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Godot · thedivergentai/GD-Agentic-Skills

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1

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
2

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
3

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…

thedivergentai/GD-Agentic-Skills821—~4.7kAutomated safety check: PassLGPL-3.01 mo ago
4

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…

thedivergentai/GD-Agentic-Skills821—~4.5kAutomated safety check: PassLGPL-3.01 mo ago
5

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
6

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
7

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
8

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
9

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
10

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components).

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
11

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

thedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
12

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss…

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
13

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style…

thedivergentai/GD-Agentic-Skills821—~5.1kAutomated safety check: PassLGPL-3.01 mo ago
14

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
15

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war…

thedivergentai/GD-Agentic-Skills821—~4.4kAutomated safety check: PassLGPL-3.01 mo ago
16

Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools.

thedivergentai/GD-Agentic-Skills821—~4.9kAutomated safety check: PassLGPL-3.01 mo ago
17

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority.

thedivergentai/GD-Agentic-Skills821—~4.4kAutomated safety check: PassLGPL-3.01 mo ago
18

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
19

Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta…

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
20

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
21

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
22

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
23

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization.

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
24

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers.

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
25

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
26

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations.

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
27

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry.

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
28

Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling.

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
29

Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
30

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
31

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.

thedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
32

Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice.

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
33

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
34

Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
35

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking.

thedivergentai/GD-Agentic-Skills821—~5.9kAutomated safety check: PassLGPL-3.01 mo ago
36

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion.

thedivergentai/GD-Agentic-Skills821—~5.5kAutomated safety check: PassLGPL-3.01 mo ago
37

Consolidated expert library for professional Godot 4.7+ game and application development.

thedivergentai/GD-Agentic-Skills821—~12kAutomated safety check: PassLGPL-3.01 mo ago
38

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server.

thedivergentai/GD-Agentic-Skills821—~3.8kAutomated safety check: PassLGPL-3.01 mo ago
39

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel.

thedivergentai/GD-Agentic-Skills821—~2.4kAutomated safety check: PassLGPL-3.01 mo ago
40

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
41

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management.

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
42

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
43

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and…

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
44

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server…

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
45

Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
46

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and…

thedivergentai/GD-Agentic-Skills821—~2.8kAutomated safety check: PassLGPL-3.01 mo ago
47

Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
48

Godot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills.

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago