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Game Development · For developers

970 skills found, page 2.
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49

GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill.

rudybear/renderdoc-skill212—~4kAutomated safety check: PassMIT7 mo ago
50

Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITtoday
51

Procedural film — turn a subject into a short animated film drawn and scored entirely in JavaScript, in one of three modes: drawn (every pixel computed, zero assets), photo-doodle (real photographs…

kuhnhomeuk-cell/procedural-film499—~7.4kAutomated safety check: PassMIT16 days ago
52

Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

flopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNo licence3 mo ago
53

Runtime debugging and live project inspection via godot-mcp.

RandallLiuXin/GodotMaker5501 repo~1.1kAutomated safety check: PassUnknown23 days ago
54

create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.

jasonkneen/tiny-world-builder1.6k—~1.1kAutomated safety check: PassAGPL-3.0today
55

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…

ukanwat/overtime3871 repo~2.2kAutomated safety check: PassApache-2.0today
56

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

LaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNo licence2 mo ago
57

Entrypoint for building, upgrading, and finishing Three.js browser games.

valkor-ai/loom1.2k—~2.3kAutomated safety check: PassApache-2.04 days ago
58

A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.

BANANASJIM/rdc-cli182—~2.9kAutomated safety check: PassMIT2 days ago
59

List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

IvanMurzak/Unity-MCP4.4k—~846Automated safety check: PassApache-2.0yesterday
60

Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model…

gary149/h3-game-sprites138—~2.4kAutomated safety check: PassMIT1 mo ago
61

Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

PlayFab/gsdk170—~645Automated safety check: PassApache-2.02 days ago
62

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
63

Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client.

witnesstodark/mr-mak-workspace347—~1kAutomated safety check: NotesMIT2 days ago
64

Reach, inspect, or consume a service that someone published through a Portal relay.

gosuda/portal-tunnel308—~2.9kAutomated safety check: PassMITtoday
65

Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

winyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT2 mo ago
66

Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

kevinpbuckley/VibeUE730—~1.3kAutomated safety check: PassMIT3 days ago
67

Build and iterate playable Three.js game systems. An agent skill from corosolto/client.

corosolto/client257—~1.5kAutomated safety check: PassAGPL-3.0today
68

Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.

CyberAgentGameEntertainment/NovaShader1.6k1 repo~1.3kAutomated safety check: PassMIT4 days ago
69

Picks the right save file and script for a KenshiCoop debugging or validation session, and protects version-controlled fixtures from being overwritten.

nhoral/KenshiCoop285—~2.4kAutomated safety check: PassAGPL-3.02 mo ago
70

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.

FlameskyDexive/Legends-Of-Heroes928—~790Automated safety check: PassMIT19 days ago
71

Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub…

rehan-remade/universal-modder6.5k—~2.1kAutomated safety check: PassMITtoday
72

CAD modeling with build123d Python library. An agent skill from rawwerks/VibeCAD.

rawwerks/VibeCAD121—~1.4kAutomated safety check: NotesMIT9 mo ago
73

How to write application code with Tellux (0.3 API shape). An agent skill from cyanfish-x/tellux.

cyanfish-x/tellux207—~884Automated safety check: PassMITtoday
74

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…

valkor-ai/loom1.2k1 repo~1.3kAutomated safety check: PassApache-2.04 days ago
75

Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type…

tuzhechen2005/opus-video-skills146—~1.8kAutomated safety check: PassUnknown14 days ago
76

Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor.

rayxuln/hastur-operation-plugin241—~3.2kAutomated safety check: PassMIT6 mo ago
77

Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

TomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.01 mo ago
78

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
79

Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

jame581/GodotPrompter805—~2.3kAutomated safety check: PassMITyesterday
80

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.

OWWZO/ai-agent1895 repos~2.9kAutomated safety check: PassNo licenceyesterday
81

Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game.

minigdx/tiny164—~874Automated safety check: PassMIT4 mo ago
82

Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT10 days ago
83

Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

brockmartin/roblox-game-skill203—~1.3kAutomated safety check: PassNo licence7 mo ago
84

Designs modular high-level architectures from functional requirements and produces design documents for each module.

vladikk/modularity555—~3.8kAutomated safety check: PassUnknown1 mo ago
85

Install a Unity package from the registry, a Git URL, or a local path.

IvanMurzak/Unity-MCP4.4k—~665Automated safety check: PassApache-2.0yesterday
86

Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.

EpicGames/unreal-engine-skills-for-claude-code-plugin338—~1.8kAutomated safety check: PassMIT24 days ago
87

Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source.

vibe-stack/vibe3d137—~1.1kAutomated safety check: PassMIT1 mo ago
88

Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…

elix22/Sokol.NET154—~2.8kAutomated safety check: PassMITyesterday
89

Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback.

instruktlabs/kiln255—~3.6kAutomated safety check: PassMITtoday
90

Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

kurotu/VRCQuestTools3731 repo~1.6kAutomated safety check: PassMITyesterday
91
91.23rd

Install, choose, and compose 23rd shadcn/ui registry components for React and Svelte 5.

radiumcoders/23rd.dev149—~3kAutomated safety check: PassNo licencetoday
92

A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured…

pmndrs/viverse132—~2.5kAutomated safety check: PassUnknown8 days ago
93

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
94

Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved.

hassancs91/claude-image-generation102—~1.4kAutomated safety check: PassMIT1 mo ago
95

Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically.

partcad/partcad503—~3.3kAutomated safety check: PassApache-2.0yesterday
96

Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.

layoutit/polycss767—~2.4kAutomated safety check: PassMIT1 mo ago