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Game Development · By thedivergentai
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 2 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 3 | Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control… | thedivergentai/ | 821 | — | ~4.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 4 | Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and… | thedivergentai/ | 821 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 5 | Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 6 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 7 | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and… | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 8 | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 9 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 10 | Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 11 | Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete… | thedivergentai/ | 821 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 12 | Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss… | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 13 | Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style… | thedivergentai/ | 821 | — | ~5.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 14 | Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 15 | Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war… | thedivergentai/ | 821 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 16 | Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. | thedivergentai/ | 821 | — | ~4.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 17 | Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. | thedivergentai/ | 821 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 18 | Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 19 | Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta… | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 20 | Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 21 | Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 22 | Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 23 | Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 24 | Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. | thedivergentai/ | 821 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 25 | Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 26 | Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 27 | Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 28 | Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. | thedivergentai/ | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 29 | Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 30 | Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 31 | Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. | thedivergentai/ | 821 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 32 | Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 33 | Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 34 | Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 35 | Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. | thedivergentai/ | 821 | — | ~5.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 36 | Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. | thedivergentai/ | 821 | — | ~5.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 37 | 37.Godot Master Consolidated expert library for professional Godot 4.7+ game and application development. | thedivergentai/ | 821 | — | ~12k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 38 | AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. | thedivergentai/ | 821 | — | ~3.8k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 39 | Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. | thedivergentai/ | 821 | — | ~2.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 40 | Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 41 | Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 42 | Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 43 | Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and… | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 44 | Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server… | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 45 | Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 46 | Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and… | thedivergentai/ | 821 | — | ~2.8k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 47 | Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 48 | Godot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |