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Agent skills by thedivergentai
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Repositories by thedivergentai
Skills by thedivergentai, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 816 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 2 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 816 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 3 | Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control… | thedivergentai/ | 816 | — | ~4.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 4 | Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and… | thedivergentai/ | 816 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 5 | Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237… | thedivergentai/ | 816 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 6 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 816 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 7 | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and… | thedivergentai/ | 816 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 8 | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and… | thedivergentai/ | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 9 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 816 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 10 | Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). | thedivergentai/ | 816 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 11 | Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete… | thedivergentai/ | 816 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 12 | Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss… | thedivergentai/ | 816 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 13 | Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style… | thedivergentai/ | 816 | — | ~5.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 14 | Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design… | thedivergentai/ | 816 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 15 | Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war… | thedivergentai/ | 816 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 16 | Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. | thedivergentai/ | 816 | — | ~4.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 17 | Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. | thedivergentai/ | 816 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 18 | Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and… | thedivergentai/ | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 19 | Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta… | thedivergentai/ | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 20 | Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. | thedivergentai/ | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 21 | Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and… | thedivergentai/ | 816 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 22 | Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. | thedivergentai/ | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 23 | Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. | thedivergentai/ | 816 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 24 | Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. | thedivergentai/ | 816 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 25 | Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. | thedivergentai/ | 816 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 26 | Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. | thedivergentai/ | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 27 | Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. | thedivergentai/ | 816 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 28 | Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. | thedivergentai/ | 816 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 29 | Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. | thedivergentai/ | 816 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 30 | Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate… | thedivergentai/ | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 31 | Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. | thedivergentai/ | 816 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 32 | Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. | thedivergentai/ | 816 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 33 | Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). | thedivergentai/ | 816 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 34 | Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. | thedivergentai/ | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 35 | Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. | thedivergentai/ | 816 | — | ~5.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 36 | Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. | thedivergentai/ | 816 | — | ~5.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 37 | 37.Godot Master Consolidated expert library for professional Godot 4.7+ game and application development. | thedivergentai/ | 816 | — | ~12k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 38 | AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. | thedivergentai/ | 816 | — | ~3.8k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 39 | Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. | thedivergentai/ | 816 | — | ~2.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 40 | Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. | thedivergentai/ | 816 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 41 | Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. | thedivergentai/ | 816 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 42 | Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs… | thedivergentai/ | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 43 | Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and… | thedivergentai/ | 816 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 44 | Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server… | thedivergentai/ | 816 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 45 | Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 816 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 46 | Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and… | thedivergentai/ | 816 | — | ~2.8k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 47 | Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for… | thedivergentai/ | 816 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 48 | Godot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 816 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
Questions, answered from the data.
What is the best skill by thedivergentai?
Godot 2D Animation from thedivergentai/GD-Agentic-Skills ranks first of the 98 skills by thedivergentai listed here, with the highest score: its repository has 816 GitHub stars, its SKILL.md loads about 3.6k tokens and it passes the automated safety check with no findings. Next come Godot 3D World Building and Godot Adapt 2D To 3D.
Are thedivergentai's skills official?
None yet. All 98 skills by thedivergentai listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.