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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 337 | 337.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 730 | — | ~4.5k | Automated safety check: Pass | MIT | 4 days ago |
| 338 | 338.Godot Csharp Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling… | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 339 | 339.Unity Developer Build Unity games with optimized C scripts, efficient rendering, and proper asset management. | aiskillstore/ | 433 | 7 repos | ~2.7k | Automated safety check: Pass | No licence | yesterday |
| 340 | 340.Animation Review Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~395 | Automated safety check: Pass | Unknown | 24 days ago |
| 341 | 341.Audio Review Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~327 | Automated safety check: Pass | Unknown | 24 days ago |
| 342 | Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~364 | Automated safety check: Pass | Unknown | 24 days ago |
| 343 | 343.Particles Review Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~355 | Automated safety check: Pass | Unknown | 24 days ago |
| 344 | 344.Physics Review Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~300 | Automated safety check: Pass | Unknown | 24 days ago |
| 345 | 345.Shader Review Reviews Godot Shader/Material implementation for known pitfalls. | RandallLiuXin/ | 550 | 1 repo | ~304 | Automated safety check: Pass | Unknown | 24 days ago |
| 346 | 346.Tilemap Review Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 24 days ago |
| 347 | 347.UI Review Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~313 | Automated safety check: Pass | Unknown | 24 days ago |
| 348 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 805 | — | ~664 | Automated safety check: Pass | MIT | 2 days ago |
| 349 | 349.Component System A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 350 | 350.Dialogue Manager A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 351 | A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 352 | 352.Godot Grill A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the… | jame581/ | 805 | — | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 353 | A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 354 | A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns | jame581/ | 805 | — | ~2.5k | Automated safety check: Pass | MIT | 2 days ago |
| 355 | Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and… | MengTo/ | 6.7k | — | ~2k | Automated safety check: Pass | MIT | 5 days ago |
| 356 | 356.Visual QA Inspect Godot screenshots or short frame sequences for acceptance issues. | valkor-ai/ | 1.2k | — | ~438 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 357 | Agent-native CLI for Godot project management, scenes, exports, and script execution. | HKUDS/ | 52k | — | ~635 | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 358 | Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries… | HKUDS/ | 52k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 359 | Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data. | HKUDS/ | 52k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 360 | Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. | HKUDS/ | 52k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 361 | Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 362 | 362.Physics System A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+ | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 363 | 363.Save Load A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture | jame581/ | 805 | — | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 364 | Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 365 | 365.Godot Builder Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 366 | 366.Sync Rigorous multi-platform feature synchronization for Godot AdMob. | poingstudios/ | 632 | — | ~521 | Automated safety check: Pass | MIT | 10 days ago |
| 367 | 367.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 730 | — | ~5.2k | Automated safety check: Pass | MIT | 4 days ago |
| 368 | TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~4.5k | Automated safety check: Pass | MIT | 3 days ago |
| 369 | 369.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 550 | — | ~2.8k | Automated safety check: Pass | Unknown | 24 days ago |
| 370 | Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 371 | Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules. | thedivergentai/ | 821 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 372 | 372.Ue Input System A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 13 days ago |
| 373 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 13 days ago |
| 374 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 13 days ago |
| 375 | 375.Godot Export Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 376 | Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 377 | Routes Meta VR and Horizon OS simulator work to the right metavr command group, and drives a running Meta XR Simulator via metavr xrsim — runtime, device, input, compositor layers and MP4 recording. | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 378 | A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. | jame581/ | 805 | — | ~485 | Automated safety check: Pass | MIT | 2 days ago |
| 379 | 379.Release Manager Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 10 days ago |
| 380 | 380.Defold API Fetch Fetches Defold API documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 381 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 382 | 382.Game Dev Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking. | notque/ | 441 | — | ~2.8k | Automated safety check: Notes | MIT | 2 days ago |
| 383 | 383.Fx Bundle Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect. | RandallLiuXin/ | 550 | — | ~3.1k | Automated safety check: Pass | Unknown | 24 days ago |
| 384 | 384.Gm Build Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.5k | Automated safety check: Pass | Unknown | 24 days ago |