only. Card-facing stats and reveal resource rows omit zero values; the economy object can still retain zero counts internally, but UI should not print empty resources. Do not put archetype, best-use, Food/Materials/Commerce/Defense/Charm stats, potential, or gold/day on card-facing records or reveal UI. Preview GOLD / artifact shop are paused for this release. Fish is a derived Raw Yield resource: every terrain: "water" cell rolls seed + '|fish|' + x + ',' + z at 25%. Do not write Fish as a generated cell kind or persist fish markers into v:4 saves.

Show full SKILL.md (206 more words)Show less

Preview GOLD lives in tinyworld:tinyverse-gold.v1 (starts at 500). Server GOLD can replace this later; do not delete the local path when wiring API spend.

Pack SFX reuse the repo sounds/ foley library via scripts/tinyverse-pack-audio.js (same clips as engine/world/22-audio.js: whoosh burst, knock purchase, rustle flip, ripple focus). Ambient loop picks a random music-horizon-*.mp3 after first gesture. Respects builder mute/volume keys in tinyworld:audio:* localStorage when present.

Collectible island visit

Use the builder in play mode, not a separate viewer shell:

js
window.__tinyworldCollectible.enter({ id, world, profile });

Boot: bootCollectibleHandoffFromQuery() in 30-ui-boot-wiring.js reads ?collectible=<id> plus sessionStorage tinyworld:collectible-pending, then calls enter() after applyState is ready.

  • Forces play mode; locks build/play toggle (body.tinyverse-collectible)
  • Recomputes economy profile from the applied world (recomputeRandomIslandProfile in 30-ui-boot-wiring.js) before openNewWorldReveal(profile) so card stats match the rendered island
  • The first visit reveal shows a compact Raw Yield resource card: only nonzero resource rows/groups and nonzero score tiles render, so the card does not need an internal scrollbar.
  • Blocks autosave onto the freeform build slot while active
  • One-way fork: importToBuildCopy(name) → new editable draft in My Worlds; never write back to the collectible canonical snapshot

Do not

  • Delete 46-worlds-universe.js or strip its script tag to "clean up"
  • Remove generators (26-ai-generation.js, sequential generator) when hiding UI paths
  • Replace collectible visits with island-viewer.html as the primary player surface

© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .codex/skills/tinyworld-tinyverse-collectibles of jasonkneen/tiny-world-builder.

Open the folder on GitHubat commit 49e8abd

Compare with similar skills

Tinyworld Tinyverse Collectibles next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Tinyworld Tinyverse Collectibles compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Tinyworld Tinyverse Collectibles this skilljasonkneen/tiny-world-builder1.6k—~1.6kAutomated safety check: PassAGPL-3.0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Tinyworld Tinyverse Collectibles

What does Tinyworld Tinyverse Collectibles do?

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Tinyworld Tinyverse Collectibles is an agent skill from jasonkneen/tiny-world-builder. Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits.

When should I use Tinyworld Tinyverse Collectibles?

Tinyworld Tinyverse Collectibles fits situations like: game Development work in your project.

How do I install Tinyworld Tinyverse Collectibles in Claude Code?

Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-collectibles -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-tinyverse-collectibles in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-tinyverse-collectibles in your project. Claude Code loads it when a task matches its description.

How do I install Tinyworld Tinyverse Collectibles in Codex?

Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-collectibles -a codex`. Or copy the skill folder (.codex/skills/tinyworld-tinyverse-collectibles in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-tinyverse-collectibles in your project. Codex loads it when a task matches its description.

Can I use Tinyworld Tinyverse Collectibles in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-tinyverse-collectibles -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-tinyverse-collectibles, .gemini/skills/tinyworld-tinyverse-collectibles, .github/skills/tinyworld-tinyverse-collectibles and .opencode/skills/tinyworld-tinyverse-collectibles in your project.

What does Tinyworld Tinyverse Collectibles need to run?

SKILL.md names no scripts, command-line tools or credentials: Tinyworld Tinyverse Collectibles is instructions for the agent only.

Does Tinyworld Tinyverse Collectibles access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Tinyworld Tinyverse Collectibles safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tinyworld Tinyverse Collectibles use?

Tinyworld Tinyverse Collectibles is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tinyworld Tinyverse Collectibles use?

About 1.6k tokens (SKILL.md is roughly 6.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Tinyworld Tinyverse Collectibles?

Skills that share tags, products or a category with Tinyworld Tinyverse Collectibles: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tinyworld Tinyverse Collectibles?

jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,592 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 10, 2026.

Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.