Search
Game Development · For developers
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill. | rudybear/ | 212 | — | ~4k | Automated safety check: Pass | MIT | 7 mo ago |
| 50 | 50.Unity Skills Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | today |
| 51 | Procedural film — turn a subject into a short animated film drawn and scored entirely in JavaScript, in one of three modes: drawn (every pixel computed, zero assets), photo-doodle (real photographs… | kuhnhomeuk-cell/ | 499 | — | ~7.4k | Automated safety check: Pass | MIT | 16 days ago |
| 52 | Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps. | flopperam/ | 1.1k | — | ~927 | Automated safety check: Pass | No licence | 3 mo ago |
| 53 | 53.MCP Driver Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 550 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 54 | create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. | jasonkneen/ | 1.6k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | today |
| 55 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | today |
| 56 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 148 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 57 | Entrypoint for building, upgrading, and finishing Three.js browser games. | valkor-ai/ | 1.2k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 58 | 58.Rdc CLI A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. | BANANASJIM/ | 182 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 59 | List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project. | IvanMurzak/ | 4.4k | — | ~846 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 60 | Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model… | gary149/ | 138 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 61 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 62 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 63 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 347 | — | ~1k | Automated safety check: Notes | MIT | 2 days ago |
| 64 | Reach, inspect, or consume a service that someone published through a Portal relay. | gosuda/ | 308 | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 65 | Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly. | winyunq/ | 210 | — | ~913 | Automated safety check: Pass | MIT | 2 mo ago |
| 66 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 730 | — | ~1.3k | Automated safety check: Pass | MIT | 3 days ago |
| 67 | Build and iterate playable Three.js game systems. An agent skill from corosolto/client. | corosolto/ | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | today |
| 68 | Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 69 | Picks the right save file and script for a KenshiCoop debugging or validation session, and protects version-controlled fixtures from being overwritten. | nhoral/ | 285 | — | ~2.4k | Automated safety check: Pass | AGPL-3.0 | 2 mo ago |
| 70 | AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. | FlameskyDexive/ | 928 | — | ~790 | Automated safety check: Pass | MIT | 19 days ago |
| 71 | Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub… | rehan-remade/ | 6.5k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 72 | 72.Build123d CAD modeling with build123d Python library. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~1.4k | Automated safety check: Notes | MIT | 9 mo ago |
| 73 | 73.Tellux How to write application code with Tellux (0.3 API shape). An agent skill from cyanfish-x/tellux. | cyanfish-x/ | 207 | — | ~884 | Automated safety check: Pass | MIT | today |
| 74 | Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 75 | 75.Kinetic Reel Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type… | tuzhechen2005/ | 146 | — | ~1.8k | Automated safety check: Pass | Unknown | 14 days ago |
| 76 | Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. | rayxuln/ | 241 | — | ~3.2k | Automated safety check: Pass | MIT | 6 mo ago |
| 77 | 77.Unity Plugin Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin. | TomLeeLive/ | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 78 | Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 79 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 805 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 80 | Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. | OWWZO/ | 189 | 5 repos | ~2.9k | Automated safety check: Pass | No licence | yesterday |
| 81 | Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game. | minigdx/ | 164 | — | ~874 | Automated safety check: Pass | MIT | 4 mo ago |
| 82 | Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 83 | 83.Roblox Game Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance. | brockmartin/ | 203 | — | ~1.3k | Automated safety check: Pass | No licence | 7 mo ago |
| 84 | 84.Design Designs modular high-level architectures from functional requirements and produces design documents for each module. | vladikk/ | 555 | — | ~3.8k | Automated safety check: Pass | Unknown | 1 mo ago |
| 85 | 85.Package Add Install a Unity package from the registry, a Git URL, or a local path. | IvanMurzak/ | 4.4k | — | ~665 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 86 | Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding. | EpicGames/ | 338 | — | ~1.8k | Automated safety check: Pass | MIT | 24 days ago |
| 87 | 87.Vibe Model Preview-first reconstruction of reference-driven hard-surface props, machinery, signage, modular architecture, and hero assemblies as direct Three.js source. | vibe-stack/ | 137 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 88 | 88.Sokol Net Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++… | elix22/ | 154 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 89 | Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback. | instruktlabs/ | 255 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 90 | Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough. | kurotu/ | 373 | 1 repo | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 91 | 91.23rd Install, choose, and compose 23rd shadcn/ui registry components for React and Svelte 5. | radiumcoders/ | 149 | — | ~3k | Automated safety check: Pass | No licence | today |
| 92 | 92.Vitexec A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured… | pmndrs/ | 132 | — | ~2.5k | Automated safety check: Pass | Unknown | 8 days ago |
| 93 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 94 | Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved. | hassancs91/ | 102 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 95 | Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically. | partcad/ | 503 | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 96 | 96.Polycss Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements. | layoutit/ | 767 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |