Agent skill

Tinyworld Cctv Truman

by jasonkneen in jasonkneen/tiny-world-builder

A skill your agent uses when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader…

AGPL-3.0Auto-check passedGame Development

Install Tinyworld Cctv Truman

skills CLI
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-cctv-truman -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jasonkneen/tiny-world-builder tinyworld-cctv-truman --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-cctv-truman .claude/skills/tinyworld-cctv-truman && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tinyworld-cctv-truman
GitHub stars
1.6k
Token cost
~1.5k tokens
SKILL.md length
711 words
Files
1
Skills in repo
29
Repo updated
First seen
Licence
AGPL-3.0

At a glance

A skill your agent uses when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader…

  • Changing the in-world CCTV / Truman Show surveillance cameras in Tiny World Builder — render-to-texture security feeds
  • SKILL.md covers Files, How it works, Placement (63) and Lobby cutting (58), plus 2 more sections
  • Calls npm
  • The black-and-white CRT/VHS monitor shader

What it does

Tinyworld Cctv Truman is an agent skill from jasonkneen/tiny-world-builder. Use when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader, camera placement (lobby side-cams, pumpkincam, treecams), subject tracking, or the lobby screen cutting to live feeds.

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The licence is AGPL-3.0.

When your agent uses it

  • Changing the in-world CCTV / Truman Show surveillance cameras in Tiny World Builder — render-to-texture security feeds
  • The black-and-white CRT/VHS monitor shader
  • Camera placement (lobby side-cams
  • Subject tracking

Example prompts

  • “Truman Show”
  • “/tinyworld-cctv-truman”

What it can do on your machine

Read from SKILL.md and the folder at commit 49e8abd. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tinyworld Cctv Truman loads about 1.5k tokens when it runs. Until then it costs about 79 tokens; SKILL.md has 711 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~79
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jasonkneen/tiny-world-builder at commit 49e8abd, republished under its AGPL-3.0 licence (© jasonkneen). 711 words, ~1,538 tokens.

Download SKILL.mdSave it as .claude/skills/tinyworld-cctv-truman/SKILL.md (or your agent's skills folder).
name
tinyworld-cctv-truman
description
Use when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader, camera placement (lobby side-cams, pumpkincam, treecams), subject tracking, or the lobby screen cutting to live feeds.

Tiny World CCTV / Truman Cameras

Low-res black-and-white security cameras that watch the lobby and feed both physical monitors and the big lobby presentation screen. They idle-sweep, then pan to look at whoever is MOVING nearby — like the hidden cameras in The Truman Show. Do not mount CCTV or the big screen in non-lobby worlds.

Files

  • engine/world/62-cctv-truman.js — the core system. IIFE exposing window.__tinyworldCCTV. 4-space body indent on purpose so the duplicate-declaration guard in tools/check.js (which only scans 2-space top-level decls) ignores its locals.
  • engine/world/63-cctv-placement.js — mounts cams + monitors on lobby room enter, tears down on non-lobby enter or leave. Exposes window.__tinyworldCCTVPlacement. Lobby detection is window.__TW_LOBBY_WORLD_SLUG || 'tidewater-bay'.
  • engine/world/58-lobby-presentation.js — the lobby-only big screen; its tick() cuts between slides and the hottest live feed.
  • scripts/landing-feed.js + styles/landing.css — the public landing-page live-worlds panel. World rows are buttons: click once to expand an island CCTV preview (2D canvas from /api/worlds.preview.cells), click again to collapse. This is a lightweight marketing/front-door CCTV treatment, not a Three.js render target.
  • Tick wiring: engine/world/25-animation-loop-schema.js calls window.__tinyworldCCTV.tick(t,dt) then window.__tinyworldLobby.tick(t,dt) before renderScene() so feeds captured this frame appear this frame.

How it works

  • Each camera owns a PerspectiveCamera + a small WebGLRenderTarget (FEED_W×FEED_H, 4:3). tick() round-robins captures (CAPTURES_PER_FRAME, capped at FEED_FPS) using renderer.setRenderTarget(rt); renderer.render(scene, cam) — always save/restore the previous render target (getRenderTarget()), and bail if renderer/scene aren't ready.
  • The monitor material is a ShaderMaterial (CRT_FRAG): luminance B&W, scanlines, a rolling interference bar, hash static, vignette, and uSignal dropout that dissolves toward static. A second canvas texture (tCaption) bakes the camera name + live date/time + blinking REC and is composited in the shader. The material is tagged userData.windowLightEffect = true + lightVisual = true so prepareFadeable() does NOT swap it for a fade material (skill: tinyworld-render-performance).
  • Must end the fragment with #include <colorspace_fragment> (r185 output color space), like every other ShaderMaterial here.
  • Subjects: setSubjectsProvider(() => [{pos:Vector3, name}]). The room feeds WS.subjects() (self + peer avatar sprite positions). Cameras + monitors live under WS.avatarParent() — the SAME local frame as the avatars and lobby screen — so subject positions need no conversion.
  • Truman tracking: aim() scores each in-range subject by prox*0.6 + moved*1.0 (movement dominates) using per-feed last-position memory; it lerps curLook toward the winner (TRACK_LERP) or idle-sweeps (IDLE_LERP). A per-feed activity score spikes on motion and decays (ACTIVITY_DECAY).
  • Hot feed: activeFeed(minActivity) / feedsByActivity() let the lobby screen auto-cut to whichever camera has something happening. glitch(id,amt) drops uSignal briefly to sell a cut.

