Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2…
Install the "screenshot-isolated" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-isolated into .claude/skills/screenshot-isolated/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-isolated", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "screenshot-isolated" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-isolated into .agents/skills/screenshot-isolated/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-isolated", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "screenshot-isolated" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-isolated into .cursor/skills/screenshot-isolated/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-isolated", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "screenshot-isolated" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-isolated into .gemini/skills/screenshot-isolated/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-isolated", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "screenshot-isolated" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-isolated into .github/skills/screenshot-isolated/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-isolated", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "screenshot-isolated" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-isolated into .opencode/skills/screenshot-isolated/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-isolated", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
screenshot-isolated
GitHub stars
4.4k
Token cost
~1.9k tokens
SKILL.md length
494 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2…
Game Development work in your project
SKILL.md covers Camera views, Background modes, Lights and Side-effect caveat, plus 3 more sections
Calls npm and npx
What it does
Screenshot Isolated is an agent skill from IvanMurzak/Unity-MCP. Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body for side-effect notes.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Game Development work in your project
Example prompts
“/screenshot-isolated”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 84319d7. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Screenshot Isolated loads about 1.9k tokens when it runs. Until then it costs about 90 tokens; SKILL.md has 494 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~90
When it runs· the whole SKILL.md, loaded when a task matches
~1.9k
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/screenshot-isolated/SKILL.md (or your agent's skills folder).
name
screenshot-isolated
description
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body for side-effect notes.
Screenshot / Isolated GameObject
Renders a screenshot of a target GameObject with configurable isolation, background, camera angle, and lighting. When isolated=true (default), only the target object is visible via layer-based culling and inactive children of the target are temporarily activated for the render (their OnEnable callbacks may fire — restored in finally, but side effects like audio/network/animation events are not undoable). When isolated=false, the existing scene state is rendered as-is without activating inactive objects. Supports custom multi-light setups via JSON. Returns a base64-encoded PNG.
Camera views
Front (-Z), Back (+Z), Left (-X), Right (+X), Top (+Y), Bottom (-Y). Composite produces a single 2x2 image (Front, Right, Back, Top) where each sub-view uses the requested resolution, so the final image is resolution*2 x resolution*2.
Background modes
SolidColor — flat color from backgroundColor (hex string).
Skybox — current scene skybox.
Transparent — alpha-zero (ARGB32 PNG; useful for compositing).
Lights
lights is an optional JSON array of IsolatedLightConfig objects (type, color, intensity, rotation, position, range, spotAngle, innerSpotAngle, shadows, shadowStrength, bounceIntensity, colorTemperature, cookieSize, cullingMask, renderMode). When null, a default 1.0-intensity white directional light at rotation (50, -30, 0) is used. Empty array [] explicitly disables extra lights.
Side-effect caveat
Isolation temporarily activates inactive child GameObjects so their renderers participate in the cull. Activation state is restored in finally, but OnEnable-triggered side effects (audio, networking, animation events) are not rewindable. Set isolated=false if your scene contains scripts that must not fire OnEnable during the capture.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Show full SKILL.md (196 more words)Show less
Input
Name
Type
Required
Description
gameObjectRef
any
Yes
Reference to the target GameObject (by instanceId, path, or name).
includeChildren
any
No
Include child GameObjects in the render. Default: true.
isolated
any
No
When true, renders only the target object using layer-based culling. When false, renders the full scene from the computed camera position. Default: true.
backgroundMode
any
No
Background mode. Default: SolidColor.
backgroundColor
string
No
Hex background color (e.g. '#404040'). Only used when backgroundMode is SolidColor.
cameraView
any
No
Camera angle relative to the target object's bounding box. Default: Front.
fieldOfView
any
No
Camera vertical field of view in degrees. Default: 60.
nearClipPlane
any
No
Camera near clip plane distance. Default: 0.01.
farClipPlane
any
No
Camera far clip plane distance. Default: 1000.
padding
any
No
Framing multiplier around the object. 1.0 = tight fit, 1.5 = 50% extra space. Default: 1.2.
lights
string
No
JSON array of light configurations. Each object defines type, color, intensity, rotation, position, range, spotAngle, shadows, etc. When null, a default white directional light at rotation (50,-30,0) is used. Example: [{"type":"Directional","color":"#FFF4E5","intensity":1.2,"rotation":[45,-45,0]}]
resolution
any
No
Output image resolution in pixels (width = height). Default: 512.
Input JSON Schema
json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"includeChildren": {
"$ref": "#/$defs/System.Boolean"
},
"isolated": {
"$ref": "#/$defs/System.Boolean"
},
"backgroundMode": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-BackgroundMode"
},
"backgroundColor": {
"type": "string"
},
"cameraView": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-CameraView"
},
"fieldOfView": {
"$ref": "#/$defs/System.Single"
},
"nearClipPlane": {
"$ref": "#/$defs/System.Single"
},
"farClipPlane": {
"$ref": "#/$defs/System.Single"
},
"padding": {
"$ref": "#/$defs/System.Single"
},
"lights": {
"type": "string"
},
"resolution": {
"$ref": "#/$defs/System.Int32"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Boolean": {
"type": "boolean"
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-BackgroundMode": {
"type": "string",
"enum": [
"SolidColor",
"Skybox",
"Transparent"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-CameraView": {
"type": "string",
"enum": [
"Front",
"Back",
"Left",
"Right",
"Top",
"Bottom",
"Composite"
]
},
"System.Single": {
"type": "number"
},
"System.Int32": {
"type": "integer"
}
},
"required": [
"gameObjectRef"
]
}
Screenshot Isolated next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Screenshot Isolated compared with similar skills
Skill
Stars
Used in
Tokens
Auto-check
Licence
Repo updated
Screenshot Isolated this skillIvanMurzak/Unity-MCP
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2…. Screenshot Isolated is an agent skill from IvanMurzak/Unity-MCP. Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode.
When should I use Screenshot Isolated?
Screenshot Isolated fits situations like: game Development work in your project.
How do I install Screenshot Isolated in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/screenshot-isolated in IvanMurzak/Unity-MCP) into .claude/skills/screenshot-isolated in your project. Claude Code loads it when a task matches its description.
How do I install Screenshot Isolated in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/screenshot-isolated in IvanMurzak/Unity-MCP) into .agents/skills/screenshot-isolated in your project. Codex loads it when a task matches its description.
Can I use Screenshot Isolated in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/screenshot-isolated, .gemini/skills/screenshot-isolated, .github/skills/screenshot-isolated and .opencode/skills/screenshot-isolated in your project.
What does Screenshot Isolated need to run?
Going by SKILL.md and its folder, Screenshot Isolated needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Screenshot Isolated access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Screenshot Isolated safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Screenshot Isolated use?
Screenshot Isolated is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Screenshot Isolated use?
About 1.9k tokens (SKILL.md is roughly 7.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Screenshot Isolated?
Skills that share tags, products or a category with Screenshot Isolated: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Screenshot Isolated?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,412 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 10, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.