Agent skill

Scene Save

by IvanMurzak in IvanMurzak/Unity-MCP

Save an opened scene back to its asset file (or to a new path when path is provided).

Apache-2.0Auto-check passedGame Development

Install Scene Save

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-save -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP scene-save --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/scene-save .claude/skills/scene-save && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scene-save
GitHub stars
4.4k
Used in
1 other repo
Token cost
~530 tokens
SKILL.md length
212 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Save an opened scene back to its asset file (or to a new path when path is provided).

  • Game Development work in your project
  • SKILL.md covers Inputs, Validation, How to Call and Input, plus 1 more section
  • Calls npm and npx

What it does

Scene Save is an agent skill from IvanMurzak/Unity-MCP. Save an opened scene back to its asset file (or to a new path when path is provided). When openedSceneName is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.

Its SKILL.md is about 530 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “scene-list-opened”
  • “/scene-save”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scene Save loads about 530 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 212 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~55
When it runs · the whole SKILL.md, loaded when a task matches
~530

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 212 words, ~530 tokens.

Download SKILL.mdSave it as .claude/skills/scene-save/SKILL.md (or your agent's skills folder).
name
scene-save
description
Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.

Scene / Save

Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.

Inputs

  • openedSceneName (optional) — name of an opened scene to save. Empty/null = active scene.
  • path (optional) — destination .unity path. Empty/null = save back to the scene's existing path.

Validation

Throws if the scene cannot be resolved, has no existing path AND no override path was supplied, or the supplied path does not end with .unity. On EditorSceneManager.SaveScene failure, surfaces an error with the current opened-scenes list for diagnosis.

How to Call

bash
unity-mcp-cli run-tool scene-save --input '{
  "openedSceneName": "string_value",
  "path": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool scene-save --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool scene-save --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
openedSceneNamestringNoName of the opened scene that should be saved. Could be empty if need to save the current active scene.
pathstringNoPath to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file.
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "openedSceneName": {
      "type": "string"
    },
    "path": {
      "type": "string"
    }
  }
}

Output

This tool does not return structured output.

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/scene-save of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Used in 1 other repository

We found 10 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in IvanMurzak/Unity-MCP, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Scene Save next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scene Save compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scene Save this skillIvanMurzak/Unity-MCP4.4k1 repos~530Automated safety check: PassApache-2.0
Sprite Genaldegad/sprite-gen2.6k—~4.5kAutomated safety check: PassApache-2.0
Multi Account Isolationantibrow/anti-detect-browser-skills9321 repos~2.9kAutomated safety check: PassMIT
Blockbench Pluginsjasonjgardner/blockbench-mcp-plugin491—~2.8kAutomated safety check: PassGPL-3.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT

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Questions about Scene Save

What does Scene Save do?

Save an opened scene back to its asset file (or to a new path when path is provided). Scene Save is an agent skill from IvanMurzak/Unity-MCP. Save an opened scene back to its asset file (or to a new path when path is provided).

When should I use Scene Save?

Scene Save fits situations like: game Development work in your project.

How do I install Scene Save in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill scene-save -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-save in IvanMurzak/Unity-MCP) into .claude/skills/scene-save in your project. Claude Code loads it when a task matches its description.

How do I install Scene Save in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill scene-save -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-save in IvanMurzak/Unity-MCP) into .agents/skills/scene-save in your project. Codex loads it when a task matches its description.

Can I use Scene Save in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill scene-save -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-save, .gemini/skills/scene-save, .github/skills/scene-save and .opencode/skills/scene-save in your project.

What does Scene Save need to run?

Going by SKILL.md and its folder, Scene Save needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Scene Save access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Scene Save safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scene Save use?

Scene Save is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scene Save use?

About 530 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scene Save?

Skills that share tags, products or a category with Scene Save: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Multi Account Isolation (antibrow/anti-detect-browser-skills, 932 stars), Blockbench Plugins (jasonjgardner/blockbench-mcp-plugin, 491 stars) and Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scene Save?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,398 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.