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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 385 | Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential… | gamedev-skills/ | 1.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 386 | Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. | jwynia/ | 170 | — | ~3.8k | Automated safety check: Pass | MIT | 7 mo ago |
| 387 | 387.R3f Physics Add Rapier rigid bodies, colliders, forces, sensors, and joints to React Three Fiber. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 388 | 388.Fix Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 389 | 389.Render Glb Render GLB 3D models to PNG images for visual verification. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~527 | Automated safety check: Pass | MIT | 9 mo ago |
| 390 | 390.Screenshot Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 550 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 24 days ago |
| 391 | 生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss… | HHU3637kr/ | 145 | 1 repo | ~4.7k | Automated safety check: Pass | MIT | 18 days ago |
| 392 | 392.Vibegame Edit Iterate broadly on an existing game, on top of vibegame-build. | tettethu/ | 269 | — | ~731 | Automated safety check: Pass | Apache-2.0 | 10 days ago |
| 393 | Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 578 | — | ~228 | Automated safety check: Pass | MIT | today |
| 394 | Build and verify a 2D sprite and Tilemap scene with unity-cli. | akiojin/ | 108 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 395 | CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian… | CesiumGS/ | 189 | — | ~4.7k | Automated safety check: Pass | Apache-2.0 | 27 days ago |
| 396 | 396.Release FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. | vchelaru/ | 578 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 397 | 397.Client Reply How we answer a client email | ajsahni/ | 557 | — | ~255 | Automated safety check: Pass | Unknown | 3 days ago |
| 398 | 398.Vtj Input System Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. | hexianWeb/ | 195 | — | ~1.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 399 | 399.Unity Behavior Drive Unity Behavior behavior graphs and blackboard variables | Besty0728/ | 1.8k | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 400 | Method for writing interactive film and game scripts with branching story trees, state variables, producible nodes, multiple endings and consistent assets. | Narcooo/ | 10k | — | ~774 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 401 | 401.Behavior MCP Teaches the agent to use the Behavior MCP server for ~60Hz in-browser behavior trees, triggers, and recordings. | putervision/ | 50 | — | ~853 | Automated safety check: Pass | MIT | 8 days ago |
| 402 | 402.Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. | rehan-remade/ | 6.5k | — | ~2k | Automated safety check: Notes | MIT | today |
| 403 | Build a fully self-contained 360° equirectangular panorama viewer as a single HTML file. | happycapy-ai/ | 137 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 404 | 404.Go Development Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code. | Argus-Labs/ | 117 | — | ~893 | Automated safety check: Notes | LGPL-3.0 | yesterday |
| 405 | Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report. | AppsFlyerSDK/ | 178 | — | ~514 | Automated safety check: Pass | MIT | 7 days ago |
| 406 | 406.Level Design Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 407 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 805 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 408 | A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. | netaart/ | 572 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 409 | Three.js materials - PBR, basic, phong, shader materials, material properties. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 2 days ago |
| 410 | Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C. | poingstudios/ | 632 | — | ~621 | Automated safety check: Pass | MIT | 10 days ago |
| 411 | 411.Evolve Iteratively improve any artifact and its improvement harness, inventing evaluation when needed; supports bounded runs, tournaments and continuous resumable search. | DanMcInerney/ | 117 | — | ~805 | Automated safety check: Pass | MIT | 7 days ago |
| 412 | Verifies a game build on its target runtime with real run evidence for launch, rendering, input, core loop, outcome and restart, and records limitations honestly. | zenstory-ai/ | 841 | — | ~389 | Automated safety check: Pass | MIT | 8 days ago |
| 413 | Character creation, protagonist/antagonist design and dramatic conflict for scripts (人物/对手/冲突) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal… | jtydhr88/ | 1.6k | — | ~3k | Automated safety check: Pass | MIT | 8 days ago |
| 414 | Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua). | selimanac/ | 111 | — | ~1.8k | Automated safety check: Pass | No licence | 5 mo ago |
| 415 | Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로… | Julian-adv/ | 1.8k | — | ~3.5k | Automated safety check: Warn | Unknown | yesterday |
| 416 | 416.Umap Learn UMAP dimensionality reduction. An agent skill from davila7/claude-code-templates. | davila7/ | 33k | 11 repos | ~3.8k | Automated safety check: Pass | MIT | today |
| 417 | Guide users through their first interaction with the Cesium 3D globe via MCP tools | gaopengbin/ | 140 | — | ~354 | Automated safety check: Pass | MIT | today |
| 418 | Build portable, first-person colored ASCII city engines and small GIS-derived city packs. | magnus919/ | 119 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 419 | A skill your agent uses when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths… | jasonkneen/ | 1.6k | — | ~4.7k | Automated safety check: Pass | AGPL-3.0 | today |
| 420 | 420.Openscad Create and render OpenSCAD 3D models. An agent skill from mitsuhiko/agent-stuff. | mitsuhiko/ | 3.2k | 1 repo | ~1.6k | Automated safety check: Pass | Apache-2.0 | 13 days ago |
| 421 | 421.Og Generation Regenerate the landing site's OG/social card (web/landing/public/og.webp) by rendering a temporary in-app route with the real hero WebGL aurora and screenshotting it with headless Chrome. | termio-sh/ | 539 | — | ~1k | Automated safety check: Pass | MIT | 2 days ago |
| 422 | Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. | Jahrome907/ | 170 | — | ~3.2k | Automated safety check: Pass | MIT | 28 days ago |
| 423 | Compares every game design document against the entity registry to find cross-document conflicts such as differing stats, using a grep-first scan that avoids full reads. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 3 days ago |
| 424 | Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~4.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 425 | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and… | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 426 | 426.Infinite Pokemon Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant. | Shellishack/ | 185 | — | ~1.6k | Automated safety check: Pass | MIT-0 | 21 days ago |
| 427 | 427.Gen Sketch Generate a PartCAD 2D sketch from a natural-language description by authoring the sketch (build123d / cadquery / dxf / svg / basic) and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~672 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 428 | Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything. | TypeDreamMoon/ | 106 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 429 | Design DNA capture — extracts palette, type stack, motifs, motion, and 3D signatures from a shipped HTML file and saves them as a reusable reference pack. | Kayforkind/ | 205 | — | ~959 | Automated safety check: Pass | MIT | 5 days ago |
| 430 | Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~940 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 431 | 431.Release Publish a new release of the openusd workspace crates. An agent skill from mxpv/openusd. | mxpv/ | 132 | — | ~2k | Automated safety check: Pass | MIT | today |
| 432 | A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making… | scenario-labs/ | 946 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |