Agent skill

Unreal Object Operation

by Italink in Italink/UnrealClientProtocol

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo.

MITAuto-check passedGame Development

Install Unreal Object Operation

skills CLI
$ npx skills add Italink/UnrealClientProtocol --skill unreal-object-operation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Italink/UnrealClientProtocol unreal-object-operation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Italink/UnrealClientProtocol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skills/unreal-object-operation .claude/skills/unreal-object-operation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unreal-object-operation
GitHub stars
127
Token cost
~1.7k tokens
SKILL.md length
455 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo.

  • Works in 3 steps: Make a call → response contains… → If the call produced an undesired… → If the top of the Undo stack is NOT your…
  • You need to get
  • SKILL.md covers Runtime, Editor Only, Property Value Formats and Safe Undo/Redo Pattern, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unreal Object Operation is an agent skill from Italink/UnrealClientProtocol. Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. This is the foundational skill for modifying ANY object in Unreal Engine — use it whenever you need to get or set a property on any UObject.

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Unreal Engine. The repository describes itself as: Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running… The licence is MIT.

When your agent uses it

  • You need to get
  • Set a property on any UObject

Example prompts

  • “/unreal-object-operation”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Make a call → response contains "id":"UCP-A1B2C3D4"
  2. If the call produced an undesired result, undo it with UndoTransaction(Keyword="UCP-A1B2C3D4")
  3. If the top of the Undo stack is NOT your operation (e.g. user did something manually), the undo will be rejected with an error showing the…

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a56e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json and mermaid).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unreal Object Operation loads about 1.7k tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 455 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~78
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Italink/UnrealClientProtocol at commit 7f0a56e, republished under its MIT licence (© Italink). 455 words, ~1,721 tokens.

Download SKILL.mdSave it as .claude/skills/unreal-object-operation/SKILL.md (or your agent's skills folder).
name
unreal-object-operation
description
Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. This is the foundational skill for modifying ANY object in Unreal Engine — use it whenever you need to get or set a property on any UObject.

Unreal Object Operations

Operate on UObjects through UCP's call command. This skill covers two function libraries: one available at runtime and one editor-only.

Prerequisite: The unreal-client-protocol skill must be available and the UE editor must be running with the UCP plugin enabled.


Runtime

UObjectOperationLibrary

CDO Path: /Script/UnrealClientProtocol.Default__ObjectOperationLibrary

FunctionParamsDescription
GetObjectPropertyObjectPath, PropertyNameRead a UPROPERTY, returns JSON with property value
SetObjectPropertyObjectPath, PropertyName, JsonValueWrite a UPROPERTY (supports Undo in editor). JsonValue is a JSON string.
DescribeObjectObjectPathReturns class info, all properties (with current values), and all functions
DescribeObjectPropertyObjectPath, PropertyNameReturns detailed property metadata and current value
DescribeObjectFunctionObjectPath, FunctionNameReturns full function signature with parameter types
FindObjectInstancesClassName, Limit (default 100)Find UObject instances by class path
FindDerivedClassesClassName, bRecursive (default true), Limit (default 500)Find all subclasses of a class
ListComponentsObjectPathList all components attached to an actor
FindObjectsByOuterOuterPath, ClassName (default ""), Limit (default 100)Find objects owned by a given outer object
Examples

Read a property:

json
{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"GetObjectProperty","params":{"ObjectPath":"/Game/Maps/Main.Main:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0","PropertyName":"RelativeLocation"}}

Write a property:

json
{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"SetObjectProperty","params":{"ObjectPath":"/Game/Maps/Main.Main:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0","PropertyName":"RelativeLocation","JsonValue":"{\"X\":100,\"Y\":200,\"Z\":0}"}}

Find instances:

json
{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"FindObjectInstances","params":{"ClassName":"/Script/Engine.StaticMeshActor","Limit":50}}

Describe an unfamiliar object:

json
{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"DescribeObject","params":{"ObjectPath":"/Game/Maps/Main.Main:PersistentLevel.BP_CustomActor_C_0"}}

List components on an actor:

json
{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"ListComponents","params":{"ObjectPath":"/Game/Maps/Main.Main:PersistentLevel.StaticMeshActor_0"}}

Find objects by outer:

json
{"object":"/Script/UnrealClientProtocol.Default__ObjectOperationLibrary","function":"FindObjectsByOuter","params":{"OuterPath":"/Game/Maps/Main.Main:PersistentLevel","ClassName":"/Script/Engine.StaticMeshActor","Limit":50}}

Editor Only

UObjectEditorOperationLibrary

CDO Path: /Script/UnrealClientProtocolEditor.Default__ObjectEditorOperationLibrary

FunctionParamsDescription
UndoTransactionKeyword (optional, default "")Undo the last editor transaction. If Keyword is set, only undoes if the top transaction contains the keyword.
RedoTransactionKeyword (optional, default "")Redo the last undone transaction. If Keyword is set, only redoes if the top transaction contains the keyword.
GetTransactionState(none)Returns undo/redo stack state: canUndo, canRedo, undoTitle, redoTitle, undoCount, queueLength
ForceReplaceReferencesReplacementObjectPath, ObjectsToReplacePathsRedirect all references from the listed objects to the replacement object. ObjectsToReplacePaths is an array of strings.
Show full SKILL.md (189 more words)Show less
Examples

