Agent skill

Tool Set Enabled State

by IvanMurzak in IvanMurzak/Unity-MCP

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP.

Apache-2.0Auto-check passedGame Development

Install Tool Set Enabled State

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill tool-set-enabled-state -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP tool-set-enabled-state --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/tool-set-enabled-state .claude/skills/tool-set-enabled-state && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tool-set-enabled-state
GitHub stars
4.4k
Token cost
~1.1k tokens
SKILL.md length
177 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP.

  • Tasks that involve MCP servers
  • SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
  • Calls npm and npx

What it does

Tool Set Enabled State is an agent skill from IvanMurzak/Unity-MCP. Enable or disable MCP tools by name in batch. Persists the change via UnityMcpPluginEditor.Instance.Save() only when at least one tool actually flipped. Returns per-input success flags plus optional operation logs.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering MCP servers. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve MCP servers

Example prompts

  • “/tool-set-enabled-state”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tool Set Enabled State loads about 1.1k tokens when it runs. Until then it costs about 60 tokens; SKILL.md has 177 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~60
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 177 words, ~1,106 tokens.

Download SKILL.mdSave it as .claude/skills/tool-set-enabled-state/SKILL.md (or your agent's skills folder).
name
tool-set-enabled-state
description
Enable or disable MCP tools by name in batch. Persists the change via `UnityMcpPluginEditor.Instance.Save()` only when at least one tool actually flipped. Returns per-input success flags plus optional operation logs.

Tool / Set Enabled State

Enable or disable MCP tools by name. Allows controlling which tools are available for the AI agent.

Inputs

  • tools — array of ToolToggleInput { Name, Enabled }. Non-empty.
  • includeLogs (default false) — when true, returns per-step operation logs alongside the success map.

Behavior

Each entry is resolved against the tool manager's exact-name and case-insensitive lookups. Already-correct state short-circuits as success without writing. The plugin's config is saved once at the end iff at least one tool actually changed state.

How to Call

bash
unity-mcp-cli run-tool tool-set-enabled-state --input '{
  "tools": "string_value",
  "includeLogs": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool tool-set-enabled-state --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool tool-set-enabled-state --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
toolsanyYesArray of tools with their desired enabled state.
includeLogsanyNoInclude operation logs in the result. Default: false
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "tools": {
      "$ref": "#/$defs/AIGD.ToolToggleInput-1"
    },
    "includeLogs": {
      "$ref": "#/$defs/System.Boolean"
    }
  },
  "$defs": {
    "AIGD.ToolToggleInput": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string",
          "description": "Name of the MCP tool to enable or disable."
        },
        "Enabled": {
          "type": "boolean",
          "description": "Whether the tool should be enabled (true) or disabled (false)."
        }
      },
      "required": [
        "Enabled"
      ]
    },
    "AIGD.ToolToggleInput-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.ToolToggleInput"
      }
    },
    "System.Boolean": {
      "type": "boolean"
    }
  },
  "required": [
    "tools"
  ]
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.ToolToggleResult"
    }
  },
  "$defs": {
    "com.IvanMurzak.ReflectorNet.Model.Logs": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.LogEntry"
      }
    },
    "com.IvanMurzak.ReflectorNet.Model.LogEntry": {
      "type": "object",
      "properties": {
        "Depth": {
          "type": "integer"
        },
        "Message": {
          "type": "string"
        },
        "Type": {
          "type": "string",
          "enum": [
            "Trace",
            "Debug",
            "Info",
            "Success",
            "Warning",
            "Error",
            "Critical"
          ]
        }
      },
      "required": [
        "Depth",
        "Type"
      ]
    },
    "System.Collections.Generic.Dictionary(System.String,System.Boolean)": {
      "type": "object",
      "additionalProperties": {
        "type": "boolean"
      }
    },
    "AIGD.ToolToggleResult": {
      "type": "object",
      "properties": {
        "Logs": {
          "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.Logs",
          "description": "Optional operation logs. Only included when 'includeLogs' is true."
        },
        "Success": {
          "$ref": "#/$defs/System.Collections.Generic.Dictionary(System.String,System.Boolean)",
          "description": "Result of each tool operation. Key: original input name as provided by the caller (case preserved as-is). Value: true if the enable/disable operation completed successfully, false if the name was unknown, ambiguous, or empty."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/tool-set-enabled-state of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Compare with similar skills

Tool Set Enabled State next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Tool Set Enabled State compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Tool Set Enabled State this skillIvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0
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Engine MCPSedulousWorks/SedulousEngine148—~1.4kAutomated safety check: PassMIT
Decompiler MCPpardeike/DecompilerServer106—~1.5kAutomated safety check: PassMIT
Geometry Nodesarjun988/blender-skills275—~963Automated safety check: PassMIT
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone

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Questions about Tool Set Enabled State

What does Tool Set Enabled State do?

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP. Tool Set Enabled State is an agent skill from IvanMurzak/Unity-MCP. Enable or disable MCP tools by name in batch.

When should I use Tool Set Enabled State?

Tool Set Enabled State fits situations like: tasks that involve MCP servers.

How do I install Tool Set Enabled State in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill tool-set-enabled-state -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/tool-set-enabled-state in IvanMurzak/Unity-MCP) into .claude/skills/tool-set-enabled-state in your project. Claude Code loads it when a task matches its description.

How do I install Tool Set Enabled State in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill tool-set-enabled-state -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/tool-set-enabled-state in IvanMurzak/Unity-MCP) into .agents/skills/tool-set-enabled-state in your project. Codex loads it when a task matches its description.

Can I use Tool Set Enabled State in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill tool-set-enabled-state -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tool-set-enabled-state, .gemini/skills/tool-set-enabled-state, .github/skills/tool-set-enabled-state and .opencode/skills/tool-set-enabled-state in your project.

What does Tool Set Enabled State need to run?

Going by SKILL.md and its folder, Tool Set Enabled State needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Tool Set Enabled State access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Tool Set Enabled State safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tool Set Enabled State use?

Tool Set Enabled State is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tool Set Enabled State use?

About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Tool Set Enabled State?

Skills that share tags, products or a category with Tool Set Enabled State: Fmodel Unpack (pa001024/dna-builder, 136 stars), Engine MCP (SedulousWorks/SedulousEngine, 148 stars), Decompiler MCP (pardeike/DecompilerServer, 106 stars) and Geometry Nodes (arjun988/blender-skills, 275 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tool Set Enabled State?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,398 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.