Category
Best game development skills, page 19
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 865 | 865.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 550 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 24 days ago |
| 866 | 866.Headless Build Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 24 days ago |
| 867 | 867.Hard Surface AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 283 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 868 | 868.Godot Audio Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 869 | 869.Phaser4 Gamedev Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 870 | 870.Gamekit Integrate Game Center features using GameKit. An agent skill from dpearson2699/swift-ios-skills. | dpearson2699/ | 1.2k | — | ~3.9k | Automated safety check: Pass | Unknown | 2 mo ago |
| 871 | 871.Scenekit Maintain and extend existing SceneKit 3D scenes and visualizations. | dpearson2699/ | 1.2k | — | ~4k | Automated safety check: Pass | Unknown | 2 mo ago |
| 872 | 872.Pokemon Player Play Pokemon games autonomously via headless emulation. An agent skill from RedWoodOG/Hermes-Desktop. | RedWoodOG/ | 177 | 5 repos | ~2.2k | Automated safety check: Pass | No licence | 4 mo ago |
| 873 | Author the architecture blueprint before code is written. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.8k | Automated safety check: Warn | MIT | 3 days ago |
| 874 | Control Unity Editor Play Mode. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~400 | Automated safety check: Pass | MIT | yesterday |
| 875 | 875.Loading Assets A skill your agent uses when loading assets in Phaser 4. An agent skill from autonomous-ai/openharness. | autonomous-ai/ | 1.2k | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 876 | 876.Sdf SDFormat/SDF model and world authoring, validation, and simulator handoff. | autonomous-ai/ | 1.2k | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 877 | A skill your agent uses when creating Sprites or Images in Phaser 4. | autonomous-ai/ | 1.2k | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 878 | 878.Srdf MoveIt2 SRDF authoring, validation, and planning-semantics workflow. | autonomous-ai/ | 1.2k | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 879 | 879.V4 New Features A skill your agent uses when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. | autonomous-ai/ | 1.2k | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 880 | 880.Webgl Experience A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. | nexu-io/ | 100k | — | ~903 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 881 | Browse Unity Technologies' official UnityCsReference C source as a read-only local cache. | akiojin/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 882 | 882.Bpx Name BPX name command skill. An agent skill from wilddogjp/openbpx. | wilddogjp/ | 101 | — | ~464 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 883 | Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E). | meta-quest/ | 215 | — | ~3.7k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 884 | 884.Orchflows Review Review Orchflows against its purpose and design principles (architecture, workflow design, wording and bugs) and apply reviewed improvements on unmerged branches. | DanMcInerney/ | 117 | — | ~1k | Automated safety check: Pass | MIT | 7 days ago |
| 885 | Integrates Vue UI with Three.js while maintaining strict separation. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 886 | 886.Unity Physics Run Unity physics queries and configure physics. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.1k | Automated safety check: Pass | MIT | 2 days ago |
| 887 | 887.Xmath Usage Provides xmath API reference and in-place math optimization patterns for Defold. | selimanac/ | 111 | — | ~1.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 888 | Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. | mintdotgg/ | 114 | — | ~379 | Automated safety check: Pass | MIT | 2 mo ago |
| 889 | 889.Dedicated Server A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment | jame581/ | 805 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 890 | A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 891 | 891.Dialogue System A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation | jame581/ | 805 | — | ~2.5k | Automated safety check: Pass | MIT | 2 days ago |
| 892 | 892.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 893 | 893.Export Pipeline A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 894 | 894.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 895 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 896 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 897 | A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 898 | 898.Godot Debugging A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 899 | 899.Godot Mentor A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 900 | A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 901 | 901.Godot Testing A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 902 | 902.Godot UI A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 903 | 903.Hud System A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 904 | 904.Input Handling A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture | jame581/ | 805 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 905 | 905.Inventory System A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding | jame581/ | 805 | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 906 | 906.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 907 | 907.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 908 | 908.Math Essentials A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 909 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 910 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 805 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 911 | 911.Multiplayer Sync A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 912 | 912.Multithreading A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
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- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
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- Productivity & Automation4,039
- Business, Finance & HR3,855
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- Product & Project Management2,329
- Knowledge Management1,439