Get transaction state:

json
{"object":"/Script/UnrealClientProtocolEditor.Default__ObjectEditorOperationLibrary","function":"GetTransactionState"}

Undo last transaction (unconditional):

json
{"object":"/Script/UnrealClientProtocolEditor.Default__ObjectEditorOperationLibrary","function":"UndoTransaction"}

Safe undo (only if top transaction matches):

json
{"object":"/Script/UnrealClientProtocolEditor.Default__ObjectEditorOperationLibrary","function":"UndoTransaction","params":{"Keyword":"UCP-A1B2C3D4"}}

Force-replace references:

json
{"object":"/Script/UnrealClientProtocolEditor.Default__ObjectEditorOperationLibrary","function":"ForceReplaceReferences","params":{"ReplacementObjectPath":"/Game/Meshes/NewMesh.NewMesh","ObjectsToReplacePaths":["/Game/Meshes/OldMesh.OldMesh"]}}

Property Value Formats

When using SetObjectProperty, the JsonValue parameter is a JSON string:

  • FVector → "{\"X\":1,\"Y\":2,\"Z\":3}"
  • FRotator → "{\"Pitch\":0,\"Yaw\":90,\"Roll\":0}"
  • FLinearColor → "{\"R\":1,\"G\":0.5,\"B\":0,\"A\":1}"
  • FString → "\"hello\""
  • bool → "true" / "false"
  • float/int → "1.5" / "42"
  • UObject* → "\"/Game/Path/To/Asset.Asset\""

Safe Undo/Redo Pattern

Every UCP call returns an id field (e.g. "UCP-A1B2C3D4") that identifies the Undo transaction. Use this ID as the Keyword parameter when undoing to ensure you only undo your own operations:

  1. Make a call → response contains "id":"UCP-A1B2C3D4"
  2. If the call produced an undesired result, undo it with UndoTransaction(Keyword="UCP-A1B2C3D4")
  3. If the top of the Undo stack is NOT your operation (e.g. user did something manually), the undo will be rejected with an error showing the actual top transaction title.

This prevents accidentally undoing user's manual edits.

When to use Keyword:

  • After a failed or undesired operation — pass the ID you just received
  • For "try and rollback" patterns — record ID, check result, undo if wrong

When to omit Keyword:

  • When the user explicitly asks to undo (they expect any undo)
  • When calling GetTransactionState to inspect the stack

Decision Flow

mermaid
flowchart TD
    A[User request about objects] --> B{Do I know the class and property/function?}
    B -->|YES| C[Build call directly from UE knowledge]
    B -->|NO| D[Call DescribeObject to discover API]
    D --> C
    C --> E[Execute via UCP]
    E --> F{Success?}
    F -->|YES| G[Done]
    F -->|NO| H[Read error + expected, fix and retry]
    H --> E

© Italink, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Skills/unreal-object-operation of Italink/UnrealClientProtocol.

Open the folder on GitHubat commit 7f0a56e

Compare with similar skills

Unreal Object Operation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unreal Object Operation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unreal Object Operation this skillItalink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT
Unreal BridgeTornLux/UnrealBridge306—~8.4kAutomated safety check: NotesMIT
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT
Unreal Animation Bone Editorkevinpbuckley/VibeUE730—~1.3kAutomated safety check: PassMIT
Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin338—~1.8kAutomated safety check: PassMIT

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Works with

Questions about Unreal Object Operation

What does Unreal Object Operation do?

Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. Unreal Object Operation is an agent skill from Italink/UnrealClientProtocol.), inspect object metadata, find instances, undo/redo.

When should I use Unreal Object Operation?

Unreal Object Operation fits situations like: you need to get; set a property on any UObject.

How do I install Unreal Object Operation in Claude Code?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-object-operation -a claude-code`. Or copy the skill folder (Skills/unreal-object-operation in Italink/UnrealClientProtocol) into .claude/skills/unreal-object-operation in your project. Claude Code loads it when a task matches its description.

How do I install Unreal Object Operation in Codex?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-object-operation -a codex`. Or copy the skill folder (Skills/unreal-object-operation in Italink/UnrealClientProtocol) into .agents/skills/unreal-object-operation in your project. Codex loads it when a task matches its description.

Can I use Unreal Object Operation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Italink/UnrealClientProtocol --skill unreal-object-operation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unreal-object-operation, .gemini/skills/unreal-object-operation, .github/skills/unreal-object-operation and .opencode/skills/unreal-object-operation in your project.

What does Unreal Object Operation need to run?

SKILL.md names no scripts, command-line tools or credentials: Unreal Object Operation is instructions for the agent only.

Does Unreal Object Operation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unreal Object Operation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unreal Object Operation use?

Unreal Object Operation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unreal Object Operation use?

About 1.7k tokens (SKILL.md is roughly 6.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unreal Object Operation?

Skills that share tags, products or a category with Unreal Object Operation: Unreal Bridge (TornLux/UnrealBridge, 306 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars) and Unreal Animation Bone Editor (kevinpbuckley/VibeUE, 730 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unreal Object Operation?

Italink (a GitHub user) maintains it in Italink/UnrealClientProtocol, which has 127 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on August 28, 2026.

Source: Italink/UnrealClientProtocol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.