Placement (63)

On lobby enter only (after a 350ms delay so cells + lobby screen exist) it mounts:

  • lobby-l / lobby-r — flank both sides of the presentation screen, angled at the crowd (toward +z).
  • pumpkincam — over the biggest kind:'pumpkin' cell (scans world[][], sorts by floors).
  • treecam-1/2 — over the tallest kind:'tree' cells. Monitors stack up the sides of the lobby screen. window.__tinyworldCCTVFeeds lists mounted feed ids. On non-lobby enter or leave, clear feeds, disable capture, and remove monitors.
Show full SKILL.md (252 more words)Show less

Lobby cutting (58)

build() stashes screenMesh + slideMat. The screen is shown only in the configured lobby world, not every island. The state machine auto-advances slides (AUTO_ADVANCE), then after SLIDE_DWELL swaps the screen material to a monitorMaterialFor(hotFeed) for FEED_DWELL, then back. Manual presenter go() and hide() snap back to slides. New API: tick, setCycle, showSlides, showFeed, liveFeed.

QA

  • ?cctv=demo (or =1) drops 4 monitors around origin watching a bobbing test subject and self-drives the tick — verifies the CRT look + tracking without a multiplayer room.
  • Landing page QA for scripts/landing-feed.js: if local /api/worlds is not available, mock window.fetch('/api/worlds'), append a fresh copy of the script, click .hero-feed-link, and assert .hero-feed.is-expanded, one .hero-feed-cctv-canvas, and the .hero-feed-cctv-meta status/link render. The panel should anchor below the nav (.hero-feed.is-expanded) and scroll internally instead of overflowing the hero.
  • Headless sanity: eval module 62 under a THREE stub, addCamera + tick a few frames with a moving subject, assert activeFeed() returns the feed and activity > 0.
  • npm run check (duplicate-decl + i18n), npm run smoke, ./publish.sh.

Pitfalls

  • Don't capture every feed every frame — round-robin, or the extra renderer.render passes tank FPS (the renderer contract is single-pass per feed; this is the only sanctioned extra-RT path here besides pixelation).
  • Don't forget to restore the render target after capturing, or the main scene renders into the last feed's RT (black screen).
  • Keep monitor materials off the fade pipeline via the windowLightEffect tag.
  • Cameras + monitors MUST be added under avatarParent(), not scene, or they won't inherit the tinyverse scale/offset and subject tracking will be wrong.

© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .codex/skills/tinyworld-cctv-truman of jasonkneen/tiny-world-builder.

Open the folder on GitHubat commit 49e8abd

Compare with similar skills

Tinyworld Cctv Truman next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Tinyworld Cctv Truman compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Tinyworld Cctv Truman this skilljasonkneen/tiny-world-builder1.6k—~1.5kAutomated safety check: PassAGPL-3.0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Tinyworld Cctv Truman

What does Tinyworld Cctv Truman do?

A skill your agent uses when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader…. Tinyworld Cctv Truman is an agent skill from jasonkneen/tiny-world-builder. Use when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader, camera placement (lobby side-cams, pumpkincam, treecams), subject tracking, or the lobby screen cutting to live feeds.

When should I use Tinyworld Cctv Truman?

Tinyworld Cctv Truman fits situations like: changing the in-world CCTV / Truman Show surveillance cameras in Tiny World Builder — render-to-texture security feeds; the black-and-white CRT/VHS monitor shader; camera placement (lobby side-cams; subject tracking.

How do I install Tinyworld Cctv Truman in Claude Code?

Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-cctv-truman -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-cctv-truman in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-cctv-truman in your project. Claude Code loads it when a task matches its description.

How do I install Tinyworld Cctv Truman in Codex?

Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-cctv-truman -a codex`. Or copy the skill folder (.codex/skills/tinyworld-cctv-truman in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-cctv-truman in your project. Codex loads it when a task matches its description.

Can I use Tinyworld Cctv Truman in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-cctv-truman -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-cctv-truman, .gemini/skills/tinyworld-cctv-truman, .github/skills/tinyworld-cctv-truman and .opencode/skills/tinyworld-cctv-truman in your project.

What does Tinyworld Cctv Truman need to run?

Going by SKILL.md and its folder, Tinyworld Cctv Truman needs the command-line tools its instructions call (npm).

Does Tinyworld Cctv Truman access the network?

SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Tinyworld Cctv Truman safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tinyworld Cctv Truman use?

Tinyworld Cctv Truman is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tinyworld Cctv Truman use?

About 1.5k tokens (SKILL.md is roughly 6.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Tinyworld Cctv Truman?

Skills that share tags, products or a category with Tinyworld Cctv Truman: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tinyworld Cctv Truman?

jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,592 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 10, 2026.

Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.