Category

Best game development skills, page 19

Skills #865–912 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
865

Look up Godot engine class APIs — methods, properties, signals, enums.

RandallLiuXin/GodotMaker5501 repo~427Automated safety check: PassUnknown24 days ago
866

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~454Automated safety check: PassUnknown24 days ago
867

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills283—~1.4kAutomated safety check: PassMIT3 mo ago
868

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.02 days ago
869

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.4kAutomated safety check: PassNo licence5 mo ago
870

Integrate Game Center features using GameKit. An agent skill from dpearson2699/swift-ios-skills.

dpearson2699/swift-ios-skills1.2k—~3.9kAutomated safety check: PassUnknown2 mo ago
871

Maintain and extend existing SceneKit 3D scenes and visualizations.

dpearson2699/swift-ios-skills1.2k—~4kAutomated safety check: PassUnknown2 mo ago
872

Play Pokemon games autonomously via headless emulation. An agent skill from RedWoodOG/Hermes-Desktop.

RedWoodOG/Hermes-Desktop1775 repos~2.2kAutomated safety check: PassNo licence4 mo ago
873

Author the architecture blueprint before code is written. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~1.8kAutomated safety check: WarnMIT3 days ago
874

Control Unity Editor Play Mode. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~400Automated safety check: PassMITyesterday
875

A skill your agent uses when loading assets in Phaser 4. An agent skill from autonomous-ai/openharness.

autonomous-ai/openharness1.2k—~4kAutomated safety check: PassMITyesterday
876
876.Sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff.

autonomous-ai/openharness1.2k—~2.1kAutomated safety check: PassMITyesterday
877

A skill your agent uses when creating Sprites or Images in Phaser 4.

autonomous-ai/openharness1.2k—~3.7kAutomated safety check: PassMITyesterday
878
878.Srdf

MoveIt2 SRDF authoring, validation, and planning-semantics workflow.

autonomous-ai/openharness1.2k—~2.3kAutomated safety check: PassMITyesterday
879

A skill your agent uses when learning about new features, game objects, components, and rendering capabilities added in Phaser 4.

autonomous-ai/openharness1.2k—~3.8kAutomated safety check: PassMITyesterday
880

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay.

nexu-io/open-design100k—~903Automated safety check: PassApache-2.0yesterday
881

Browse Unity Technologies' official UnityCsReference C source as a read-only local cache.

akiojin/unity-cli108—~1.5kAutomated safety check: PassMIT2 days ago
882

BPX name command skill. An agent skill from wilddogjp/openbpx.

wilddogjp/openbpx101—~464Automated safety check: PassApache-2.03 mo ago
883

Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E).

meta-quest/agentic-tools215—~3.7kAutomated safety check: PassApache-2.017 days ago
884

Review Orchflows against its purpose and design principles (architecture, workflow design, wording and bugs) and apply reviewed improvements on unmerged branches.

DanMcInerney/orchflows117—~1kAutomated safety check: PassMIT7 days ago
885

Integrates Vue UI with Three.js while maintaining strict separation.

hexianWeb/Third-Person-MC195—~2.2kAutomated safety check: PassMIT2 mo ago
886

Run Unity physics queries and configure physics. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2.1kAutomated safety check: PassMIT2 days ago
887

Provides xmath API reference and in-place math optimization patterns for Defold.

selimanac/defold-astar111—~1.5kAutomated safety check: PassNo licence5 mo ago
888

Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

mintdotgg/mint-threejs-skills114—~379Automated safety check: PassMIT2 mo ago
889

A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment

jame581/GodotPrompter805—~2.9kAutomated safety check: PassMIT2 days ago
890

A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
891

A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

jame581/GodotPrompter805—~2.5kAutomated safety check: PassMIT2 days ago
892

A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
893

A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
894

A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
895

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter805—~3.4kAutomated safety check: PassMIT2 days ago
896

A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
897

A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
898

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
899

A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code.

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
900

A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
901

A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
902

A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
903

A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
904

A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture

jame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT2 days ago
905

A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding

jame581/GodotPrompter805—~2kAutomated safety check: PassMIT2 days ago
906

A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
907

A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
908

A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
909

A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
910

A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

jame581/GodotPrompter805—~3.1kAutomated safety check: PassMIT2 days ago
911

A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
912

A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago